- Joined
- Jul 29, 2008
- Messages
- 9,838
Can I tell you how quickly I mashed the "Check First Unread" button for this one?? : D
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Hermit!! It's great to have you back. Gotta say, my only disappointment is that you came back before I could finish my Big Ol' Responses to this glorious thread... >_<
That being said, I think I speak for everyone here when I say
re: Hard Drive Loss. Literally making me shudder with anxiety & fear... It has been the Ultimate Fear of mine that I could just lose all the years and years of documents & organization & work, without a moment's notice. Saving up for an external Hard Drive that I can stick in my fire safe was one of the best things I've spent my money on; I hope you can find a solution yourself. :<
Seriously, though. Mashing 'F' over here for ultimate respect; you came back! I completely understand the crippling, debilitating effect that 'lost progress/information' can have on a guy/modder, so believe me when I say "take your time". We'll be waiting for the wonders you get to cooking up.
(Especially sorry about losing that post. Something about writing; I can often get good thoughts on paper but only once! I try to rewrite it or remake it from memory & I'm horrible).
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There's no way this is necroposting; heck, you're the Creator and it's your thread about your project. This was very relevant news from the most-relevant person.
Also, if there's one thing I can point out to convince you that there's no better time to start, consider this: There have been several Patches, all with interesting changes. A Patch or so ago contained, like, a hundred new trigger natives (all available for GUI) that have done lots of cool things.
But most importantly!... As of Patch 1.30, BUFFS CAN STACK.
You heard me right. Now anytime you make a custom Ability with it's own fitting custom Buff, it no longer ignores the new one, look to the old one, & disable the Stacking. It considers every Buff with a certain unique Buff ID a... (wait for it)... *separate* instance of the spell (as it always should've), and so they stack as if they were different cells.
So yeah! The artificial constraint we worked so hard for so many years to ignore/fix/live with, and it's finally get
~~~
Hope to hear more from you. : )
~~~
Hermit!! It's great to have you back. Gotta say, my only disappointment is that you came back before I could finish my Big Ol' Responses to this glorious thread... >_<
That being said, I think I speak for everyone here when I say
re: Hard Drive Loss. Literally making me shudder with anxiety & fear... It has been the Ultimate Fear of mine that I could just lose all the years and years of documents & organization & work, without a moment's notice. Saving up for an external Hard Drive that I can stick in my fire safe was one of the best things I've spent my money on; I hope you can find a solution yourself. :<
Seriously, though. Mashing 'F' over here for ultimate respect; you came back! I completely understand the crippling, debilitating effect that 'lost progress/information' can have on a guy/modder, so believe me when I say "take your time". We'll be waiting for the wonders you get to cooking up.
(Especially sorry about losing that post. Something about writing; I can often get good thoughts on paper but only once! I try to rewrite it or remake it from memory & I'm horrible).
~~~
There's no way this is necroposting; heck, you're the Creator and it's your thread about your project. This was very relevant news from the most-relevant person.
Also, if there's one thing I can point out to convince you that there's no better time to start, consider this: There have been several Patches, all with interesting changes. A Patch or so ago contained, like, a hundred new trigger natives (all available for GUI) that have done lots of cool things.
But most importantly!... As of Patch 1.30, BUFFS CAN STACK.
You heard me right. Now anytime you make a custom Ability with it's own fitting custom Buff, it no longer ignores the new one, look to the old one, & disable the Stacking. It considers every Buff with a certain unique Buff ID a... (wait for it)... *separate* instance of the spell (as it always should've), and so they stack as if they were different cells.
So yeah! The artificial constraint we worked so hard for so many years to ignore/fix/live with, and it's finally get
~~~
Hope to hear more from you. : )