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move hero with to buying shop?

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Uncle

Warcraft Moderator
Level 74
Joined
Aug 10, 2018
Messages
7,957
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Teleport To Boss
    • Actions
      • Unit - Move (Hero manipulating item) instantly to (Center of (Boss Region))
      • Item - Remove (Item being manipulated)
 
Level 6
Joined
Aug 28, 2015
Messages
213
In your post it looks like you will have more then one item/region I would recommend to have a look in arrays Array Tutorial
I made something up for you that should give you some help...
  • ShopTeleport Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Shadowing the Integer will make the variable local but you can acces it like a normal global GUI variable --------
      • -------- This has to be done as the first action in your trigger --------
      • Custom script: local integer udg_tempInt
      • -------- One Segment will be look like this --------
      • -------- 1. Increase the maximum amount by one --------
      • -------- 2. Set your Item type that should bring you to the special location --------
      • -------- 3. set the region of your location and add it to the list --------
      • -------- You can swap 2 and 3 but I would suggest to keep it constant for every new entry and of course use good descriptive names --------
      • Set ShopTeleport_MaxCount = (ShopTeleport_MaxCount + 1)
      • Set ShopTeleport_ItemTypes[ShopTeleport_MaxCount] = ItemA
      • Set ShopTeleport_Regions[ShopTeleport_MaxCount] = RegionA <gen>
      • Set ShopTeleport_MaxCount = (ShopTeleport_MaxCount + 1)
      • Set ShopTeleport_ItemTypes[ShopTeleport_MaxCount] = ItemB
      • Set ShopTeleport_Regions[ShopTeleport_MaxCount] = RegionB <gen>
      • Set ShopTeleport_MaxCount = (ShopTeleport_MaxCount + 1)
      • Set ShopTeleport_ItemTypes[ShopTeleport_MaxCount] = ItemC
      • Set ShopTeleport_Regions[ShopTeleport_MaxCount] = RegionC <gen>
      • Set ShopTeleport_MaxCount = (ShopTeleport_MaxCount + 1)
      • Set ShopTeleport_ItemTypes[ShopTeleport_MaxCount] = ItemD
      • Set ShopTeleport_Regions[ShopTeleport_MaxCount] = RegionD <gen>
      • -------- I like to automatically fill in the points for each region due to leaking --------
      • For each (Integer tempInt) from 1 to ShopTeleport_MaxCount, do (Actions)
        • Loop - Actions
          • Set ShopTeleport_Points[tempInt] = (Center of ShopTeleport_Regions[tempInt])

  • ShopTeleport Action
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • -------- I think shadowing is not really needed by the speed of the trigger actions but I just want to be safe --------
      • Custom script: local integer udg_tempInt
      • -------- We looping through the items-array that will teleport the hero --------
      • For each (Integer tempInt) from 1 to ShopTeleport_MaxCount, do (Actions)
        • Loop - Actions
          • -------- because we shadowing the tempInt variable and every if in GUI is a new function we just make our own via custom code --------
          • Custom script: if ( GetItemTypeId(GetManipulatedItem()) == udg_ShopTeleport_ItemTypes[udg_tempInt] ) then
          • -------- If we found a match the unit will be teleported --------
          • Unit - Move (Triggering unit) instantly to ShopTeleport_Points[tempInt]
          • -------- and the item will be removed from the game --------
          • Item - Remove (Item being manipulated)
          • Skip remaining actions
          • Custom script: endif
 
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