[trigger="Trigger 3"]MB Update
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
-------- -------------------------------------------------------------------------------------------------------------- --------
-------- Title (K/D/A - KC/DC) --------
-------- -------------------------------------------------------------------------------------------------------------- --------
Set MB_IntegerTitle = 2
Set MB_Title[1] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 3
Set MB_Title[2] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 4
Set MB_Title[3] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 5
Set MB_Title[4] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 6
Set MB_Title[5] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 8
Set MB_Title[6] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 9
Set MB_Title[7] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 10
Set MB_Title[8] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 11
Set MB_Title[9] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
Set MB_IntegerTitle = 12
Set MB_Title[10] = (|c00959697( + ((String(AKill[MB_IntegerTitle])) + (/ + ((String(ADead[MB_IntegerTitle])) + (/ + ((String(AAssist[MB_IntegerTitle])) + ( - + ((String(MB_IntegerKillCreeps[MB_IntegerTitle])) + (/ + ((String(MB_IntegerKillAllyCreeps[MB_IntegerTitle])) + ))))))
-------- -------------------------------------------------------------------------------------------------------------- --------
-------- --------
-------- -------------------------------------------------------------------------------------------------------------- --------
-------- -------------------------------------------------------------------------------------------------------------- --------
-------- --------
-------- -------------------------------------------------------------------------------------------------------------- --------
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Change the title of Va[(Integer A)] to MB_Title[(Integer A)]
-------- -------------------------------------------------------------------------------------------------------------- --------
-------- --------
-------- -------------------------------------------------------------------------------------------------------------- --------
Set AKill[20] = (AKill[2] + (AKill[3] + (AKill[4] + (AKill[5] + AKill[6]))))
Set AKill[21] = (AKill[8] + (AKill[9] + (AKill[10] + (AKill[11] + AKill[12]))))
Set ADead[20] = (ADead[2] + (ADead[3] + (ADead[4] + (ADead[5] + ADead[6]))))
Set ADead[21] = (ADead[8] + (ADead[9] + (ADead[10] + (ADead[11] + ADead[12]))))
-------- -------------------------------------------------------------------------------------------------------------- --------
-------- Kill/Death/Assist/Gold/Level --------
-------- -------------------------------------------------------------------------------------------------------------- --------
Set MB_PlayerGroup[1] = (All allies of Player 1 (Red))
Set MB_PlayerGroup[2] = (All allies of Player 7 (Green))
For each (Integer B) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 4, row 2 to (|cffff0303 + (String(AKill[20])))
Multiboard - Set the text for Va[(Integer B)] item in column 5, row 2 to (|cff0042ff + (String(ADead[20])))
Multiboard - Set the text for Va[(Integer B)] item in column 4, row ((Number of players in (All allies of Player 1 (Red))) + 3) to (|cffff0303 + (String(AKill[21])))
Multiboard - Set the text for Va[(Integer B)] item in column 5, row ((Number of players in (All allies of Player 1 (Red))) + 3) to (|cff0042ff + (String(ADead[21])))
Player Group - Pick every player in MB_PlayerGroup[1] and do (Actions)
Loop - Actions
Set MB_UnitGroup[1] = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Picked player))))
Unit Group - Pick every unit in MB_UnitGroup[1] and do (Actions)
Loop - Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 3, row ((Position of (Picked player) in MB_Lederboard[1]) + 2) to (|c00959697 + (String((Hero level of (Picked unit)))))
Multiboard - Set the text for Va[(Integer A)] item in column 4, row ((Position of (Picked player) in MB_Lederboard[1]) + 2) to (|cffff0303 + (String(AKill[(Player number of (Picked player))])))
Multiboard - Set the text for Va[(Integer A)] item in column 5, row ((Position of (Picked player) in MB_Lederboard[1]) + 2) to (|cff0042ff + (String(ADead[(Player number of (Picked player))])))
Multiboard - Set the text for Va[(Integer A)] item in column 6, row ((Position of (Picked player) in MB_Lederboard[1]) + 2) to (|c00959697 + (String(AAssist[(Player number of (Picked player))])))
Custom script: call DestroyGroup(udg_MB_UnitGroup[1])
-------- --------
For each (Integer B) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 7, row ((Position of (Picked player) in MB_Lederboard[1]) + 2) to (|cfffffc01 + (String(((Picked player) Current gold))))
-------- --------
Player Group - Pick every player in MB_PlayerGroup[2] and do (Actions)
Loop - Actions
