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[Campaign] MegaCraft I : The Reunion of Two Worlds

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Another version is being made by @Leo Akastenix with advice and guidance from @Directive255. Both @Leo Akastenix and @Directive255 jointly own this project and its name.

However, @Directive255 may have plans to continue development on this version of MegaCraft.


Reunion of Two Worlds


A Crossover Campaign Proudly Presented by Directive255 the Cakemaster

Bored of the same old 4 races, or tired of seeing the Alliance clashing with the Horde all the time? Want to witness the moment when magic and technology is put in use together? Then you can try this campaign!

I've planned to release three separate Campaigns for MegaCraft 1, namely Reunion of Two Worlds, followed by Ancient Feud and finally the first saga would be finished with Showdown.

In this campaign, you get to play as the valiant Alliance establish relations and fight off enemies - both new and old alike; perhaps extending your grips on Azeroth as the aggressive Comintern; or manipulate the war and slowly build up your own army as the insidious Omega; and defending the very last piece of land as the Horde...

Set in the year of 1974, Reunion of Two Worlds tells the tale of two related worlds, Azeroth and Terra, once separated by the Great Sundering, as contacts and interactions between these two worlds becomes frequent over time.

-- Hope and Despair (Nationalist China)
-- A New Age of Exploration and Imperialism (Western Allies and Comintern)

Years after the defeat of Deowrig, tensions between the Allies and the Commies are getting intense and hard than ever. To fulfill their imperialist quest for domination, the Western Allies and the Soviet Russians sparked yet another bloody Civil War in the already war-weary lands of China, pitting the noble Nationalists against the insidious Maoists. However, due to the Merging of the Universes and the Allies overusing their spacetime-bending Chronosphere devices, a raging storm of Chrono Vortices manifested itself in China, sending some of the combatants - both Allies and Commies alike - into the world of Azeroth...

All of the Terrans are confused and intrigued by their sudden disappearance. After months of searching, they discovered a few rifts leftover by the storm of Chrono Vortices, the bridges that connects the two worlds together. Not only would they reunite with their fellow friends lost in Azeroth, but also new lands to fuel their imperialist hunger!​

Revenge of Two Wizards (Omega)

Deowrig, once the greatest psychic maniac close to his goal of world domination, is now held in the Psychic Isolation Chamber. Due to the once splintered universes merging, not only Deowrig's power didn't get restricted by the Psychic Isolation Chamber, but his power has also greatly amplified. In other words, a new Lich King. Deowrig now plots revenge against his foes, and through days and nights of observation, he has found a perfect key to his freedom and ultimately, his vengeance. Jaina Proudmoore and the Kirin Tor would be a great deal of help, after the Fall of Theramore on Garrosh's hands......

Friendship in Hard Times (Azerothian Alliance and Nationalist China)

On the other world, the Azerothian Alliance were not only facing huge difficulties against the crazed warmonger Garrosh Hellscream, but also in the advancement of technology. Because of this, Varian prayed to the Holy Light every day, every night, seeking for a solution. And now his prayers are answered. A battalion of Kuomintang soldiers -- brave, heroic Chinese Nationalist heroes -- found themselves in the Kingdom of Stormwind all of a sudden. The Kuomintang would then fight side-by-side with the Azerothian Allies against the Forsaken, and later forge a close, intimate friendship with Stormwind and Khaz Aerie.

The Dying Horde (Horde)

The warmongering Garrosh was close to his goal of domination and bloodshed, having just blasted he isle of Theramore into pieces. Just as he were preparing to march for Stormwind, however, grave news arrived. Dissident and rebellions within the Horde itself has begun. Jaina has gotten much help from unknown forces, and now she seeks revenge against the Horde. A bloody civil war happened in Quel'Thalas. To make matters worse, the Azerothian Alliance suddenly grew stronger in the blink of an eye. With hostile powers on the rise, all backed by unknown forces from another world, the Horde is on the brink of collapse and extermination.

Will Garrosh successfully save the Horde from their fate? Or perhaps the troll Vol'jin lead a revolution and bring new hope to the Horde?​

For more backstories (and spoilers), please refer to the pastebin entry about the upcoming RACC : Chronoshift.

Brief Overview:
  • Familiar units from Warcraft franchise, and units inspired from the Westwood C&C games, as well as some brand new units!
  • Custom Food, Resource and Power System
  • Naval Battles!
  • Some new items and fancy spells
  • Tanks! Aircrafts!
  • And Battlemages too! Well-armored mages in cool suits, resistant against spells and bullets! Cannot be crushed by normal vehicles, either.
  • Significant changes to faction arsenals and upgrades in techtrees as the game progresses.
  • Certain units will be automatically upgraded as the campaign progresses, or when some optional quests are completed

Detailed Descriptions of Certain Features Can be Found Below (WIP) :

Techtree Upgrading

Upgrading techtree is one of the unique ideas for MegaCraft : Reunion of Two Worlds. In the MegaCraft series however, this feature is (planned to be) exclusive ONLY to MegaCraft : Reunion of Two Worlds

As the game progresses, for example when certain optional quests and chapters are completed, the techtree will automatically upgrade and the player get to use newer, better units and equipments. However, in most cases, units already present on the battlefield won't magically upgrade all of a sudden - you need to upgrade them one-by-one, but at a cheaper price and instant speed compared to training new ones.

