• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Multiple Jass Requests [Triggers and Stuff]

Status
Not open for further replies.
Level 9
Joined
Mar 5, 2010
Messages
471
Hello people of Hive, :vw_sad:
Today I realized, I really suck at Triggers and Events. I believe the "scientific term" is Jass or vJass? Anyway, I am making a Campaign map which requires Quests, Cut-scenes, Camera angles, etc. which require a LOT of that stuff... the problem is the map isn't what some people would say complete. Which means this will require a lot of back and forth map... the overall extent of the triggers include...

Changing Player Red to Color Green
Opening Cut-scene, I can give a script.
An AI which sends waves of foes from both sides (kinda like DotA)
A Level Cap for the heroes at Level 3
QUEST: Death to the Traitors
REQUIREMENT: Defeat the Forsaken General Nercos
REQUIREMENT: Rah'gath must not die.
Cut-scene where Nerubian survivor tells about others.
Optional QUEST: To Increase the Swarm
REQUIREMENT: Free the trapped Nerubian Natives
Cut-scene of Forsaken base being bombarded while Nerubs are inside.
Then Victory

:vw_wtf:
I know it's a lot but I really am terrible at this stuff. If you are interested please post... I may be starting a separate project recruitment thread for this project I will post it here if I do. Keep Hive Alive!
 
Level 9
Joined
Mar 5, 2010
Messages
471
Sorry I am not very good a Triggers and Events, I don't know if the real tearm is JASS but the situation is the player has to get around with they're group and defeat the enemy base from behind while thier computer ally is sending minions and meeting with the enemies assult force. The enemies will have a slightly larger force with each wave, the objective will end in defeat if the player doesn't defeat the enemy hero before the ally Nercropoilis is destroyed. So the timer will end when the Necropolis is destroyed... aye?
----edit-----
enemies do not upgrade
player switchs color beginning of the map, it's just set up so that player 1 (red) is always the USER player.
 
Status
Not open for further replies.
Top