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Muradin, greatest warrior and leader of the Brozebeard clan. Muradin, in this Hero Concept, is a main Tank specialized in single target nukes and crowd control. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!
Double Thunder
Storm Bolt
Thunder Clap
Dwarf Endurance
Avatar
Hammer Time
Empowered Hammer
Version 1
Version 2
N3rth
PrinceYaser
TriggerHappy
Magtheridon96
Bribe
AZ
Blizzard
10/18/2020
Requirement Systems updated to their latest versions.
New Library PluginSpellEffect
Spells that require SpellEffectEvent by Bribe now also requires the new library.
11/02/2020
Requirement Systems updated to their latest versions.
11/23/2020
Requirement Systems updated to their latest versions.
04/30/2021
Concept Ported to LUA
Updated the required systems to their latest versions
05/11/2021
Updated to use the latest version of the requirement libraries
Adjust the starting height of abilities that use Missiles
06/06/2021
Updated to use the latest version of the requirement libraries
01/13/2022
Updated to use the latest version of the requirement libraries
01/01/2023
Thunder Clap v1.3
Thunder Clap is now based on the Channel ability and uses the CrowdControl system instead of simply being a normal Thunder Clap ability
Storm Bolt v1.3
Updated to use the new CrowdControl system
Double Thunder v1.3
Updated to use the new Thunder Clap ability
Bash v1.0
Bash now uses the new CrowdControl system and has a script of its own instead of being based on the normal Bash passive
01/01/2023
Double Thunder v1.4
Included a version of Double Thunder for each version of Storm Bolt
Storm Bolt v1.4
NEW version of Storm Bolt! (You can still use the old one too)
Thunder Clap v1.4
Added AoE scaling when Avatar is active.
For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
The spell pack is very unique, the abilities work very well together, EVEN maybe too much :D They're so powerful
Also supports the VJASS and Lua languages.
Bumped up to High Quality
It's configurable, i just picked a value that i thought would be more or less balanced, and the hp regen only kicks in if muradin is out of combat for 4 seconds like in HOTS, not all the time.
dang i want the basic attack cooldown reset
anyone know if these (or that) are verified to work? rly dont wanna go through all the trouble just to break my map or have it break in the future or something weird
dang i want the basic attack cooldown reset
anyone know if these (or that) are verified to work? rly dont wanna go through all the trouble just to break my map or have it break in the future or something weird
Hammer Time is coded to work with Thunder Clap, Storm Bolt and Avatar abilities. If you want it to work with any ability in general then you will need to do the modifications youself.
Hammer Time is coded to work with Thunder Clap, Storm Bolt and Avatar abilities. If you want it to work with any ability in general then you will need to do the modifications youself.
that doesnt mean i cant continue to use base abilities thunderclap, stormbolt, and avatar right? or is this what you mean. that those abilities will be unable to be used if you use them the way you have constructed
that doesnt mean i cant continue to use base abilities thunderclap, stormbolt, and avatar right? or is this what you mean. that those abilities will be unable to be used if you use them the way you have constructed
In the Lua version, you can convert GetRandomInt(1, 100) to math.random(100).
math.random() returns a float in the range [0, 1], math.random(n) returns an integer in the range [0, n], math.random(m, n) returns an integer in the range [m, n].
I would strongly discourage creating Warcraft objects on Lua root (in or outside a do ... end) as it was shown that desyncs can happen because of that. I'm specifically refering to the creation of
In the Lua version, you can convert GetRandomInt(1, 100) to math.random(100).
math.random() returns a float in the range [0, 1], math.random(n) returns an integer in the range [0, n], math.random(m, n) returns an integer in the range [m, n].
I would strongly discourage creating Warcraft objects on Lua root (in or outside a do ... end) as it was shown that desyncs can happen because of that. I'm specifically refering to the creation of
math.random is a wrapper for GetRandomReal/Int functions. It's actually faster to not use the Lua library here. I know, I know... It sounded crazy to me too. Benchmark shows it pretty clearly.
math.random is a wrapper for GetRandomReal/Int functions. It's actually faster to not use the Lua library here. I know, I know... It sounded crazy to me too. Benchmark shows it pretty clearly.
I believe you're refering to this post: _GV and __jarray ?
But yeah I forgot about that one; however, the speed of that function in this spell pack won't matter. One isn't required to do that at all, nor it is enforceable in many cases.
its amazing, will probably use it somewhere in the future. One tiny inconsistency is in the UI of thunderclap saying it will do 50% more aoe if avatared, and then in avatar it says instead thunder clap cheeks will stun and not slow. Is it either A or B or both, kinda confusing at first glance, but really this is amazing work
The spell pack is very unique, the abilities work very well together, EVEN maybe too much They're so powerful
Also supports the VJASS and Lua languages.
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