It's weird and illogical to see a Footman of a Dark Ages fight against an Apocalypse Tank with weak blades and worn armor, right? And unarmored mages wearing robes couldn't survive a rain of bullets either, so they would become the much more terrific (and suited) Battlemages later on -- well-armored mages in cool suits, resistant against spells and bullets, and also cannot be crushed by normal vehicles!

The Warcraft factions especially, since they'll be receiving far more advanced equipments and technologies from their respective allies from Terra. The Terrans will also receive some magical knowledge from their respective Azerothian allies in return.​


=== Work In Progress ===
Alliance Characters




Comintern Characters




Omega Characters




Horde Characters




=== Work In Progress ===
Well, there should be factions in a strategy campaign like MegaCraft, right?
In this campaign, you get to play as the valiant Alliance establish relations and fight off enemies - both new and old alike; perhaps extending your grips on Azeroth as the aggressive Comintern; or manipulate the war and slowly build up your own army as the insidious Omega; and defending the very last piece of land as the Horde.

Not to mention within a faction also contains subfactions, differing from each other a bit. However, sometimes the subfactions from a same faction can have a huge difference, especially during the beginning.

FactionsBrief Overview





=== Work In Progress ===
Red -- No work done
Yellow -- Some work done
Green -- Completed

The Introduction (0%)
Chapter One : Lost in a New Fantasy (5%) -- Alliance

=== Work In Progress ===



Special Thanks to the Resistance Against the Cake Crusade Social Group

Team Members:
@Directive255, @Leo Akastenix, @JustNrik

Author and Cakemaster:

@Leo Akastenix

Resources (New)

Ideas and Inspirations

Real Life History, StoPCampinGn00b, Ragnoras, Templassassain, Daffa the Mage, GTA San Andreas, Warcraft, C&C Reloaded, Mental Omega,...... and my own brainzzz of course.

JustNrik, Wietlol (Basic Mind Control and Oil Derrick Systems), Fingolfin (Aircraft System), Leo Akastenix, Daffa the Mage
Last edited:

<< Back to First Post


(in development...)

Basic List of Great Factions:
  • Great Alliance
  • Ultrakov Union
  • Illidari Empire
  • Omega
  • Brotherhood of Nod

The Great Alliance


Origin: WarCraft Franchise

Main Leader(s): King Varian Wrynn (Nation of Lionwrath), Admiral Daelin Proudmoore (Nation of Kul Tiras)

Secondary Leader(s): Jaina Proudmoore (Nation of Theramore and Kirin Tor, formerly), Chancellor Ferris (Kingdom of Stormwind)

Ideology/Type: Mixed Government: <Hereditary Monarchy (Kingdom of Third Stormwind), Magocracy (Kirin Tor and Nation of Theramore), Capitalism, Democracy, Autocracy and numerous other ideologies.>

Members: Nation of Stormgarde, Nation of Gilneas, The Silver Covenant (formerly), Kirin Tor (formerly), Nation of Lionwrath, Nation of Kul Tiras, Nation of Theramore (formerly), Khaz Modan, Nation of Darnassus

Ingame Subfactions: N/A

Capital: Stormwind City, Nation of Lionwrath, Planet of Azeroth, WarCraft Universe

6 WA (1994 AD) - 26 WA (2014 AD): A coalition of mutual military and economic aid.

26 WA (2014 AD) - 42 WA (2038 AD): De-facto political and military superpower, incorporating the governmental functions of member countries.

42 WA (2038 AD) - 50 WA (2046 AD): Advanced supra-national superpower.

6 WA (1994 AD) - 20 WA (2008 AD): To eliminate the Horde and to provide military and economy aid to any members of this organization if necessary.

20 WA (2008 AD) - 21 WA (2009 AD): To defend its territory from the Undead Scourge and (later stages) to defend the Planet of Azeroth from the Burning Legion.

26 WA (2014 AD) - 42 WA (2030 AD): To eliminate the Illidari Empire and the Ultrakov Union and protect its people from harm.

42 WA (2030 AD) - 48 WA (2044 AD): To claim Alliance Dominance over the whole of the MegaCraft Multiverse and also, protect its people from harm.


The modern Great Alliance is the successor to the Second Alliance and the Alliance of Lordaeron, which was created at the behest of King Terenas Menethil II of Lordaeron and Lord Anduin Lothar of the kingdom of Stormwind following the First War, five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the Orcish Horde. The Alliance was formed after the defeat of the kingdom of Stormwind in the First War. King Terenas Menethil II realized that the Horde was too powerful to be stopped alone and called all the seven human kingdoms to join forces, this is how the Alliance was created. Later the other races of Azeroth, the Ironforge and Wildhammer clan dwarves, The gnomes of Gnomeregan and the high elves of Quel'Thalas joined the Alliance as well. After a long bloody war, the Alliance managed to defeat the orcs, free the lands of Azeroth and send the orcs back to the Dark Portal. The result of this war was considered the Alliance's greatest victory.

