- Joined
- Jul 6, 2009
- Messages
- 1,885
I've transfered animations from 1 model to another using Oinkerwinkle Animation Transferer. The animations got transfered, but there's a problem: On some animations a corpse is standing near model and on ground.
So i've read this tutorial - http://www.hiveworkshop.com/forums/...ms-fix-those-randomly-appearing-corpses-8930/
But got stuck at some parts.
I've seen which...Mesh-es need to be removed on those animations or whatever (in Warcraft 3 Viewer), but i don't know what next to do.
I've opened the model in Notepad++, found the Geosetanims with their ID matching Mesh number, but what else? (Yeah, i know the ID is -1 compared to mesh)
I first CnP'd Decay Flesh first Interval number and thought i need to type 1 where i find this number on Geosetanims, but i can't find the number there :/ (Also there's no Decay Bone animation )
EDIT: One more question, is it possible to apply a skin on a model, but keep the original in Warcraft?
What i've wanted is to import a Wc3's model with changed animations and give it a custom skin (from hive).
So i've read this tutorial - http://www.hiveworkshop.com/forums/...ms-fix-those-randomly-appearing-corpses-8930/
But got stuck at some parts.
I've seen which...Mesh-es need to be removed on those animations or whatever (in Warcraft 3 Viewer), but i don't know what next to do.
I've opened the model in Notepad++, found the Geosetanims with their ID matching Mesh number, but what else? (Yeah, i know the ID is -1 compared to mesh)
I first CnP'd Decay Flesh first Interval number and thought i need to type 1 where i find this number on Geosetanims, but i can't find the number there :/ (Also there's no Decay Bone animation )
EDIT: One more question, is it possible to apply a skin on a model, but keep the original in Warcraft?
What i've wanted is to import a Wc3's model with changed animations and give it a custom skin (from hive).