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More Animation Problems from 3rgytr54

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Level 11
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Apr 6, 2008
Messages
562
I've been trying to animate this model of a chain link fence for ThisPOT and every time I try a program to animate it, I just fail. I've try warforger to warshape. Nothing works in game. I think I might me doing something wrong.
The emitters on it's birth and death animations are always playing in the portrait, for no reason, and the wrong ones are playing at that wrong times in the wrong animations (birth and death). I have the bugged model attach if someone could look at it that would be great. (textures are imported without the "war3mapimported/").
 

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  • Chain Fence.zip
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Level 25
Joined
May 31, 2007
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i can't help you much because i use only 3Dsmax5 for WC3 modding

maybe i can help you a little bit on particles
you can change the visibility in mdl

Code:
ParticleEmitter2 "buildemit1" {
	ObjectId 3,
	Parent 1,
	SortPrimsFarZ,
	static Speed 100.000000,
	static Variation 0.390000,
	static Latitude 13.500000,
	static Gravity 0.000000,
	Visibility 23 {
		DontInterp,
		0: 0.000000,
		1: 0.000000,
		2: 0.000000,
		3: 0.000000,
		500: 0.000000,
		2000: 0.000000,
		3332: 0.000000,
		3333: 1.000000,
		7333: 1.000000,
		7334: 0.000000,
		76667: 0.000000,
		86667: 0.000000,
		96667: 0.000000,
		106667: 0.000000,
		116667: 0.000000,
		126667: 0.000000,
		1000000: 0.000000,
		1000001: 0.000000,
		1388500: 0.000000,
		1400000: 0.000000,
		2500001: 0.000000,
		66000000: 0.000000,
		300000001: 0.000000,
	}
................
}

look at the birth Interval and Visibility on particle
Code:
	Anim "Birth" {
		Interval { 3333, 7333 },


Code:
		3333: 1.000000,
		7333: 1.000000,

you will see that Intervals are the same so your ParticleEmitter2 "buildemit1" will be visible on birth animation

That way you can change the visibility on particles by 0 and 1.

and BTW your model looks fine :/
the birth particles play only on birth animation
death particles poly only on death animation
 
Level 11
Joined
Apr 6, 2008
Messages
562
Right, but in-game they are really messed up. I'll look at it as a mdl and then convert it with another tool that I haven't been using. I hope it works. Thanks for your help.

EDIT: haha, my old map crashes world editor!

EDIT2: just read again about what you said that I only need like a

0:0
3333:1
7333:1
359817508170513**:0

but, sometimes it works when I do it like I did, sometimes.

EDIT3: Noticed that the death/birth (portrait back round showing up) animations are still not working, rr, and the portrait animation has the emitters playing (at least 2) and the death/birth don't move.... weird... but seconds before the birth animations done the portrait back round is invisible like it should! but there is no reason for that to happen...
 
Last edited:
You can try edit the particles visibility in magos model editor.
Just open the node editor and look up your emitter.
Then check "visibility>animated" and click the big button.
the text in the box that pops up is simply syntaxed like this;

the milisecond when the emitter is shown, followed by ":", then 1 for visible and 0 for invisible.
Then you could just check out during which frames the animation spans.
 
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