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[Solved] Morphing Structures into Units problem

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Level 22
Joined
Feb 3, 2009
Messages
3,292
Hello, a building in my map which can train units has ability to morph into a certain unit. The problem is that when I activate it in game the unit will have that place rally point whereever I try it move the unit so I must always manually order the move order.
Is there a way to fix it?
 
Level 3
Joined
Apr 18, 2012
Messages
47
How about using the ability of Night Elf Ancients that allows them to uproot themselves instead of a morph ability?
 

Br0

Br0

Level 4
Joined
May 4, 2012
Messages
102
Remove the rally ability through triggers?
Or trigger this morph with a dummy ability.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
I just tried that and it didn't work either.

This is the trigger I used:

  • Morph Ancient Tree
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to The Elder One
    • Actions
      • Custom script: call UnitMakeAbilityPermanent(GetTriggerUnit(), true, 852160 )
 
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