Hello, first I'd like to thank you for fixing lag from earlier version, I can have a blast playing with my friend now again.
Yeah the lag was a big problem in versions earlier than 1.16f, it was the music btw :3
Now on to the topic of new version 1.25. I've just finished playing on easy with a friend on bnet, since we lost our codes with ~70 credits so just to farm some. We didn't play wc3 for a few months, so 1.16f was the last we played.
The code wipe was necessary, too many bugs to abuse in earlier versions :/
I love the new syonic ubgrades and new skins, rocket turrets seem pretty useless later on versus those air with the hp they now have, and we noticed that tanks no longer can attack air, so only teslas are able to kill them.
Heat turrets no longer attack air, but speaking of rocket turrets: I buffed their damage heavily, and you'll see this in 1.26
Anyway, the biggest change that you just implemented in 1.25, waves without timer, unfortunately is pretty much a game breaker. It took us 5h30min(with breaks for wc etc.) to complete easy 40 waves because of wc3 unit pathing, or whatever you call it.
I know it takes a @#!*% ton of time now, and I'm working on ways to fix this. I expect to release new features in 1.26 to speed the waves up a bit.
They were just wandering back and forth between different holes etc. taking forever to reach our base. 5h for 40 waves is a bit of a stretch I think, not many have so much time on hand for 1 game.
Fixed! You were not the first to report this, but thank you for doing so.
It took that long with the way we built our base at least, dunno if its that bad always. One more thing, the wave with lurkers, they got into some side hole in rocks, burried and started attacking our air defence. That in itself is not bad, but once he destroyed some turrets and other were out of his reach, he stayed burried. Then you have even longer, infinite if you wish wave, since you have to build a turret to reach him, watching out so he doesnt 1 shot you
I will decrease the attack range on burrowed lurkers 
There was only 1 bug we noticed, bloodlust, on easy at least, worked only for the 1st wave, then no matter how long waves took, it didnt work anymore.
Fixed.
I hope you decide to change it back to timer, since with the way they walk its horrible. All the other additions were great. Thank you very much for continuing your hard work on this map, it's 1 of my favourite on wc3 even after a year=) Sorry for taking so long and any english mistakes I made, its not my primary language, I hope I managed to get my thoughts across.
I'm going to have to do some heavy beta testing on 1.26, but by the time it's done I'm sure each wave will last less than 2 minutes.