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[Under Development] The Fame - ORPG version

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http://www.hiveworkshop.com/forums/...ame-orpg-version-0.9.1-fame-rpg-protected.w3x
Features:
- Unique player combat system.
- Spells with casting time.
- Weapon Attachment System
- Save/load system

This map is non-RTC version of Heaven v2. Since the RTC mod is bug as hell and didnt support some PC so i drop that project.
Now you still can continue the adventure.

The different between 2 version :
Game play change from third person shot to classic game play.
All quest base on TPS system were removed :goblin_cry:
Some location have changed to be fit the classic camera
New custom inventory
Now, you only can choose Sorceress and do 1st 3 quests. Those quest, now, are the quest line. The 1st quest is new quest, the second start at different NPC and remake the 3rd quest.
The started village have been rebuilt to be nice :thumbs_up:
Most contain were locked.

Game play : old school
Same as RTC version. If you like old school game, you will like my map.
The game play was built on quest-skill base. That mean, you must do quest to get new skill, and most skill you learn from doing quest :grin:

Right-click battle system is not the main point of game play. Now, you must use your hand to order your character to avoid the attack (except melee attack :ogre_icwydt:), you your brain to make the strategy and avoid losing health. At the beginning, health potion is the luxurious item, fountain always is my friend during the adventure :xxd:

[Important] : i wont release any guide/tutorial. The experience you got from anythings that you can see in game. I will add the tutorial into quest, quest only contain the theory, your job is applying that theory , not my :ogre_rage: Will have the negotiation coz my bad english. :ogre_hurrhurr:


STR Strength effects a characters P.Atk.
DEX Dexterity effects a characters P.Aspd, critical rate.
CON Constitution effects a characters HP, bleed resistance, stun resistance.
INT Intelligence effects a characters M.Atk.
WIT Wit effects a characters Casting speed
MEN Mentality effects a characters MP and their M.Def, debuff resistance
HP Hit Points are a reflection of your character's total health.
MP Mana Points determine how much mana you have to use skills and cast spells.
P.Atk Physical Attack determines how much physical damage you can do.
P.Def Physical Defense represents your ability to take damage.
M.Atk Magical Attack determines how much damage you can do with spells and magic.
M.Def Magical Defense represents your ability to absorb magic damage.
P.Aspd Physical Attack Speed determines how fast you can swing or fire your weapon.
Casting.spd Magical Attack Speed determines how quickly you are able to cast spells.
Critical Critical represents your chance to land a critical blow with a weapon.
Movement Movement determines how fast your character can run.
Accuracy Accuracy determines your ability to actually hit a target with a weapon.
Evasion Evasion determines how well you can avoid physical attacks.


114757d1339185073-under-development-fame-untitled.jpg



Please fill this table :grin:
Quest Writer Drunken_Jackalsonofjay<name>
TesterDrunken_Jackal<name><name>

Terrainer<name><name><name>

Changelog

new spell : Fire ball
unlock spell : Freeze sphere, lightning
remove base damage of spell, increase scale dmg
add weapon, armor shop
add library area
new ai for creep

Development Diary :


114931d1340138416-under-development-fame-orpg-version-untitled.jpg

3 : 39 - i'm working on Elemental gate, each gate is equal to spell book for elemental buff (burning hand, chilling touch, electric charger)
Currently, these gate was built for solo mission, some way will not to be used. When another char come out, i will create raid mode for this map :D
 

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