• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Under Development] The Fame

Status
Not open for further replies.
Level 8
Joined
Sep 7, 2008
Messages
320


Arena of The Fame 1.2
http://www.hiveworkshop.com/forums/maps-564/1-1-7-ai-v3a-arena-fame-225290/
The only reason cause you join the arena is fame
Features:
- Unique player combat system.
- Spells with casting time.
- Weapon Attachment System
Status :

Close

Basic

STR

DEX

CON

INT

WIT

MEN

Another




[TD]
STR Strength effects a characters P.Atk.
DEX Dexterity effects a characters P.Aspd, critical rate.
CON Constitution effects a characters HP, bleed resistance, stun resistance.
INT Intelligence effects a characters M.Atk.
WIT Wit effects a characters Casting speed
MEN Mentality effects a characters MP and their M.Def, debuff resistance
[/TD]

[TD]
P.Atk Physical Attack determines how much physical damage you can do.
[/TD]

[TD]
P.Aspd Physical Attack Speed determines how fast you can swing or fire your weapon.
Critical Critical represents your chance to land a critical blow with a weapon.
Movement Movement determines how fast your character can run.
Accuracy Accuracy determines your ability to actually hit a target with a weapon.
Evasion Evasion determines how well you can avoid physical attacks.
[/TD]

[TD]
HP Hit Points are a reflection of your character's total health.
[/TD]

[TD]
M.Atk Magical Attack determines how much damage you can do with spells and magic.
[/TD]

[TD]
Casting.spd Magical Attack Speed determines how quickly you are able to cast spells.
[/TD]

[TD]
MP Mana Points determine how much mana you have to use skills and cast spells.
M.Def Magical Defense represents your ability to absorb magic damage.
[/TD]

[TD]
P.Def Physical Defense represents your ability to take damage.
[/TD]


Start Battle :
When you join the game. You can find the gate keeper easily.
Now, you can change your status to "Waiting" or "Ready"
If all player is "Ready", players will move to the arena.
After 40 seconds ( 120 seconds for the 1st time), if you cant start your battle. The "Force start" button will appear in the gate keeper. This button allows the battle start without waiting all people to be "Ready", only player who is "Ready" will move to arena.

P/s : you can check who is "Ready" on the multi board
attachment.php


How to win the game :
attachment.php

You can see the point of each team on the broad.
When you enter arena, the counting system will run.
If someone in your team die during the battle, your team's point will lose over time.
Your team will win if enemy's point drop to 0.

Case Point drop
The different number of player (Min : 1, Max : 4) per seconds
Hero Death 3 points each death
Losing battle 70 points each battle


Map

Close

The Forest




[TD]
69445458.jpg
[/TD]



Tricks and Tip

Close

Fire Wall

Power Shot




[TD]
35154698.jpg
[/TD]

[TD]
55513940.jpg
[/TD]


Inventory

Close

Inventory




[TD]
50920544.jpg
[/TD]


Skill List

Close

Fire Spell"

Ice Spell"

Lightning Spell"

Bow"

Sword"

Dagger"

Enhancement"

Healing"

Elemental Summoning"




[TD]
119389d1352656767-under-development-fame-soc-fire.jpg
[/TD]

[TD]
attachment.php
[/TD]

[TD]
119631d1353232777-under-development-fame-soc-lightning.jpg

[/TD]

[TD]
119632d1353232777-under-development-fame-archer.jpg
[/TD]

[TD]
attachment.php
[/TD]

[TD]
119889d1353960695-under-development-fame-rogue.jpg
[/TD]

[TD]
119633d1353232777-under-development-fame-cleric-enhancement.jpg
[/TD]

[TD]
119634d1353232777-under-development-fame-cleric-healing.jpg
[/TD]

[TD]
attachment.php
[/TD]


Skill Preview

Close

Fire Wall

Wing of Phoenix

Absolute Zero

Chain Lightning




[TD]
92459872.gif
[/TD]

[TD]
61728910.gif
[/TD]

[TD]
66966295.gif
[/TD]

[TD]
70000739.gif
[/TD]



Changelog

Close

1.1.6 :

1.1.6a :

1.1.6b :

1.1.7 :

1.1.8 :

1.1.8a :

1.1.8b :

1.1.8c :

1.1.9 :

1.2 :




