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MineralZ 1.55(f)


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*Reworked nearly every system in the game to improve efficiency and reduce lag.

*Removed ALL waves and replaced them with new counter-parts. There are a total of 32 base wave-type units that have varying abilities. Each wave type is modular - allowing me to add/change/remove existing wave types with ease.

*Provided a large buff to the regenerators - double the range and healing but at double the price.

*Removed the ability for any zerg (minus wave 30 boss) to destroy the natural walls in the game.

*Many zerg can now burrow under your wall, jump over your wall, or fly over your wall.

*Reworked Thermal turrets to give them AOE atttacks and multiple attacks per second.

*Reworked Reaper turrets - they now gain damage and attack speed over time (visibly)

*Tesla tower chaining has been reverted back to the original style.

*Added docking port which currently features two air vessels. One that mines and another that attacks.

*Added Mineral Deposits - Large minerals with more life that can only be mined through "Destructive Mining" (Mining ship and Golem)

*Added energy shields as a wall tier option

*Added solar panels as a power generator option

*Added a bunker building

*Reworked the sentry tower

*Added a "Holographic display" that shows what the next wave will be.

*Added/changed a bunch of icons and special effects / sounds.

*Changed Font
*Added a playable zerg slot called "Host" - currently WIP and not quite ready for playing yet. Slot is
filled by a computer but can be filled by a player for testing purposes.

*Added the Artillery canon - a tower that fires at the cost of Rubinite.

*Added Seismic tower - AOE damage with a slow.

*All turrets are constructed by first building the foundation called a turret base. After that is built, it can be upgraded to any turret type. This foundation effectively raises all turrets off the ground.

*Factories no longer require any energy.

*Minerals now have quality. Higher quality = more life and regeneration.

*Reworked terrain generation

*Reworked Zerg AI
For 1.5(a):

Fixed bugs.
For 1.5(c):

Fixed bugs. Wave types are fixed, terrain generation fixed.
For 1.5(c)(1):

Fixed saving (-save).
For 1.51:

Fixed numerous bugs, added wave 40 boss, added new start, victory and defeat sounds. Added various icons for upgrades. Changed how mineral quality affects mining... And much more.
For 1.52:

*Added batteries: Branch off from Generators. Mobile power generation structure that directly uses diamonite to provide energy.
*Easy mode has a longer day 1, higher mineral quality.
*Various balance tweeks: Wave 20 boss has less AOE on his attacks and drains less mana.
*New icons for various upgrades and structures
*Fixed Magnet towers
*Added victory / defeat music
*Increased base find time to 25 seconds
*Miners can now see over most temple blocks
*Fixed multiplayer desyncs due to blizzard patch
*Fixed various bugs
For 1.52(a):

*Minerals now have a visual quality indicator

*Added Wraith Vessel
^- Purely offensive ship used to combat the zerg, costs 200/200/200/200. Deals significant AOE damage.

*Added Crystal Stabalizer
^- A [Tier 2] branch off from the regenerator. Capable of healing minerals at a slow rate without power and at a quick rate with power.

*Minerals Average and below do NOT regenerate over time anymore

*Moved all flight upgrades to the Docking Port

*Added the upgrade Microfusion Cores
^- Provides ships with passive energy regeneration for sustained flights.

*Added the upgrade Upgraded Firepower
^- A 5 Level upgrade that increases the damage of all your flight vessels.

*Fixed Battery [Tier 5] Bug

*Default regenerators no longer heal minerals

*The countdown before miners spawn has been reduced to 5 seconds. Players no longer have vision during this time. Increased day 0 time to compensate (Easy: 300 Seconds, Normal+: 200 Seconds).

*You can now only build 1 house

*Added Beacon Structure
^- Unlocked after building a house. Structure with 1x1 Placement that allows your to return minerals. Max of 10 beacons per player.

*Zerg now have a 1 in 10 chance to drop genetic material which provide a random number of minerals when picked up(Between 1 and the current wave number.)

