- Joined
- Oct 17, 2007
- Messages
- 547
I haven't wrote the complete story yet so I haven't add it into the map. So there are no story that goes with this Demo version. I haven't had anything planned out as yet, I'm just makign things up as I go along. The map might not be good but it's fun making it.
I just need to get more ideas on how to terrain the map better since its pretty much plain and emtpy atm.
I've completed about 70% of the first town. The neutral NPC doesn't do anything atm, including the vendors. The reason for that is because there is already a save system in the map I'm still thinking about which items to include in the NPC.
The features so far:
-Creep respawn (no leaks)
-Item drops (drop rates varies from mobs to mobs and also by lv)
-Personal storage (I will add an item to increase the amount of pages that the storage unit has)
-Stats Allocation (Manual stats allocation for every hero)
-Save/Load (I need help to modify the save system to save Normal Unit Spells)
-Item Upgrade (Success rate lowers as the items get to higher upgrade lvs, when the item fails there is a chance it will break, that chance will also increase with upgrade lv)
-Camera System(As of now the camera system along with its configuration is fully functional.)
-Date/Time (Features for gameplay variation.)
-Difficulty Adjustment (Mob strength will now adjust depending on the number of players.)
Features I will add in the future:
-Item Combinations
-Range weapon options (I dont know how to disable a unit's attack index using trigger yet, if anyone knows how let me know)
-Quests (main and optional)
-Dynamic availability of vendor items
-Damage text (I currently have no idea how to do this atm)
-Day, Night, Noon, Mid Night functions for units, requirements for spells, events (some spells will require certain times of day to work i.e. solar flare will need noon. Some units will change to a different form during different parts of the day i.e. at mid-night wolf form but near human form during day time) - almost complete.
might think of more later
Atm Im stuck with terraining an overgrown forrest.
Please provide me inputs and ideas of how to continue this project if you have any.
Keep in mind that I only started to work on this map 2 days ago so its still empty.
I just need to get more ideas on how to terrain the map better since its pretty much plain and emtpy atm.
I've completed about 70% of the first town. The neutral NPC doesn't do anything atm, including the vendors. The reason for that is because there is already a save system in the map I'm still thinking about which items to include in the NPC.
The features so far:
-Creep respawn (no leaks)
-Item drops (drop rates varies from mobs to mobs and also by lv)
-Personal storage (I will add an item to increase the amount of pages that the storage unit has)
-Stats Allocation (Manual stats allocation for every hero)
-Save/Load (I need help to modify the save system to save Normal Unit Spells)
-Item Upgrade (Success rate lowers as the items get to higher upgrade lvs, when the item fails there is a chance it will break, that chance will also increase with upgrade lv)
-Camera System(As of now the camera system along with its configuration is fully functional.)
-Date/Time (Features for gameplay variation.)
-Difficulty Adjustment (Mob strength will now adjust depending on the number of players.)
Features I will add in the future:
-Item Combinations
-Range weapon options (I dont know how to disable a unit's attack index using trigger yet, if anyone knows how let me know)
-Quests (main and optional)
-Dynamic availability of vendor items
-Damage text (I currently have no idea how to do this atm)
-Day, Night, Noon, Mid Night functions for units, requirements for spells, events (some spells will require certain times of day to work i.e. solar flare will need noon. Some units will change to a different form during different parts of the day i.e. at mid-night wolf form but near human form during day time) - almost complete.
might think of more later
Atm Im stuck with terraining an overgrown forrest.
Please provide me inputs and ideas of how to continue this project if you have any.
Keep in mind that I only started to work on this map 2 days ago so its still empty.
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