Set MB_UnitGroup[2] = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Picked player))))
Unit Group - Pick every unit in MB_UnitGroup[2] and do (Actions)
Loop - Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 3, row ((Number of players in (All allies of Player 1 (Red))) + (3 + (Position of (Picked player) in MB_Lederboard[2]))) to (|c00959697 + (String((Hero level of (Picked unit)))))
Multiboard - Set the text for Va[(Integer A)] item in column 4, row ((Number of players in (All allies of Player 1 (Red))) + (3 + (Position of (Picked player) in MB_Lederboard[2]))) to (|cffff0303 + (String(AKill[(Player number of (Picked player))])))
Multiboard - Set the text for Va[(Integer A)] item in column 5, row ((Number of players in (All allies of Player 1 (Red))) + (3 + (Position of (Picked player) in MB_Lederboard[2]))) to (|cff0042ff + (String(ADead[(Player number of (Picked player))])))
Multiboard - Set the text for Va[(Integer A)] item in column 6, row ((Number of players in (All allies of Player 1 (Red))) + (3 + (Position of (Picked player) in MB_Lederboard[2]))) to (|c00959697 + (String(AAssist[(Player number of (Picked player))])))
Custom script: call DestroyGroup(udg_MB_UnitGroup[2])
-------- --------
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 7, row ((Number of players in (All allies of Player 1 (Red))) + (3 + (Position of (Picked player) in MB_Lederboard[2]))) to (|cfffffc01 + (String(((Picked player) Current gold))))
-------- --------
Custom script: call DestroyForce(udg_MB_PlayerGroup[1])
Custom script: call DestroyForce(udg_MB_PlayerGroup[2])
-------- -------------------------------------------------------------------------------------------------------------- --------
-------- Cooldown --------
-------- ---------------------------------------------------------------------------------------------------------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[2] Equal to True
Then - Actions
Set MB_IntegerCooldown = 2
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to (Colour[MB_IntegerCooldown] + (String(MB_Cooldown[MB_IntegerCooldown])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 2
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[3] Equal to True
Then - Actions
Set MB_IntegerCooldown = 3
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to (Colour[MB_IntegerCooldown] + (String(MB_Cooldown[MB_IntegerCooldown])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 3
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[4] Equal to True
Then - Actions
Set MB_IntegerCooldown = 4
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to (Colour[MB_IntegerCooldown] + (String(MB_Cooldown[MB_IntegerCooldown])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 4
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[5] Equal to True
Then - Actions
Set MB_IntegerCooldown = 5
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to (Colour[MB_IntegerCooldown] + (String(MB_Cooldown[MB_IntegerCooldown])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 5
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[6] Equal to True
Then - Actions
Set MB_IntegerCooldown = 6
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to (Colour[MB_IntegerCooldown] + (String(MB_Cooldown[MB_IntegerCooldown])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 6
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[1]) + 2) to <Empty String>
Else - Actions
Else - Actions
-------- ---------------------------------------------------------------------------------------------------------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[8] Equal to True
Then - Actions
Set MB_IntegerCooldown = 8
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to (Colour[(Integer B)] + (String(MB_Cooldown[(Integer B)])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 8
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[9] Equal to True
Then - Actions
Set MB_IntegerCooldown = 9
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to (Colour[(Integer B)] + (String(MB_Cooldown[(Integer B)])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 9
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[10] Equal to True
Then - Actions
Set MB_IntegerCooldown = 10
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to (Colour[(Integer B)] + (String(MB_Cooldown[(Integer B)])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 10
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[11] Equal to True
Then - Actions
Set MB_IntegerCooldown = 11
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to (Colour[(Integer B)] + (String(MB_Cooldown[(Integer B)])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 11
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to <Empty String>
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_BooleanCooldown[12] Equal to True
Then - Actions
Set MB_IntegerCooldown = 12
Set MB_Cooldown[MB_IntegerCooldown] = (MB_Cooldown[MB_IntegerCooldown] - 1)