*Added Feclid Wall [Tier 11], costs 2000/0/0/0 with 21k HP and 20 HP/S

*Droid now costs 15/15/15/15 instead of 5 credits. You still need the research Droid AI to build more than 1 droid.

*Droid AI costs changed to a static 5 credits per level.

*Spiked Walls upgrade changed to static 1 credit per level.

*Fixed a bug with Kabraxis causing him to burrow at the wrong times.

*Removed immolation from all thermal turrets.

*[Tier 5] Thermal Turrets and above have an increased AOE from 300 to 512.

*Zerg Nydus Worm HP has been reduced by 66%

*Added Zerg Ultralisk. Spawns after wave 20, deal AOE damage (192 AOE), and has 50 armor. Base HP 650, gains 150 per wave number.

*Fixed saving of the furthest wave reached.
For 1.52(b):

*Nerf to battery: max power of all batteries reduced by 25%

*Reduce energy cost of seismic towers: [Tier 1] - 10, [Tier 2] - 15

*Added [Tier 3] Subsonic Seismic Tower: Cost 120/120/120/120, AOE 1024, DMG 450, ENERGY 20

*Added [Tier 4] Supersonic Seismic Tower: Cost 300/300/300/300, AOE 1200, DMG 1000, ENERGY 30

*Added [Tier 8] Syonic Fusion Turret: Cost 0/120/0/120, Range 700, DMG 275, ATK SPD 0.7

*Fixed boss AI where they would not path properly

*Added Wave 50 Boss
^- Khahrahk the Scarlet King

*Bosses now gain 5% damage per attack (multiplicative)

*[Tier 8] Syonic Inferno Turret base HP increased from 200 to 800

*[Tier 4] Bionic Rocket Turret base HP increased from 300 to 500

*Wave 40 Boss Xoviks the Vile poison potion attack increased from 1 time per second to 4 per second

*Nerf to walls: All walls now have 1 armor per tier (Max of 11 at the moment at Feclid wall)

*Turret Base height decreased by 96

*Added [Tier 9] Feclid Inferno Turret: Cost 0/0/0/500, AOE 512, DMG 475, ENERGY PER ATTACK 7, ATTACK SPEED 0.1(edited)

*Fixed Vessels not dying without power bug

*Fixed anti-air turret AI

*Removed human borders for high resolution
*Added [Tier 5] Missile Turret: Cost 0/0/300/300, RANGE 1200, DMG 350, ENERGY PER ATTACK 12, ATTACK SPEED 0.25, MAX TARGETS: 3

*Added [Tier 6] Superior Missile Turret: Cost 0/0/800/800, RANGE 1500, DMG 800, ENERGY PER ATTACK 15, ATTACK SPEED 0.20, MAX TARGETS: 5

*Added [Tier 8] Feclid Fusion Generator: Cost 0/500/0/0, RANGE 900, ENERGY PER SECOND 50, ENERGY REGEN: 65, MAX ENERGY 700

*Added [Tier 9] Feclid Fusion Turret: Cost 0/300/0/300, Range 900, DMG 750, ATK SPD 0.65

*Added [Tier 10] Hellfire Turret: Cost 0/0/0/1200, AOE 512, RANGE 1200, DMG 450, ENERGY PER ATTACK 12, ATTACK SPEED 0.1(edited)

*Normal Mode now goes to wave 40

*Hard and above go to wave 50

*Added [Tier 8] Feclid Regenerator: Cost 300/0/300/0, RANGE 1500, HEAL PER SECOND: 90

*Added [Tier 9] Chromatic Regenerator: Cost: 800/0/800/0, RANGE 1600, HEAL PER SECOND: 300

*Added [Tier 9] Chromatic Fusion Generator: Cost 0/1200/0/0, RANGE 1000, ENERGY PER SECOND 150, ENERGY REGEN: 200, MAX ENERGY 1500

*Nerf to droids, they no longer receive any bonus or penalty from mineral quality(edited)

*Max number of droids through the Tech Droid AI nerfed from 4 to 2. You can have a max of 3 droids versus 5 now.

