• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Multitexturing

Status
Not open for further replies.
Level 7
Joined
Oct 6, 2006
Messages
293
I'm making models for my maps but i've abandeded them for now cause I dont know how to address 2 different textures (blps) to one model. I know i've seen a tutorial on here before but i cant find it out. I think its way in the back of the pile under a foot of dust :|.

Need to get my suspension bridge and roadway tunnel textured with all their correct textures so any help for a link to a tut or any info gladly appreciated :).
 
That tutorial is good, but its slightly vague, I think I found a more detailed one on wc3 campaigns. Though I don't know if I am quite sure what you mean, if its what I think it is a believe all you need to do is go into warcraft 3 viewer, right click on an mdx and click show used texture names, then it will tell you the correct paths for the various pieces of skin that are used in the model.
 
Status
Not open for further replies.
Top