- Joined
- Apr 24, 2012
- Messages
- 5,111
Do you understand what i have said? I DONT ACCEPT GUI SPELLS REQUEST ANYMOAR!
Do you understand what i have said? I DONT ACCEPT GUI SPELLS REQUEST ANYMOAR!
No, he is no longer doing GUI spells/requests for people.
Spell 1Name : Fire Rocket
Ability Type : Instant
Levels : 3
Cooldown : 5.5 Seconds
Range : 700 ( range when the missle explodes )
AoE : 250
Description : Fires a rocket infront of the caster towards dealing 90/100/120 [+35% of Damage] (if hits a unit)
(I need to use udg_Point[IntegerA] but I dont know what to put instead of IntegerA which is wrong)
use bj_forLoopA I think..
Still waiting for my request :/ really need it ASAP
Forgive me, could you please link me to your request? I didn't add it to the first post.
- Spell Name: Mark of the Shield
- Coded In: vJASS
- Levels: 5
- Target Type: unit
- Cast Type: active
- Detailed Description: Cast range 700. The user marks the target unit with the Mark of the Shield for 15 seconds. While the mark is on the target, the user gains 7/14/21/28/35% movement speed and armor while moving towards him, and on his first attack, he consumes the mark, dealing 10/20/30/40/50% bonus damage for 20 seconds and stunning the target for 2/2.5/3/3.5/4 seconds. The target becomes immune for Mark of the Shield for 11 seconds, and the closest enemy unit within range is marked when the mark is consumed.
- Cooldown: 11 seconds
- Mana Cost: 60/70/80/90/100
Notes: This is an engaging, hard-CC ability!
Does the caster get 7/14/21/28/35% bonus armour? I don't think you can give percent bonuses; only flat ones.
Does the caster get 7/14/21/28/35% bonus armour? I don't think you can give percent bonuses; only flat ones.
Devotion Aura can be set to give a percentage bonus.
The target becomes immune for Mark of the Shield for 11 seconds, and the closest enemy unit within range is marked when the mark is consumed.
Of course, thanks man! But is there a way to hide Devotion Aura so that it won't appear as an ability for the hero?
Wow, Mark of the Shield is going to have a lot of sub-abilities!
EDIT:
Does this mean that the hero's speed and armour buff is refreshed? I.e. does the 15 second buff on the caster start again when the mark is consumed?
Of course, thanks man! But is there a way to hide Devotion Aura so that it won't appear as an ability for the hero?
i was wondering if my request can be done:
- Spell Name: Jump
- Coded In: GUI
- Levels: 1
- Target Type: none
- Cast Type: manual
- Detailed Description: the caster leaps forward 300 and 200 in high, while jumping he can jump over cliffs but not in
- Spell Name: arrow moment
- Coded In: Hui
- Levels: N\A
- Target Type: None
- Cast Type: Arrow Key Event
- Detailed Description: up makes you issued to move 50 foreword, back makes you move backwards, left make you turn 3 to the left every 0.03 and right does the opposite, double left makes you side walk left, double right makes you side walk right, double click down makes you face current facing + 180
Both of these exist in droves in the spells section.
Both of these exist in droves in the spells section.
1st request:
Spell name: Fireball
Done in vJass
Number of levels: 3
Mana cost and cooldown: What what do you think?
Hero/unit ability: Hero
Cast type (passive/active/auto-cast): Active
Target type (unit/point/instant): Target point of ability
Detailed description of what the spell does, including all values such as damage amounts: The Caster throws a fireball towards the direction of the target point of ability. If an unit, enemy or ally, were in the way of the fireball, the fireball will slide the unit along with it at a constant speed, damaging the unit. When the fireball disspates, the unit's movement speed is reduced temporarily. If other units were in the way of the fireball, as it drags a unit, then these units will be pushed to the side and will take some damage, as well as their movement speed reduced temporarily.
@Matchen: After a few days I have come to the conclusion that I am unable to do your request. I don't have enough experience yet and the use of a damage detection system complicates things. Would you like me to ask someone else to complete the request? Sorry about this.
Thanks a lot, Mr. Bean!
Edit: I am not sure why exactly I received this error while trying to save the map. Please see image below.