*Credit Tech Diplomacy cost changed from 6 credits to 2(edited)

*Hard difficulty is now 50% harder, Nightmare is 100% harder, Hell is now 200% harder then previously.

*Code wipe
For 1.53:

*Removed voting for difficulty. The player closest to red (lowest player number) chooses the difficulty.

*Slightly nerfed Microfusion Cores Upgrade in terms of passive energy regeneration. Fixed the cost.

*Special spawns (Corpse, Temple and Mount) have been given a 10% chance individually to spawn.

*Increased Reaper Turrets attack speed by 100%

*Added warning for low powered vessels

*Zerg can now attack vessels

*Minerals, when destroyed, give an extra 50-200 minerals

*All tiers of Crystal Stabalizer now cost 10x as much minerals.

*Nerfed Regenerative Remedy - reduces damage to minerals by 25% versus 80%.

*Fixed wave 50 boss

*Tesla towers:
T1: DMG 50, Cost 85/0/0/85
T2: DMG 90, Cost 153/0/0/153
T3 DMG 162, Cost 275/0/0/275
T4 DMG 291, Cost 495/0/0/495
T5 DMG 524, Cost 892/0/0/892
*Thermal Turrets:
DMG S/ D/ E/ R
Tier 1 15 0 0 0 22
Tier 2 30 0 0 0 45
Tier 3 60 0 0 0 90
Tier 4 120 0 0 0 180
Tier 5 240 0 0 0 360
Tier 6 480 0 0 0 720
Tier 7 960 0 0 0 1440
Tier 8 1920 0 0 0 2880
Tier 9 3840 0 0 0 5760
Tier 10 7680 0 0 0 11520

*A small text box will appear when selecting ally structures, showing their current resources

*"Improvement" of Temple generation. Now uses 12x12 prefabs during the loading screen, and then fills in the rest of the temple with the usual generation. In-game load time reduced greatly.

*Size of Temple was reduced by 4x4

*Added "-angle ###" command to change angle of attack

*Added Warcries for each boss

*Exploding zerg deal significantly more damage

*Fixed minerals spawning on top of and beyond arena walls

*Added two new tiers to the Reaper Turret. Reaper turret base attack speed increased by 1 attack per
second. Attack speed gain halved to compensate.

*Added skip cinematic option for "player host"

*Fixed Artillery Cannons

*Added 3 new tiers to the Artillery Cannon

*Added new credit upgrade: Duplicating Rounds - Allows the Artillery Cannon to have a 50% chance of creating a new round at no cost. Costs 10 credits
For 1.53(a):

*Fixed various bugs.

*Added wave 60 boss
For 1.54:

*Reworked the entire harvesting system
*Reworked the OnAttack system to be far more efficient
*Negative gem quality removed. Gems are either baseline and above
*Reworked the Tesla Coil chaining to be far more efficient

*Reworked the Zerg AI to remove stutter steps

*Increased max wave spawn to 75 units at one time(edited)

*Changed the gem quality names Impeccable> Exquisite> Flawless> Fair

*Fixed Diamonite Mining upgrade tooltips

*Fixed Building names bug

*Fixed Zerg causing lag at later waves

*Negative gem quality removed. Gems are either baseline and above
*Fixed wave 10 boss and improved zerg AI

MineralZ is SIGNIFICANTLY less laggy. I had to rewrite some major systems, but the end result was well worth it. Enjoy!

For 1.54a:
*Fixed the fatal crash bug thanks to gondarwars! Implemented various other bug fixes.

For 1.54b:
*Major bug fixes.

For 1.54c:
*Minor bug fixes.

For 1.55:
* Fixed Desync(s).
* Refactored a lot of GUI into vJass for perforamce improvements.
* Auto loading is now implemented. You'll have to load your code manually just once, then it will automatically detect it in later games.

For 1.55(b):
*Fixed more desyncs.
*Fixed the auto loading and saving.

