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Model competition ideas poll

CHOSE A THEME

  • Buildings

    Votes: 24 32.4%
  • Altars

    Votes: 17 23.0%
  • Doodad pack (theme is up to the contestant)

    Votes: 20 27.0%
  • Modern weapons stuff

    Votes: 5 6.8%
  • Music unit/hero (music<3)

    Votes: 8 10.8%

  • Total voters
    74
  • Poll closed .
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Level 2
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My bad on the double post. I thought of that footies idea after I had already hit post.

After thinking of that footies idea though... Really got me wanting some people to help me edit an unprotected footies, and make this very plain map... a Undead Footman Wars... come to... unlife?
 
Level 29
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Try clicking the
edit.gif
button next time.
 
My bad on the double post. I thought of that footies idea after I had already hit post.
Try the edit button :p

After thinking of that footies idea though... Really got me wanting some people to help me edit an unprotected footies, and make this very plain map... a Undead Footman Wars... come to... unlife?

Well, this is the model theme poll, so we're not taking any new suggestions for themes at the moment.
 
Level 30
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but see.. Buildings are something almost anyone can make.

Now models and skins, that is the hard-ish stuff.

Real models need:
custom animations, custom mesh, custom skin.
You think making some lame model edits is hard? think again.
Building are hard to make. People like me, who can't make animations for shit but do some nice meshes love em. Because they don't require to much of an animating skill. Buildings aren't easy to make. Cheap blizzard edits ARE.
 
Level 31
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but see.. Buildings are something almost anyone can make.

Now models and skins, that is the hard-ish stuff.

Your very wrong. I am not just saying this because I make a lot of buildings.

This is pretty much how the 'challenge scale' for models looks like.

Organic Models: Hard to animate, but easy to make the mesh.

Buildings: Hard to make the mesh, but easy to animate.

Machinery: Medium all around.

Doodads: Virtually no animating skill required, and very basic meshes.

Model edits: No animating skill, no modeling skill. The only thing it requires is a vivid imagination.

I personally, can not believe people are voting for doodads. It is like the most simple crap you can make almost. It would be nice to do something like machinery, buildings, or organic models, instead of doodads.

I mean for goodness sake, a doodad is like a building without animation, and without any really good creativity. Compare the 'rock' to the town hall. Or, the 'statues' to the 'altars'. A doodad is a building with less. A building wanna-be. lol
 
Wrong again. Buildings are not easy to animate. Maybe with cheap animation with birth rising from the ground, on stand nothing, on stand work maybe some particle and death with buildings sinking in the ground with two particles. Birth animation require some entirely new mesh, so does the rubble. Animating isn't the same as organic stuff where you need to move various parts around, but you must have good knowledge of particles and get the perfect timing when to make a certain part of the building appear or disappear. Also if we want to make a good stand work animation, the choices are very wide.
 
Level 2
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Well see they said Doodads are "Anything" We are not only talking buildings. Try my custom hero skin, model, and icon I made for my Hero line wars about a year back.
 
Level 31
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Wrong again. Buildings are not easy to animate. Maybe with cheap animation with birth rising from the ground, on stand nothing, on stand work maybe some particle and death with buildings sinking in the ground with two particles. Birth animation require some entirely new mesh, so does the rubble. Animating isn't the same as organic stuff where you need to move various parts around, but you must have good knowledge of particles and get the perfect timing when to make a certain part of the building appear or disappear. Also if we want to make a good stand work animation, the choices are very wide.

Yes, that's true. But, most of the things you said are not really animating.

A really complete building should have 'build' meshes, decay meshes, and then the main mesh. On average, the main mesh should have about 5 different working parts.

Sounds like hard animating, but really, it is all a matter of Y axis animation, and simple rotations. The reason I say it is easy, is because, compared to organic units it is.

Organic units, require all of the pieces to move within the dictation of the other pieces. Therefore, being as how we are talking about very very low poly organic units (1000 to 1500) limbs and such get stretched a lot more. Further more, it makes it rather hard to work with.

;)
 
Level 31
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Your looking at it from the aspect of what you want people to make. Not that that is bad or anything. But, you can look at it from what you personally, want to make.

I mean, if you want altars, than join and make an altar. I personally, do not want to make an altar. I would rather make a town hall type of building. See my point? While "Altars" limits it to a specific unit, "Buildings" limits it to a whole host of units. Luckily, "altars" fits in with the limitations of buildings. (I know you know this already, but I am getting to a point here.) So, obviously this idea will appeal to more model makers, which in turn will result in more models.

My point is, you can have one of two ways. 1. Have the contest theme be based off of what the public needs. 2. Have the contest theme be based off of the modelers want to make.

Neither is bad or good. It is just what the choices are. Hence, why we have a voting system. Just keep in mind, that the latter of the two, will obviously result in more models.

More modeling choices = more modelers = more models.

Less model choices = more choices of the same particular models (which results in the choice of which one fits best) = specific model needs met.

End results: 1. More models. 2. Less models. But specific. So it weighs out.

Yay for polls.
 
Level 48
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Your looking at it from the aspect of what you want people to make. Not that that is bad or anything. But, you can look at it from what you personally, want to make.

I mean, if you want altars, than join and make an altar. I personally, do not want to make an altar. I would rather make a town hall type of building. See my point? While "Altars" limits it to a specific unit, "Buildings" limits it to a whole host of units. Luckily, "altars" fits in with the limitations of buildings. (I know you know this already, but I am getting to a point here.) So, obviously this idea will appeal to more model makers, which in turn will result in more models.

My point is, you can have one of two ways. 1. Have the contest theme be based off of what the public needs. 2. Have the contest theme be based off of the modelers want to make.

Neither is bad or good. It is just what the choices are. Hence, why we have a voting system. Just keep in mind, that the latter of the two, will obviously result in more models.

More modeling choices = more modelers = more models.

Less model choices = more choices of the same particular models (which results in the choice of which one fits best) = specific model needs met.

End results: 1. More models. 2. Less models. But specific. So it weighs out.

Yay for polls.
... You realize I both know that, and agree with you, right?

I'd like to see Altars done (not only for me, but because it seems like a cool theme, un-used, with sufficient options for people). However, failing that, I understand that Buildings includes Altars, and that if that would mean more modellers, that is a superior theme.

So "yay Buildings".

(And yes, I'm secretly hoping to plant a request, but I was joking about that being my entire focus, man. Didn't you see the smileys? :p)

skrab said:
This contest is made to let the participants to try something now and have fun with it
Yes and yes...
skrab said:
not to be useful
Disagree
skrab said:
or someones request.
Agree.
 
Level 34
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How about people stop bitching about stuff? There was a poll, people voted, and we're going with that.
 
Level 48
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Well, some of us wanted specifically Altars, and I still maintain that there is enough diversity within that category for a Modelling Contest. I actually don't remember just "Buildings" being brought up in the "Next modelling contest ideas" thread, to be honest.

However, I trust LiOneSS found it somewhere, so meh.
 
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