• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Mountain King/Burning Avatar

A re-imagining of the ingame Mountain King, this model goes a step further than the ingame version, with burning brimstone flesh in his Avatar form. Includes themed Thunder Clap spell effect, aswell as a spare, un-used animation that model editors may find useful.

Feel free to use and/or edit my model, so long as you credit me for my work. This also applies to any extensive model edits that you may want to submit to the Models section.

Keywords:
Hero, Thane, Dwarf, Mountain, King, Warrior, Gold, Hammer, Axe, Berserker, Lava, Fire, Avatar
Contents

Mountain King/Burning Avatar (Model)

Reviews
10:20, 26th Feb 2015 Misha: well now.. I'm impressed with this one
Level 10
Joined
Aug 30, 2007
Messages
270
awesome, I really like the animations.
just two little things:
- adding a pair of curved horns to the helmet (like the original MK has it) might turn out nice
- the attack anims are really well made, but for some reason you left out the most common
way to use an axe, swing it from top down onto your target, I mean you even have the opposite
 
Level 9
Joined
Oct 20, 2010
Messages
228
Your models are great, and whats better is your ability to use in game textures. I saw this and was heavily hoping the texture file wasn't that large. I was surprised to find out, you used in game textures. I love dwarves, and this gives me an even more positive look at them. 5/5 Direfury!
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
This is awesome, I like this molten version of mountain king. Are you planning to do an ice version to? I hope all your models have a fitting Icons aswell.
 
Level 11
Joined
Feb 4, 2023
Messages
636
I did NOT expect an underhand swing. I appreciate the branching outside the norm in that regard. So used to people doing overhead because "You can see it better." Which isn't wrong, but boldness like this, I hope inspires others to be more experimental in their animations.
 
Top