For 1.55(c):
* Fixed varius tech tree requirements.
* Fixed energy issue(s) with various towers
* Fixed building naming issues when cancelling an upgrade
* Regular towers can no longer target burrowed units. Seismic towers can target visisble burrowed units.
* Vessels can no longer be targeted by most zerg. However, all bosses can still attack vessels.
* Mineral deposits now yield x12 the regular mining amount, but take 10 times as long to mine.
* Waygates are no longer targeted directly by zerg, giving players more creative freedom with zerg destruction.
* Slightly buffed all fusion turret damage
* Added two tiers to tesla towers, a new wall tier, a new barrier tier and a new BFC tier.

For 1.55(d):
* Possibly fixed the saving and loading of codes by making the system significantly more robust. ( Checks for multiple load files and player names. It will also attempt to check codes without the battlenet handle id of the player for future compatibility)

For 1.55(d)(1):
*Fixed desync bug introduced in version 1.55(d).
*The save code being used will be displayed at the start of the game.

For 1.55(e):
*Improved the mineral model
*Fixed bugs
*Terrain Generation is lightly more chaotic
Contents

MineralZ 1.55(f) (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jul/07 20:56:33 Comment: [Approved] Give "Collect Mineralz" a passive icon Add a newbie quest with all the important info Resource Moderation - Rules
Level 1
Joined
Jun 5, 2014
Messages
2
How so? I can't seem to get the tech to build one, despite having every upgrade researched (aside from mineral capacity and mining speed).

You need the mobile mining thing from credits shop and grab a zerg egg for it to upgrade it then you'll have the requirements met and yea it has no upgrades in it yet.
 
Level 2
Joined
Jun 21, 2014
Messages
13
Dear creator of the game. Ive been waiting so long, ive maxed my credits in 1.28 already.
Some games took me 9 hours others 3 days. Enjoyed fully building 2/3 or 2/4 of the map most of the time. I still play it even in 1.3 which i find harder specialy boss 60 xD...

I really wanne use my BioEngineering now. I wanne see if gollums has usefull skilzz then being useless.

Well just me sprouting the hardcore Mineralz freak over 2400+ games on mineralz.
324 <- credits

It seems when u get arround 50/60 u get no credits from easy even when u finish it
from arround 70 not even normal, u gotta start hard and from hard till 126 credits then hard does give u = nothing then its nightmare and hell till 194 credits then its up arround "fun mode = remove brown player" to activate a even harder mode then hell to get over till 324 credits which i got now.

Well am i somewhere correct?
I found some bugs here and there such as - mineralz like i had -39 diamonds xD well i dont know if thats correct tho but...nah not correct. x)
sometimes the black sphrere thingy bugs the bosses sometimes it "eats" the bosses and they never appear again.

Im talking about 1.28 here. Im pretty new to 1.3. aldo i got like 300/200 games on it by now. Love the remodel in 1.3 tho and etc...

but anyway dear creator gimme 1.4! your hardcore fan + clan in mineralz (i created /join clan se) forever.



Wish list for abilities perhaps ideas for BioEngineering: (been thinking alot xD...)

1. - Creation of mineralz (cost 1/10 credits) => makes a random 1 of the 4 mineralz at the selected spot.
2. - More Droids at the higher cost of 10 credits -> !! limit 15 droids (not like any1 can reach this, aldo can xDD)
3. - Power up the gollum with 50k/100k HP at the cost of "50" credits. (with watever epic ability u can add)
4. - Many more Ranks such as "slayer, destroyer etc" + extra slightly abilties + with them the higher u can get! (this is alot of work in editor...as a mapmaker i know this is anoying in the current system your having now ...)
5. - Bio improves buildings such as factories + more imput more mineralz income!! <3 1000/1000/1000/1000 mineralz or more :p
6. - Droids upgrades (study armour + more hp..1000/2000...) they can die so easly considering they auto attack zergs...
7. - With "credits" enables a new line of building <--- this would be so fuking epic. (the unlocking of ancient weaponary) "only unlockable if they olso got that rare book thats in the map is olso obtained and putted in a certain building to activate it. + 60 credits to unlock!! <---
8. - Artificial intelligence program: (Upgrades all your buildings automaticaly (2 credits or lots of mineralz?)
9. - "The unlocking of a tower/building that protects all (rocks) arround it. Instead of those anoying failing barriers. l
10. - Upgrading the unlocking of the gollum turning into a stationary tank/tower that has huge long range. 1500range.*splash + fire burning damage* for 2500/2500/2500/5000 :p
 
