I have already writted this problem in World Editor Help Zone because I thought this bug is caused by wc3.
So I was redirected, and not I am here.
Idea: I want to create a big disk in the center of the arena, which will rotate all the ground units that stands on it. I will control disk turning speed with Animation speed.
Problem: I want to create so big disk that it disappears when player moves his screen out of disk.
For the example for such thing, I have used big gray square with transperity.
So when I move away the screen Disk disappears.
I don't want to make it from several tiny parts to avoid this problem.
If disk is destructible, item or unit - it happens.
This does not happen if disk is Doodad.
But I can't control Doodad Animation speed.
Question: How can I avoid diappear for units or destructibles? Or how can I control Doodad Animations? (I need Animation speed)
P.S. I will close thread in other location soon... when I will find where to close it
So I was redirected, and not I am here.
Idea: I want to create a big disk in the center of the arena, which will rotate all the ground units that stands on it. I will control disk turning speed with Animation speed.
Problem: I want to create so big disk that it disappears when player moves his screen out of disk.
For the example for such thing, I have used big gray square with transperity.



So when I move away the screen Disk disappears.
I don't want to make it from several tiny parts to avoid this problem.
If disk is destructible, item or unit - it happens.
This does not happen if disk is Doodad.
But I can't control Doodad Animation speed.
Question: How can I avoid diappear for units or destructibles? Or how can I control Doodad Animations? (I need Animation speed)
P.S. I will close thread in other location soon... when I will find where to close it