I've been mostly a lurker here since joining, and I sincerely hope this is the proper forum for this, and I believe so since it's not a request, but more of a few questions I had about modifying a model, and the best way to go about it.
I've been looking at the tutorials for 3D modeling and animating, as there is a supposedly simple edit I wish to make to an existing model for it to fit in with a scenario I am planning for myself and a few friends. Now, since it's still in the planning stages I do not want to make it a Model Request, and so aim to at least make an attempt in doing it myself.
The plan was to take the Riderless Kodo (Preferably Olof's “feral” one since we need that feral look: http://www.hiveworkshop.com/forums/models-530/kotobeastnorider-47618/ ) and give it the Kodo Beast rider's “Spell Puke” animation and the accompanying 'gutz' set of polygons it burps out after killing a unit with its Devour ability. We both found this unique animation on the rider to be highly amusing, but were at a complete loss as to how to get the riderless kodo to utilize this silliness as well.
Here's where the trouble comes in. I ended up gathering together a large quanitity of tutorials from the forum, from various artists and for different techniques, but in the end all I accomplished at the end of the day was completely overwhelming myself. I didn't even know where to begin.
At first I thought “Hey, they're similar models, maybe an animation transfer?” but I pointed out to myself that while they do have similar animations overall, their geometry counts are different. The Kodo Rider has the rider itself fused to the kodo, the thunder lizards have their spikes, etc. On top of that, the Kodo Beast has the 'puke' geometry tucked away inside its head/neck, for when its not using that animation.
I thought, that if I could get those 'gutz' polygons into the riderless kodo, then maybe the animation transfer could work. So I started looking at tutorials for geoset merging. It was at this point I started running around in circles again, and completely forgetting exactly what it was I was trying to accomplish in the programs.
I've never worked with GMAX before (And do not own any version of 3DS Max), and only have minimal knowledge of Milkshape and Magos Editor. I've used Cinema 4D for some time, so 3D itself I'm not all too foreign too but I am quickly getting overwhelmed with this specific task, not even knowing exactly what tutorials I should be looking at, and why. Beginning Modeling? Basic Animation Transfer? Geoset Merging? All of them? http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/modeling-animation-101-a-41840/ For example?
It's quite a lot to take in all at once, which boils down to my ultimate question: Should I keep trying to figure this out on my own, and if so how would be the best way to go about it? (i.e., start with simple edits, maybe a doodad or something. Then move onward...)
Or should I try and have someone do this for me? If this is the case, I'll take the thread to the proper forum.
I've been looking at the tutorials for 3D modeling and animating, as there is a supposedly simple edit I wish to make to an existing model for it to fit in with a scenario I am planning for myself and a few friends. Now, since it's still in the planning stages I do not want to make it a Model Request, and so aim to at least make an attempt in doing it myself.
The plan was to take the Riderless Kodo (Preferably Olof's “feral” one since we need that feral look: http://www.hiveworkshop.com/forums/models-530/kotobeastnorider-47618/ ) and give it the Kodo Beast rider's “Spell Puke” animation and the accompanying 'gutz' set of polygons it burps out after killing a unit with its Devour ability. We both found this unique animation on the rider to be highly amusing, but were at a complete loss as to how to get the riderless kodo to utilize this silliness as well.
Here's where the trouble comes in. I ended up gathering together a large quanitity of tutorials from the forum, from various artists and for different techniques, but in the end all I accomplished at the end of the day was completely overwhelming myself. I didn't even know where to begin.
At first I thought “Hey, they're similar models, maybe an animation transfer?” but I pointed out to myself that while they do have similar animations overall, their geometry counts are different. The Kodo Rider has the rider itself fused to the kodo, the thunder lizards have their spikes, etc. On top of that, the Kodo Beast has the 'puke' geometry tucked away inside its head/neck, for when its not using that animation.
I thought, that if I could get those 'gutz' polygons into the riderless kodo, then maybe the animation transfer could work. So I started looking at tutorials for geoset merging. It was at this point I started running around in circles again, and completely forgetting exactly what it was I was trying to accomplish in the programs.
I've never worked with GMAX before (And do not own any version of 3DS Max), and only have minimal knowledge of Milkshape and Magos Editor. I've used Cinema 4D for some time, so 3D itself I'm not all too foreign too but I am quickly getting overwhelmed with this specific task, not even knowing exactly what tutorials I should be looking at, and why. Beginning Modeling? Basic Animation Transfer? Geoset Merging? All of them? http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/modeling-animation-101-a-41840/ For example?
It's quite a lot to take in all at once, which boils down to my ultimate question: Should I keep trying to figure this out on my own, and if so how would be the best way to go about it? (i.e., start with simple edits, maybe a doodad or something. Then move onward...)
Or should I try and have someone do this for me? If this is the case, I'll take the thread to the proper forum.