Moving lots of unit

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As we all know, moving lots of units at once causes them to delay their movement, blablabla...
Solution is to spread the units amongst more players.

That is not what I'm wanting to do, so..
Does anyone know any workaround to this, with having only 1 player owning all those units?
 
You don't want them to collide and delay? for the collision, just lower the collision of those units.. while for the movement, there must be something in 'Movement' at object editor... separating or something idk atm
 
@RobertMKD: That's not what he means. When a player has a lot of moving units (~200) the pathing algorithm can not keep up and units will move in a halting way.

@OP: What might be fitting for you map is to let your main player control units of another dummy player. You can change his player color and other stuff, it won't be perfect however..
 
Ezekiel's solution seems only one to me, you can also improve it by constantly checking close units and group them in one player to enable group selection.
 
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