- Joined
- Apr 16, 2007
- Messages
- 262
Hey Everyone !
I'm again working on my cinematics The Lone Footman, after getting accustomed to a new school. I've now learned modelling and am busily making models for my project, including a very detailed glue screen.
Basically, I'm remaking the first part, and then working on 2 or three follow ups to it. Then I'll compile them into a campaign with the glue screen I'm making. I'm just gonna share some screenshots of all the models I've made so far, but won't actually upload them on the site, because they're really high poly (well most of them), and I don't really want to lower the poly count, way too busy
If you do want one however, I can send it to you. They're all in ms3d format, and many use ingame textures.
Please, critique these, I want to improve them as much as possible.
Thanks very much!!!
I'll add to this thread as I make new ones
Just so you know, Milkshape doesn't display texture transparency, so anything that should be glass is transparent in wc3.
I'm not sure if this is the right place to post this, so sorry if it isn't
In order of appearance
- Bookshelf (books use custom texture)
- Candle and Candle Holder (ingame only, has an anim)
- Chair (ingame only)
- Magnifying Glass (ingame only)
- Stack of paper (custom texture)
- Large Mahogany Desk (ingame only)
- Sand Timer (ingame only)
- Tome (mostly custom textures, anims and has turnable pages)
- Impaling Trap (custom texture)
- Gothic Church Window (custom texture)
And not to forget, thank you very much to EvilCrizpy and Robot Dude for their expertise and support with modelling and animating ^^
Thanks also to DevineArmy and Varsaigen, who have over the past few weeks helped me a lot, giving me tips on how to improve the models, and how to regroup all the faces and correctly map the textures.
I'm again working on my cinematics The Lone Footman, after getting accustomed to a new school. I've now learned modelling and am busily making models for my project, including a very detailed glue screen.
Basically, I'm remaking the first part, and then working on 2 or three follow ups to it. Then I'll compile them into a campaign with the glue screen I'm making. I'm just gonna share some screenshots of all the models I've made so far, but won't actually upload them on the site, because they're really high poly (well most of them), and I don't really want to lower the poly count, way too busy
If you do want one however, I can send it to you. They're all in ms3d format, and many use ingame textures.
Please, critique these, I want to improve them as much as possible.
Thanks very much!!!
I'll add to this thread as I make new ones
Just so you know, Milkshape doesn't display texture transparency, so anything that should be glass is transparent in wc3.
I'm not sure if this is the right place to post this, so sorry if it isn't
In order of appearance
- Bookshelf (books use custom texture)
- Candle and Candle Holder (ingame only, has an anim)
- Chair (ingame only)
- Magnifying Glass (ingame only)
- Stack of paper (custom texture)
- Large Mahogany Desk (ingame only)
- Sand Timer (ingame only)
- Tome (mostly custom textures, anims and has turnable pages)
- Impaling Trap (custom texture)
- Gothic Church Window (custom texture)
And not to forget, thank you very much to EvilCrizpy and Robot Dude for their expertise and support with modelling and animating ^^
Thanks also to DevineArmy and Varsaigen, who have over the past few weeks helped me a lot, giving me tips on how to improve the models, and how to regroup all the faces and correctly map the textures.
Attachments
-
Bookshelf.jpg44.5 KB · Views: 165
-
Candle Holder.jpg18.3 KB · Views: 178
-
Chair.jpg26 KB · Views: 164
-
Mag Glass.jpg15 KB · Views: 128
-
Paper.jpg10.9 KB · Views: 117
-
Table.jpg20.8 KB · Views: 96
-
Timer.jpg19.2 KB · Views: 101
-
Tome.jpg42 KB · Views: 122
-
Impaler.jpg25.7 KB · Views: 96
-
Stone Gothic Window.jpg65.9 KB · Views: 115
-
Coat of Arms - Armour.jpg28.1 KB · Views: 84
Last edited: