- Joined
- Feb 16, 2007
- Messages
- 2
Hallo,
im trying to create some basic animation, so far its going well but all the tutorials i found only illustrate how i create meshs with single bones (with linking the bone to the mesh), what i need to know is how i make an animation with two or more bones deforming one single editable mesh
im using max 5.0 and the art tools, i created a simple basic stick with 5 segments and 2 bones in it, when it gets killed its supposed to simply bend in the middle, nothing more for the test
when i kill the stick the bones do the movements, but alone without the mesh, i almost always get "couldnt load "name".mdl" when placing the new unit on the map but sometimes it doesnt seem to matter, another thing i find strange is that i have to add a material and uvwmaps to the bones
ive attached the mdx and blp that max created
can you help me?
thanks in advance, Narf
im trying to create some basic animation, so far its going well but all the tutorials i found only illustrate how i create meshs with single bones (with linking the bone to the mesh), what i need to know is how i make an animation with two or more bones deforming one single editable mesh
im using max 5.0 and the art tools, i created a simple basic stick with 5 segments and 2 bones in it, when it gets killed its supposed to simply bend in the middle, nothing more for the test
when i kill the stick the bones do the movements, but alone without the mesh, i almost always get "couldnt load "name".mdl" when placing the new unit on the map but sometimes it doesnt seem to matter, another thing i find strange is that i have to add a material and uvwmaps to the bones
ive attached the mdx and blp that max created
can you help me?
thanks in advance, Narf