- Joined
- Dec 13, 2003
- Messages
- 103
Welcome to Warcraft 3: A Tinker's Tale, a mod introducing a fifth faction on the battlefield. The Goblin Cartels! The once neutral Cartels decided to take part in the various fights between the Horde, the Alliance, the Scourge and the Sentinels. Lead the goblin armies under the command of old known heroes or new rising legends to fight your sworn enemy, hire your own special mercenaries to turn the tide of battle or utilize new gears of war to destroy those who oppose you. And while the service of the goblins is gone, the gnomes provide new technology allowing new tactics on the battle field.
This mod was started by me on the 20th July 2006. It's mostly a one-man project, but several people liked it and helped me in various ways. So I'd like to thanks especially Xaran Alamas and Norinrad who helped in this project. Also I'd like to thank my friends who gave me their feedback and helped me with some ideas. But altough I received some help, the mod is still in development.
Here a quick overview over the features:
Features:
- A new fifth race: The Goblin Cartels
- A Singleplayer Campaign featuring the new Race and Blizzard.
- New neutral gnome units and structures replacing the old neutral goblins
- 2 new neutral heroes replacing the old goblin heroes of the tavern: Scarlet Crusader and (Bloodsail) Buccaneer
Altough several maps were already made terrainwise, they are scrapped for a better story line and better mission design. Since this mod takes more than I'm capable of, I will make a recruitment thread later in the corresponding forum.
Now, below you will see screenshots of the goblin techtree and 4 models already made by Norinrad for this mod. In a later post I will post the big batch of concept art made by me to give you a better insight what to expect.
edit:
I'd like to add that the name of the Scoundrel mercenary will be changed and that the tier 1 townhall will have the ability to lift off, but more about this later