[TD]
Remake skill system[/TD]

[TD]
New clock system[/TD]

[TD]
Casting time of rogue's skill is depending on Atk.sp
Fix the bug when using mortal blow will active hide skill
'Hide' will use another animation
Reduces casting time of "Ignite" by 0.15 seconds
"Ignite" will increase 10 fire resistance
Increases the hydro blast's dmg
Adds 2 swords / 1 dagger / 1 bow
Fixes some typo
[/TD]

[TD]
Increases casting time of fire bolt, lightning ball, ice shard, ice dagger, aqua swirl by 0.12 seconds
Update skills's tooltip
Add elemental summoner character
Fix a bug of sand bomb
Change ignite's damage
[/TD]

[TD]
New character + Weapon
Add Debug log
[/TD]

[TD]
Remove some unnecessary code
[/TD]

[TD]
Fix bug when play multi with AI
[/TD]

[TD]
Fix bug of items and skills
[/TD]

[TD]
Fix bug
Remake Mage's animations
Mage got shot arrow animation
[/TD]

[TD]
Fix bug
Combine all magic character into mystic
Combine all fighter character into fighter
Remake mystic's animation
New model for fighter
[/TD]


Close

AI :

AI.v2 :

AI.v3 :

AI.v3a :




[TD]
Add Fire Sorceress Bot[/TD]

[TD]
Add Ice Sorceress Bot[/TD]

[TD]
Add Lightning Sorceress Bot
Add Archer Bot
[/TD]

[TD]
Fix the bug cause AI run to corner of arena
[/TD]
 

Attachments

  • Soc-Fire.jpg
    Soc-Fire.jpg
    86.2 KB · Views: 27,666
  • Soc-Water.jpg
    Soc-Water.jpg
    87.7 KB · Views: 28,122
  • Soc-Lightning.jpg
    Soc-Lightning.jpg
    84.1 KB · Views: 27,431
  • Archer.jpg
    Archer.jpg
    90.1 KB · Views: 27,371
  • Cleric-Enhancement.jpg
    Cleric-Enhancement.jpg
    85 KB · Views: 26,441
  • Cleric-Healing.jpg
    Cleric-Healing.jpg
    88.7 KB · Views: 26,375
  • Knight.jpg
    Knight.jpg
    80.4 KB · Views: 27,203
  • Rogue.jpg
    Rogue.jpg
    80.3 KB · Views: 26,337
  • Ready.jpg
    Ready.jpg
    58.3 KB · Views: 27,353
  • Win.jpg
    Win.jpg
    4.4 KB · Views: 27,091
  • Elemental Summoner.jpg
    Elemental Summoner.jpg
    82.2 KB · Views: 25,157
  • Arena2.jpg
    Arena2.jpg
    296.9 KB · Views: 23,695
  • Karma Idea.w3x
    67.8 KB · Views: 158
  • Karma - Cyrran.w3x
    69 KB · Views: 76
Last edited:
Level 8
Joined
Sep 7, 2008
Messages
320
Warcraft 3 Rip-off Arena Style.. Wait? wat? XD,

Any this is pretty cool, and if you need help I'll offer you Drunken Jackal's hand XD

I got some trouble with terrain and effect model and protection

You can do anythings you please :grin:
Here are some feature that i give you for this :

League of legend's Brush
Brush is the tall grassy terrain on a map that provides a champion with a form of stealth. Upon entering the brush, a champion immediately (no fade time) becomes invisible to enemy units outside of that particular patch of brush. Visually, this effect manifests by your champion's avatar taking on a partially transparent quality. Opposing champions in different patches of brush will not be able to see each other even if they are within normal sight range. Brush, however, will never block your view of an allied champion hiding within.

Brush can be used in several ways to create a tactical advantage on the battlefield. First, and pehaps most apparently, one can utilize the brush to set an ambush for an enemy champion, emerging once they have passed to cut off their escape. Brush can also be used to while fleeing, breaking line of sight, and forcing pursuing champions to guess which direction you have continued. It can also be used to dodge passing minion waves, to hide your champion while he channels recall, or to force a ranged champion to close to melee range to continue their attack. Remember to use the brush to your advantage on the Field of Justice!

Note: Vision and Sight Wards are subject to the same limitations surrounding brush as other units. Vision Wards placed outside of brush will not be able to see enemies inside.

