My map has a unit with an ability based on Activate Obsidian Destroyer Form, which, when activated, morphs it into a way more powerful unit. Because of that, I don't want it to be activatable manually by the player. It should only be activatable by trigger. The player shouldn't even see that the unit has this morph ability.
How can I hide the morph ability button, or otherwise prevent players from activating it, while still being able to cast it by trigger?
I looked at the following options:
How can I hide the morph ability button, or otherwise prevent players from activating it, while still being able to cast it by trigger?
I looked at the following options:
- Using a Chaos-based ability to morph instead. The problem: I want the morph animation to be played and the transition to be smooth.
- Using an Active Ability in a disabled spellbook. Problem: I don't want to clear a player's selection (to make sure that the morphing unit is selected in order to open the spellbook).
- Pushing the ability out of the command card by adding lots of dummy abilities. Problem: Looks ugly both ingame and in the editor.