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Those are some very interesting end-game ideas. Though, I still urge Maddeem to fix and finish the early and mid game content first. This isn't Blizzard, this game isn't supposed to mimic World of Warcraft in having no content except end-game (highly exaggerated comment there). I do support most of these ideas as-is, or with slight modifications.
 
Level 2
Joined
Jun 21, 2014
Messages
13
ow yeah every expects i ever played with with this quostion:

"does any of those skin have particaliry specialitys?
as far as i see there is none then the skill itself with the light damage attack on them

am i wrong?

if not give them all a speciality xD even if its just small :p
 
Level 2
Joined
Jun 21, 2014
Messages
13
Skins should -not- be purely cosmetic.

The majority of the people playing this game Actively (alot of them) want this.
NO <--- the expect this. the expect it to have abilities yet to disappointed. but the game has alot all cool things so its ok.

Your opinion would be so overuled in majority in a poll wether it should or not ;) makes picking skin olso alot more intresting and u can play in other styles making it more fun to play mineralz eace day with something els!

edit wish list for those to make examples:
A skin that gives 1+ red etc for all others olso.
A skin that gives 1+ mineralz coll..speed.
A skin that gives 1k or something more HP to the wall.
A skin that gives a bit more attack on all buildings. (bonus)
A skin that makes the Gollum "more useable giving it more HP)
A skin that gives 1 more droid?
A skin that gives more return damage (combined with whats in the credits shop)
A skin that unlocks ancient weapons if this skin finds the special book on the map unlocking this (even then it costs 60/80 credits or something to unlock.
A skin that can "use" the egg to get 1+ or 2+ more credits if he "finishes" the map.
A skin that gives "instant when bought, 500/500/500/500 mineralz"
etc.. u name it ;) just idea's.

makes the game way more intresting to play it for the people who do this ALOT.
 
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Level 2
Joined
Jun 21, 2014
Messages
13
Just so u know the ideas i come up with are ideas that makes it more compentive and get-able and creative to play eace game everytime. It enlarges the field of stratagie and makes it more fun for addicts. Most people stop playing the game at arround 120/100 credits causs the think there maxed AND they are right. but with ideas i have, it gives them a more field of playing. Things to archief e.t.c. Its alot of work tho lol.

Aldo i can/could help with editing some of those things if it was wished for. Im very good at AI triggers and skill remodelications. not so good at formula's that the mineralz numbers have tho. (still learning).
 
Level 4
Joined
Jul 11, 2013
Messages
113
That's one thing we can agree on, map needs to be severely optimised.

Can there be a command toggle to make animations stop? Like, making the Anti Air Turrets stop spinning and just sit still and only turn when attacking..?Also maybe remove the glowy stuff from Mind Controls.
 
Level 1
Joined
Jun 25, 2014
Messages
1
I(Chinese) love it very much. Can I play 1.4 in future?I am just a killer now. What is biomechanical hybrid???
 
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Level 1
Joined
Jun 29, 2014
Messages
1
Hi all,

I'm experiencing a severe bug with your map. After several minutes of playing (1-2 hours), sometimes, it just crashes, closing w3 with no error pop-up.

I must say it's pretty critical because there's no way to reproduce this, I can only report massive graphical lag during zergs' invasion. That's the main reason I think it could be related to some of the imported models you're using in your project.

So, here's my humble request:
Could you please provide a light version of Mineralz where all imported models are replaced by w3 models? Maybe reducing all massive lightning effects and so on... it could help people like me who appreciate your map but are unable to start a new game fearing it would crash with no reasons after 25/26 nights.

Thanks a lot.
 

