So basically, I'm creating a spell where I need to create some dummy units on top of cliff edges.
The problem with this is that whenever you create a unit on top of a place that has pathing, it will automatically be instantly moved to the closest pathable place.
I need to find a workaround for this issue.
Anyone has any idea?
(I'm not looking for a pathing blocker solution with flying movement type ಠ_ಠ)
EDIT: pfff okay I'll use flying movement type >.> Too much work to find a workaround when this can simply be used for the dummy's... (Less function calls too)
The problem with this is that whenever you create a unit on top of a place that has pathing, it will automatically be instantly moved to the closest pathable place.
I need to find a workaround for this issue.
Anyone has any idea?
(I'm not looking for a pathing blocker solution with flying movement type ಠ_ಠ)
EDIT: pfff okay I'll use flying movement type >.> Too much work to find a workaround when this can simply be used for the dummy's... (Less function calls too)