Hello, I want to ask about how to go about doing the task of basing an ability on 'Channel' so that I can fully customize everything but also being able to move while setting the spell as a channel (Follow through time).
I want it to basically act like a Bladestorm but I don't want to base it on that ability. The channel is also going to be like a whirlwind type spell but I just want to be able to see that the spell is being used while being able to move (Whirl around to wherever you want to).
I have tried setting 'Channel' as an instant cast with no follow through time and a dummy to show the spin animation but that allows him to attack and cast other spells while the animation is still going which I don't want which is why I want to make it a channel ability instead.
I have also tried to trigger to move the unit (Instantly) to wherever the player has clicked but that does not follow his movement speed rule as he moves either a little bit too fast or too slow and I want it to be exactly like his movement speed.
Here is the description of the spell if you still don't understand:
Spin to Win
You swirl yourself around with your sword lunged out, dealing Whatever damage to those around you within 200 range every 0.8 seconds for 5 seconds.
Can move while the ability is going on but is unable to cast spells or attack until the ability is finished.
I want it to basically act like a Bladestorm but I don't want to base it on that ability. The channel is also going to be like a whirlwind type spell but I just want to be able to see that the spell is being used while being able to move (Whirl around to wherever you want to).
I have tried setting 'Channel' as an instant cast with no follow through time and a dummy to show the spin animation but that allows him to attack and cast other spells while the animation is still going which I don't want which is why I want to make it a channel ability instead.
I have also tried to trigger to move the unit (Instantly) to wherever the player has clicked but that does not follow his movement speed rule as he moves either a little bit too fast or too slow and I want it to be exactly like his movement speed.
Here is the description of the spell if you still don't understand:
Spin to Win
You swirl yourself around with your sword lunged out, dealing Whatever damage to those around you within 200 range every 0.8 seconds for 5 seconds.
Can move while the ability is going on but is unable to cast spells or attack until the ability is finished.
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