Blur Object
Some time you stay behind the tree/pillar, this allow you see through it and know the location of character

Protection :
I can easily deprotect my map after using Map Optimizer 5.0 :ogre_icwydt:
 
Level 8
Joined
Sep 7, 2008
Messages
320
Let's talk about future patch :
Skill tree.

Current issue is everyone can choose any skill they like.
+ That can break the skill chose balance more hardly than limit the skill they can learn. When combine Enhanced Arm with Absolute Zero, the out put damage is really overpower
+ I can learn the highest grade skill even i didnt know any things about that skill type. Ex : Ice mage have lighting ultimate skill, it doesnt make a sense :vw_wtf:. This is not different with "i'm good in every things". At each skill button, you pick the best skill, some skill will be never picked and hybrid class will be better than pure class.

Adding skill tree will solve these issue and can help you make unique character. You can make magical swordman by learning magic skill and sword skill, the skill wont be limited by the character/class. Another way, Class system will be removed and open skill system will replace it.

attachment.php


attachment.php
 

Attachments

  • Skill Tree.jpg
    Skill Tree.jpg
    137 KB · Views: 260
  • Untitled.jpg
    Untitled.jpg
    140.7 KB · Views: 217
Level 2
Joined
Sep 8, 2011
Messages
27
Ok,I'd tested your map yesterday and here's my feedback:
Very fast paced appealing gameplay,with emphasis on skill teching(which kinda?broken at tier 3 onwards...>_<)Still,great job...

My own Suggestions:
Add more Items(Maybe accessories?Other stuffs like Gloves,Belts,Boots,etc.....)
Quick use Potions perhaps?(But perhaps put a cap limit how much you can carry those in one go)
Add more modes?(To vary gameplay...maybe you can make it deathmatch/or boss slaying like Impossible Boss?)
AND add more arena's so that we wont be sick at just one....

However noticed a few probs(or bugs)
Rogue's Tier 2 Double Up does not show up after learning,
Fighter class had one less weapon(was it intended?)
Also,seemingly Hard Leather Armor and Lionskin Armor offers same defensive boost(@_@||)
Other class can use Wooden Buckler??(Other than Fighter)
After I reduced the other's side points to zero,game does not end,yet after timer you'd still be tele'd to arena.
Rogue can still normal attack(Haven't tested out fully yet,but I assume all class had default auto attack?)
AI gt all broken skills =_=||

PS:noticed the icons from Granado Espada ;3
 
Level 8
Joined
Sep 7, 2008
Messages
320
My own Suggestions:
Add more Items(Maybe accessories?Other stuffs like Gloves,Belts,Boots,etc.....)
Quick use Potions perhaps?(But perhaps put a cap limit how much you can carry those in one go)
Add more modes?(To vary gameplay...maybe you can make it deathmatch/or boss slaying like Impossible Boss?)
AND add more arena's so that we wont be sick at just one....
+ I think i will add more weapon/armor before add another type.
+ I wont make deathmatch mode, you will find the issue when learning skill or buying item in this mode.
+ I like le boss :ogre_hurrhurr:

Rogue's Tier 2 Double Up does not show up after learning,
Fixed

Fighter class had one less weapon(was it intended?)
I forget that type after adding dagger

Also,seemingly Hard Leather Armor and Lionskin Armor offers same defensive boost(@_@||)
Tooltips error ... Fixed

Other class can use Wooden Buckler??(Other than Fighter)
Every class can use any item.

After I reduced the other's side points to zero,game does not end,yet after timer you'd still be tele'd to arena.
The game have ending. I will tell you when game end

Rogue can still normal attack(Haven't tested out fully yet,but I assume all class had default auto attack?)
Yes, to prevent the "silence" debuff. It's like hex if you cant attack in that time.

AI gt all broken skills =_=||
Because it's AI. They cant play well as player

PS:noticed the icons from Granado Espada ;3
:xxd::xxd::xxd::xxd:
 
Level 16
Joined
Aug 7, 2009
Messages
1,403
I like the project, it has a lot of potential; the skill system is just awesome and well executed in my opinion (you need to implement more of them though).

You should contact someone with proper English skills though, as it's really poor grammar-wise, and it sucks having such a cool project messed up with bad grammar.

