- Joined
- Jul 28, 2007
- Messages
- 920
Ok, I got model, I made test animation. Did not use weight table for testing. Did on another version of model where i used mirrored bones also so...
Anyway. I created bones on each side, so no mirroring over here.
I animated him. Basic stand animation. Start and end keys bla bla. Also I checked "Basic Modeling Tutorial" by BlinkBoy I think.
So my problem is that in magos animation works fine. But in wc3 mesh is just broken. It starts to stretch.
So what's the problem ? When exporting i selected everything. Model is mesh and there is skin modifier also. Does bone names play some kind of role ?
I can make models and animate but seems like wc3 doesnt support almost anything xD. Help
.
Anyway. I created bones on each side, so no mirroring over here.
I animated him. Basic stand animation. Start and end keys bla bla. Also I checked "Basic Modeling Tutorial" by BlinkBoy I think.

So my problem is that in magos animation works fine. But in wc3 mesh is just broken. It starts to stretch.
So what's the problem ? When exporting i selected everything. Model is mesh and there is skin modifier also. Does bone names play some kind of role ?
I can make models and animate but seems like wc3 doesnt support almost anything xD. Help