Some information about my map
i dont care about the visuals,show me the triggers/tech tree etc.
Why do you want to see it? I have gotten a few 3d modelers from this video, and as soon as I have those I definitely plan on releasing gameplay videos on my youtube channel in a similar style to the way the starcraft 2 team released the units in starcraft 2. While it will take me too much effort to put up screenshots right now, I can tell you a little more about the map. You begin with 6 pioneers and an outpost, just like it is with the other races. The pony race has three different types of each pony, and the equines all have their own set of weapon and armor upgrades. Then, the ponies also have a number of other species that help them in their battles, including hydras, cockatrice, zebras, griffons, and dragons. I have no triggers in this map. Everything uses the starcraft 2 data editor. Because I dont have any triggers, it's actually proving difficult to program in some of the abilities.
Actually, sure, here you go! Here's some tech tree for you! All of these abilities that I'm listing are abilities that I'm not quite sure how to program in to the editor, but either me or another person working on my team will hopefully figure out. If you could tell me how to program any of these abilities in, I'd be very grateful. Actually, if you're a good sc2 modder (meaning you could figure out almost all of these by yourself) I could use you. I've been basically learning everything about this editor as I've been going along creating this project, and it's very different from the wc3 editor, which i used before. It's only recently that I've started getting comfortable using it.
Tornado: Transforms the Weather Pony into a Tornado, a devastating
flier that lasts for 30 seconds before becoming a Weather Pony again.
-Cost: 150 Energy: Range 0 | Radius: 0 | Autocast: No
Tornado: Light, Biological, 2 Sup
Weapon stats:
Heavy Gales | Damage: 20+10 against structure | Attacks: 1 | Attack
Speed: .5 | Range: 0 | Radius: 5 | Targets: Ground
Unit Stats:
Health: 100 | Energy: No | Armor: 2 | Movement Speed: 2.75 |
Acceleration: Yes | Line of Sight: 11
Abilities:
None
(I think i could figure this one out if i tried, but it might take me a little while experimenting)
Cliff Walking: Allows the Cockatrice to fly up an down cliffs. (Wing
Training Upgrade)
Charge: Rushes the Great charger at an enemy unit. Eight second
cooldown.
Plow: Runs the Great Charger into melee range of an enemy and does 40
damage ignoring armor. 25 second cooldown. (Plow upgrade)
For some reason I'm only getting the damage effect from plow, but I can't get it to actually charge.
Spawn: When at full health, the Parasprite will sacrifice half its hit
points and generate a new Parasprite at half health. This spell is
autocast.
The parasprite is a timed life unit that the plane warper can create 8 of at once, but all at half health. It certainly makes an interesting unit. Only problem is I haven't even attempted this one yet.
Spectral Nova: Makes Star Diver to high speeds for 15 seconds, then
releases a burst that immobilizes enemy air units for 15 seconds. The
Star Diver cannot attack during its movement. (Spectral Nova Upgrade)
Cost: 125 energy | Range: 0 | Radius: 5 | Autocast: No
I have no idea where to start with this one.
Song of the Savanna: Creates a field of vision blockers in a radius of
6 around the Zebra Herbalist's current position. Lasts 60 seconds. 120
second cooldown. (Song of the Savanna Upgrade)
How do you create vision blockers?
Target Jaw: Allows each head of the hydra to select an individual target
automatically. Autocast, can be turned off for unified assault.
my team has found a way around this one by just giving the hydra 4 attacks and a long cooldown time, but this ability would make it better against lots of light units I think.
Also, Is it possible to give the zebra aerial vision? This isn't necessary, but it was part of the original plan.