A few examples:
-has WON the round.
-Hot Key -> Hotkey
-Accuracy.

I also found a bug after 2 mins: I got the "Quick Move" spell for free, after learning Bow Mastery I.
 
Last edited:
Level 8
Joined
Sep 7, 2008
Messages
320
I like the project, it has a lot of potential; the skill system is just awesome and well executed in my opinion (you need to implement more of them though).

You should contact someone with proper English skills though, as it's really poor grammar-wise, and it sucks having such a cool project messed up with bad grammar.

A few examples:
-has WON the round.
-Hot Key -> Hotkey
-Accuracy.

I also found a bug after 2 mins: I got the "Quick Mov" spell for free, after learning Bow Mastery I.

Could you point where the bad grammars are ?
Hotkey is correct word.
What's wrong with "Accuracy" :goblin_wtf:

OK, i will use "round" instead of "battle"
 
Level 16
Joined
Aug 7, 2009
Messages
1,403
Well, you wrote "accracy" in many tooltips, but fine, let's call it typo :) After all, I'm not here to b**ch about the grammar and typos, I just wanted to tell you my opinion. That's why I also recommended contacting someone with good English skills (that's what I've done too :) As an awesome side effect, I learned English from him & his work).
 
Level 8
Joined
Sep 7, 2008
Messages
320
Well, you wrote "accracy" in many tooltips, but fine, let's call it typo :) After all, I'm not here to b**ch about the grammar and typos, I just wanted to tell you my opinion. That's why I also recommended contacting someone with good English skills (that's what I've done too :) As an awesome side effect, I learned English from him & his work).

That happen when using "Copy + Paste" :xxd:
Thx for ur comment
 
Level 2
Joined
Sep 8, 2011
Messages
27
Testing Elemental Lord(aka Summoner)
In my opinion he lacked of skills =__=||||
err.... maybe add more diversities???
I see he's more specialized in Earth Spells,maybe add more unique Ice/Fire/Earth or add new magic element such as Arcane Or Shadow??

Mana Shield aint practical for this arena fast paced battle,my opinion is subsitute its effect or somethg....

that's all for now,cheers ;3

PS:change his sound,he sounded like Lina Inverse from Dota when his skin is Invoker.....sounded like Im playing a very gay char
 
Level 8
Joined
Sep 7, 2008
Messages
320
Testing Elemental Lord(aka Summoner)
In my opinion he lacked of skills =__=||||
err.... maybe add more diversities???
I see he's more specialized in Earth Spells,maybe add more unique Ice/Fire/Earth or add new magic element such as Arcane Or Shadow??

Mana Shield aint practical for this arena fast paced battle,my opinion is subsitute its effect or somethg....

that's all for now,cheers ;3

PS:change his sound,he sounded like Lina Inverse from Dota when his skin is Invoker.....sounded like Im playing a very gay char

Every skill page have 11~12 skills, include passive.
The his's current issue is "Sand Swirl" skill. If you leave it alone, it will be wasted point skill. Why should we spend skill point on skill which can be avoided easily and the damage it deals is so low. Let's compare with "Flame Ground"

Sets the ground under the enemy alight and delivers a constant barrage of fire damage in 3 seconds.

* Power 37 + 5600 fire damage
* Range: 750
Whips up a sandstorm to block enemy vision in 5 seconds.

[Sand Storm] : Reduce enemy's accuracy and magic accuract by 4.

* Magic Power 26 + 4000 earth damage
* Range: 750

This is the reason why did i add 2 passive to support it.

Sand Vortex
Reduces speed of enemies within 'Sandswirl' by 15%.

Creature of the Sand
The Creature hides under 'Sandswirl' and holds the nearest enemy for 0.5 seconds.

When you use "Sand Swirl", you will summon it too. Instead of creating the "Summon Creature of the Sand" skill.


Elemental Shield
Cost : 60 mana
Gathers surrounding element to absorb up to 200 damage for 20 seconds. While the shield holds,the caster will also recover 15 mana every 3 seconds up to 6 times.

It's shield + mana recover spell :ogre_hurrhurr:

P/s : Some information i will not put into the descriptions.

Elemental Lord transfers his stat into his summoning units. ( Water element, Lava Spawn, Creature of the Sand)
 
Status
Not open for further replies.
Top