Deleted member 219079

D

Deleted member 219079

How does the credit system work atm? Do I still lose credit permanently if I use it in a match? If yes, it makes no sense at alll
 

Deleted member 219079

D

Deleted member 219079

Hit screenshot key on keyboard, it'll be saved to Warcraft III\Screenshots
 
I have a folder in my documents that contains files for all the savecodes for all the maps I've played. Each file lists the progress of each save along with which username I used for that save. I type it out digitally.But no, there is no automagical way of saving credits as Maddeem didn't put that functionality into his map. Automagical loading is even more work, though still easy. It requires that the user enables local files however, which is a registry thing. Also, the code for this map is very short, around eight characters if I recall correctly. Lastly; no one said you couldn't delete the old screenshot saves after you typed them down, or saved a new time with more progress.
 
Level 4
Joined
Jul 11, 2013
Messages
113
I have a folder in my documents that contains files for all the savecodes for all the maps I've played. Each file lists the progress of each save along with which username I used for that save. I type it out digitally.But no, there is no automagical way of saving credits as Maddeem didn't put that functionality into his map. Automagical loading is even more work, though still easy. It requires that the user enables local files however, which is a registry thing. Also, the code for this map is very short, around eight characters if I recall correctly. Lastly; no one said you couldn't delete the old screenshot saves after you typed them down, or saved a new time with more progress.

... you just type -save..

..and the code is saved to your C:\Mineralz folder.. ;x

Then you copy it from there. ;x
 

Deleted member 219079

D

Deleted member 219079

Requirement: lvl^3
Is this the final level of laziness? :p Just playing it after a year for the first time..

Edit; OMFG is the creator really so stubborn he's refused to remove the flier rounds? Yeah bb unsubsribing this thread i don't even wanna hear the reason.....
 
Level 4
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Jul 11, 2013
Messages
113
Is this the final level of laziness? :p Just playing it after a year for the first time..

Edit; OMFG is the creator really so stubborn he's refused to remove the flier rounds? Yeah bb unsubsribing this thread i don't even wanna hear the reason.....

You're a dummy if you don't make Anti Air guns, it's so simple.. ':f
 
Maddeem, Mineralz still has an unexplained crash to desktop without an error. I don't have a 100% certain method of reproducing it, but it tends to happen when I want to upgrade 12 buildings at once and can't afford some of them.Also, on a 1GhZ dual-core CPU the game has a large amount of lag. While some of this is due to graphics rendering, I image a lot of it to have to do with how you iterate over regenerators and power generators. As well as the intensity of your supposedly better-than-default AI (bosses exempt).Another issue I think I have with the game is boss' increasing damage. Why don't you use a stat mod system to display the extra damage as a green plus, rather than relying on a damage event. Do bosses accrue damage based on how long the night is going, or based on how long the boss is attacking/under attack? Because it becomes a problem when all the adds of the boss wave crowd in front of the boss, making it appear sometimes minutes later.
 
Level 4
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Jul 11, 2013
Messages
113
Maddeem, Mineralz still has an unexplained crash to desktop without an error. I don't have a 100% certain method of reproducing it, but it tends to happen when I want to upgrade 12 buildings at once and can't afford some of them.Also, on a 1GhZ dual-core CPU the game has a large amount of lag. While some of this is due to graphics rendering, I image a lot of it to have to do with how you iterate over regenerators and power generators. As well as the intensity of your supposedly better-than-default AI (bosses exempt).Another issue I think I have with the game is boss' increasing damage. Why don't you use a stat mod system to display the extra damage as a green plus, rather than relying on a damage event. Do bosses accrue damage based on how long the night is going, or based on how long the boss is attacking/under attack? Because it becomes a problem when all the adds of the boss wave crowd in front of the boss, making it appear sometimes minutes later.


Boss damage increases by X, each second. Can eventually one-hit the highest tier wall if you leave it long enough.
 
Level 2
Joined
Jun 21, 2014
Messages
13
Well if she wont update, she wouldn't mind if i updated it for her, considering i already cracked open her map now, and can freely modified it.

