- Joined
- Jul 30, 2018
- Messages
- 445
Hey!
I have a slight problem with the high ground misses. The chance to miss is not exactly the problem, but apparently it's impossible to detect a miss. The thing is, in my map all attacks cost mana and I would want missed attacks to cost mana as well.
So, I thought I could change the Chance to Miss (moving or high ground) to 100% and then just reduce the damage, but the Gameplay Constant "Combat - Missed Attack Damage Factor" doesn't seem to have any effect (the missed attack never does any damage and always displays the "miss" text).
Is there a way to either:
- A) Make "missed" attacks somehow do damage (so that they can be detected by a DDS)?
- B) Detect if the units are at different elevation levels and do the damage reduction / miss chance in the DDS damage modifier trigger?
- C) Detect missed attacks (with a DDS)?
(I'm using Bribe's Damage Engine)
I have a slight problem with the high ground misses. The chance to miss is not exactly the problem, but apparently it's impossible to detect a miss. The thing is, in my map all attacks cost mana and I would want missed attacks to cost mana as well.
So, I thought I could change the Chance to Miss (moving or high ground) to 100% and then just reduce the damage, but the Gameplay Constant "Combat - Missed Attack Damage Factor" doesn't seem to have any effect (the missed attack never does any damage and always displays the "miss" text).
Is there a way to either:
- A) Make "missed" attacks somehow do damage (so that they can be detected by a DDS)?
- B) Detect if the units are at different elevation levels and do the damage reduction / miss chance in the DDS damage modifier trigger?
- C) Detect missed attacks (with a DDS)?
(I'm using Bribe's Damage Engine)
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