- Joined
- Mar 29, 2011
- Messages
- 3,764
Dualism
A contestant will create a hero/none-hero unit having two identities (Alternate Form).Examples: Weak-Strong, Funny-Serious, fast-slow, etc.
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.1. No submission may violate any Hive Workshop site rules. This includes, but is not limited to, using other people's work (partially or otherwise) without express permission.
2. You must post at least 1 WIP preview before the deadline.
3. You may make as many models as you want, however pick only one for the final judge's evaluation.
4. To qualify for entry, you must post your model(s) in .mdx format, and a screenshot of the model.
5. You must post your entry before the deadline expires and attach it to a post.
6. You must make the model for this competition, which means that you cannot use old works.
7. Your model must have these minimum animations: Attack, Death, Decay, Portrait, Stand, Walk, Morph, Morph Alternate, Attack Alternate, Death Alternate, Decay Alternate, Stand Alternate, Walk Alternate, and Portrait Alternate
MESH
ANIMATIONS
UV/SKIN
CREATIVITY
MECHANICS
EFFECTS
The geometry of the model, the wireframe that gives your model a physical form and silhouette. Does the shape look clean or deformed? Are all ends capped, are there any stray faces, etc?
10 points
10 points
The movement of your model. The animations give your model life, character, a personality. Are these animations smooth or choppy? Are they organic or cold and robotic, was this intended? Do the animations deform or clip parts of the mesh?
10 points
10 points
The skin, or texture of a model expresses many important aspects of the character. Is the texture well made; is it blurry, does it have a pleasant color scheme, does it have detail, etc? Or, if blizzard textures were used, how well was it wrapped? Are there parts that are clipped, misaligned or stretched?
10 points
10 points
The Overall concept of your model, it's essence. Is this a creative idea? Or, if the general idea has been used before, how has the creator 'made it his own'? What has he added to make it special, or different from the ones that have come before him?
10 points
10 points
Does this model work ingame, in all aspects of wc3? Is it visible when imported, is the texture pathname hard to import, are chunks of the mesh loose and flying around, is the texture the correct proportion, is the model a relatively manageable size (in kilobytes), do all the animations play properly ingame, do all the particles/ribbon emitters work, and so on. How well does this model fit in wc3? would it be useful in a map or would it look better in crysis 2?
05 points
05 points
The ol' "razzle-dazzle". Special effects add a factor of 'shock and awe'. Particle emitters, ribbon emitters, and sometimes geometry (such as shockwave planes or 3d-debris) are part of the animation process, but their implementation is less essential. However, good effects can greatly increase the quality of a model.
05 points
05 points
Judge's Score | Public Poll |
60% | 40% |
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.1. Judge 1 [OPEN]
2. Judge 2 [OPEN]
CONTESTANTS | STATUS |
1. OPEN | N/A |
2. OPEN | N/A |
3. OPEN | N/A |
4. OPEN | N/A |
5. OPEN | N/A |
6. OPEN | N/A |
.1st - 40 rep plus
your entry on an award icon
2nd - 30 rep plus
your entry on an award icon
3rd - 20 rep plus
your entry on an award icon
Contestants with finished entry - 5 rep
.The contest shall start at: mm/dd/yyyy and ends on mm/dd/yyyy
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