And im gone put in all the fun stuff i mentioned previously lol.. thats not even 2 weeks of work for me :3
 
Level 1
Joined
May 11, 2013
Messages
4
Just for the record is there an actual victory condition? If so, are you willing to share what it is? (Forgive me if this is a dumb question) Otherwise well done, although I often get discouraged in seemingly unable to achieve a clear victory situation.
 
Level 2
Joined
Feb 27, 2014
Messages
16
Somebody please update it, i dont care who.
And if some one else is already working on it, share it!
ty :D
wanna play this game :3
 
Level 2
Joined
Jun 21, 2014
Messages
13
Yep there is demi-god and goddess and god rank.

U can get demi god in 2 ways. from version 1.16B or C and beat hell mode 3 times.

Or get the reall demi god in 1.3 by beating fun mode 20 times, (remove brown to open) unlocking all difficulties combined + chosen mode on top of it.

At 50 time beating u get: goddess.
100 times the world explodes and u get god rank.

If u can get the reall demi god rank from 20 times beating fun mode u will unlock 10/15% of the bio-engineering abilities/upgrades. 1 page. upgrades/abilities

Goddess 30/50% 5 pages of upgrades/abilities
God Rank 100% 10 pages of upgrades/abilities

People say that credits stop arround 120/140 but there sore losers who havent really beaten nightmare or hell or let alone fun mode, the creditslimit stops really at: 324 <-

Next time ill make some screenshots, how the bio-engineering looks like and the ranks.
if sameone hosts it on mmh that is :)

Hosting few games mijself arround: EU time: 15:00 to 20:00 <-- for those intrested to join me. (game visible in makemehost.com)

edit: unlocking the easy methode of demi-god by beating 3 times hell mode in 1.16B/C wont UNLOCK THE ITEMS AT BIO-ENGINEERING! <-- already tryed it on a sub account!! olso another friend: "nsparre" tryed it and has it but did not get the unlockments! so get the reall demi-god if u are dieing for the unlockments inside the bio-engineering!!
 
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Level 2
Joined
Jun 21, 2014
Messages
13
Your gone try to get the demi-god from 1.16B/C?
Or in 1.3? if so lemme play with u <3 fun mode afterall is the most fun mode there is in mineralz.
 
Sorry guys, I feel like everyone still here deserves an update.

A while back I took my hard drive out of my computer to do some maintenance, to put in a new graphics card... And it dropped on the floor. It died that day, and unfortunately so did the latest unprotected version of MineralZ.

And now I'm in college with a girlfriend so life has gotten really complicated really fast. I'd like to thank you all for supporting this project, and I really wish I could give you more :(
Have a wonderful life everyone, I wish ya'll the best.
 
Level 3
Joined
May 2, 2014
Messages
28
Sorry guys, I feel like everyone still here deserves an update.

A while back I took my hard drive out of my computer to do some maintenance, to put in a new graphics card... And it dropped on the floor. It died that day, and unfortunately so did the latest unprotected version of MineralZ.

And now I'm in college with a girlfriend so life has gotten really complicated really fast. I'd like to thank you all for supporting this project, and I really wish I could give you more :(
Have a wonderful life everyone, I wish ya'll the best.

So does this mean that someone else will get to edit the map now?!?!?! Also, I really wish this could have been mentioned sooner. Either way, Geo said he has a cracked version and I thought Zeath said that he had an unprotected version too.

PS: After reading the posts, I swear Maddem has been mentioned as a female multiple times, but I also noticed he was mentioned as a guy. Maybe I misread... Was pretty confused ;d
 
Girlfriends make life complicated? The complications are directly proportional to how much you disagree with her (not how much she disagrees with you though lol). Also, it's easy to recover data from a hard drive, and is probably worth your time to do so (not caring about this map at all). If you want I'll work from the unprotected version you gave me which is one or two updates back (not guessing, it's either a single or two versions back). It'd be better than a hacked-in version anyways. I still need to convert it back into plain JASS, but that won't be so hard.
 
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