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to (Colour[(Integer B)] + (String(MB_Cooldown[(Integer B)])))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_Cooldown[MB_IntegerCooldown] Less than 0
Then - Actions
Set MB_IntegerCooldown = 12
Set MB_BooleanCooldown[MB_IntegerCooldown] = False
Set MB_Cooldown[MB_IntegerCooldown] = 0
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 2, row ((Position of (Player(MB_IntegerCooldown)) in MB_Lederboard[2]) + (3 + (Number of players in (All allies of Player 1 (Red))))) to <Empty String>
Else - Actions
Else - Actions
-------- ---------------------------------------------------------------------------------------------------------------- --------
-------- Timer Revive --------
-------- ---------------------------------------------------------------------------------------------------------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[2] Equal to True
Then - Actions
Set MB_IntegerRevive = 2
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG1 = (MB_TitileReviveTimePG1 - 1)
Set MB_IntegerRevive = 2
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[3] Equal to True
Then - Actions
Set MB_IntegerRevive = 3
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG1 = (MB_TitileReviveTimePG1 - 1)
Set MB_IntegerRevive = 3
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[4] Equal to True
Then - Actions
Set MB_IntegerRevive = 4
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG1 = (MB_TitileReviveTimePG1 - 1)
Set MB_IntegerRevive = 4
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[5] Equal to True
Then - Actions
Set MB_IntegerRevive = 5
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG1 = (MB_TitileReviveTimePG1 - 1)
Set MB_IntegerRevive = 5
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[6] Equal to True
Then - Actions
Set MB_IntegerRevive = 6
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG1 = (MB_TitileReviveTimePG1 - 1)
Set MB_IntegerRevive = 6
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[1]) + 2) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
-------- ---------------------------------------------------------------------------------------------------------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[8] Equal to True
Then - Actions
Set MB_IntegerRevive = 8
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG2 = (MB_TitileReviveTimePG2 - 1)
Set MB_IntegerRevive = 8
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[9] Equal to True
Then - Actions
Set MB_IntegerRevive = 9
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG2 = (MB_TitileReviveTimePG2 - 1)
Set MB_IntegerRevive = 9
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[10] Equal to True
Then - Actions
Set MB_IntegerRevive = 10
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG2 = (MB_TitileReviveTimePG2 - 1)
Set MB_IntegerRevive = 10
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[11] Equal to True
Then - Actions
Set MB_IntegerRevive = 11
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG2 = (MB_TitileReviveTimePG2 - 1)
Set MB_IntegerRevive = 11
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeBoolean[12] Equal to True
Then - Actions
Set MB_IntegerRevive = 12
Set MB_TimeRevive[MB_IntegerRevive] = (MB_TimeRevive[MB_IntegerRevive] - 1)
Leaderboard - Change the title of MB_ReviveLederboard[MB_IntegerRevive] to (Respawn In + ((String(MB_TimeRevive[MB_IntegerRevive])) + seconds))
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( |cffff0303( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
For each (Integer B) from 6 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer B)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + ( ( + ((String(MB_TimeRevive[MB_IntegerRevive])) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TimeRevive[MB_IntegerRevive] Less than 0
Then - Actions
Set MB_TitileReviveTimePG2 = (MB_TitileReviveTimePG2 - 1)
Set MB_IntegerRevive = 12
Hero - Instantly revive MB_TimeUnit[MB_IntegerRevive] at ((Owner of MB_TimeUnit[MB_IntegerRevive]) start location), Hide revival graphics
Set MB_TimeRevive[MB_IntegerRevive] = 0
Leaderboard - Destroy MB_ReviveLederboard[MB_IntegerRevive]
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the text for Va[(Integer A)] item in column 1, row ((Position of (Player(MB_IntegerRevive)) in MB_Lederboard[2]) + ((Number of players in (All allies of Player 1 (Red))) + 3)) to (MB_Playername[MB_IntegerRevive] + <Empty String>)
Else - Actions
Else - Actions
-------- ---------------------------------------------------------------------------------------------------------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TitileReviveTimePG1 Less than or equal to 0
Then - Actions
Set MB_TitileReviveTimePG1 = 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MB_TitileReviveTimePG2 Less than or equal to 0
Then - Actions
Set MB_TitileReviveTimePG2 = 0
Else - Actions
-------- ---------------------------------------------------------------------------------------------------------------- --------[/trigger]