14 years later, the Blackrock Clan launched an attack but fortunately the Alliance has repelled the attack. A rumor had started to travel around Lordaeron telling how a mysterious plague had gripped the northern lands, as the majority of Lordaeron's attention was focused on the Horde's flight and rebelling orc clans. When Medivh appeared before King Terenas telling him just as he told Thrall: to save his people, he must travel west, Terenas told him that he would defend his kingdom. To do so, he sent his own son Arthas Menethil, who was dealing with the rebelling orcs with Sir Uther the Lightbringer north to investigate. Jaina Proudmoore from the Kirin Tor was sent from Dalaran to aid in the investigation............

After the devastating Third War (20 WD/2008 AD), the Alliance of Lordaeron has reformed as the Second Alliance.....................the Great Alliance has formed.

Military Strength: Relies on light and medium units, modern and fantasy weaponry and arcane magics.

Their best weapons are the Alliance Prism Tanks and the Gryphon Riders.

The Ultrakov Union

Origin: Various (It's due to the subfactions of different origin, from Original Ideas from me, C&C, GTA, WarCraft, bla bla bla)

Main Leader(s): Grand Premier Volkov, Deputy Soviet Premier Boris

Secondary Leader(s): Chief Advisor Jack Chronosmith, Lor'themar Theron, Sylvanas Windrunner, Malfurion Stormrage, Tyrande Whisperwind, PacPac, Sweet Johnson, Lamar Davis

Ideology/Type: Mixed Government (Capitalist-Communist-Democracy-Autocracy Hybrid)

Founding Members: Scorpion X, Soviet Union, Nation of Chronomidas, Nation of Quel'thalas, Nation of Plagueland, PacPacism Goblins and Chamberlain Gangster Families
Later Members: Mushroom Kingdom

Ingame Subfactions: Scorpion X, Soviet Union, Nation of Chronomidas, Nation of Quel'thalas, Nation of Plagueland

Capital: Moscow, Soviet Union, Planet of Earth, C&C-GTA Reality

Background: Its history and origin can be traced back to the erasure of Adolf Hitler by Albert Einstein in 1946 AD, thus causing the C&C paradox, later the New World Order (events of C&C Reloaded) and eventually the formation of the former Ultrakov Union and the merging of the universes into the MegaCraft Multiverse. The founding members of the former and original Ultrakov Union were the Scorpion X, the Soviet Union and the Nation of Chronomidas.

Classification: -15 WA (1973 AD, MegaCraft Multiverse) - 42 WA (2030 AD, MegaCraft Multiverse): Known as the Ultrakov Republic.

42 WA (2030 AD, MegaCraft Multiverse) - 50 WA (2038 AD, MegaCraft Multiverse): One of the successors of the Ultrakov Republic.


Its history can be traced back to -43 WA (1946 AD), when Albert Einstein used his Chronosphere device to go back in time and wrapped Adolf Hitler into the future, thus preventing the accidental destruction of the Shadowy Portal on the Planet Earth and the deaths of the members of the primitive Kaldorei Grove Families. Sometime before -35 WA (1953 AD), Kane the Shadowy Messiah has successfully entered Earth and corrupted the minds of Joseph Stalin and his Soviet people with his shadowy powers, thus making them as bloodthirsty as the orcs of the Blackrock Clan.

The corrupted Joseph Stalin had launched the First Red War, which was happening in Europe. During the First Red War, Joseph Stalin ordered the creation of Volkov, who was originally intended to be a perfect pawn for him.

The European Allies has managed to repel the First Red War and launched their counter-offensive on the red soil of the Soviet Union. The Soviet Union was forced to shift their offensive into a defensive.

Occupying most of the European USSR landmass, the Allied Forces cracked down on Moscow and utilized its entire arsenal in this one final battle. Tanya Adams was sent as the harbinger of defeat and secured funds for the initial deployment of the Allied military, and as she succeeded, the bulk of the Allied expeditionary force arrived. Quickly, they established a base and, in a massive, bloody battle, eventually defeated the last Soviet defenders.

With the defeat of the USSR, the Allied Forces managed to successfully defend the freedom of Europe, and ended Stalin's tyranny. However, the cost of victory was high, with an estimated 100 million people killed during the conflict.

What's worse, the Allies never found the Yuri-led Psychic Corps and their mind control project, which would allow Russia to recover and resume the conflict in the Great World War III. Stalin's Advisor was also nowhere to be seen.

After the war was over, America stepped in and aided in reconstruction efforts, which included appointing Premier Alexander Romanov, a distant relative of the ex-royal family, and a Communist figure who promoted peace, as the nation's new leader. This, too, would also be a costly mistake.

Meanwhile, the surviving members of the Kaldorei Grove Families fled to America and formed the Grove Street Families.

Volkov realized that the people of the Soviet Union and the Scorpion X must broke free of the Kane's corruption. Sometime after the devastating First Red War, Premier Alexander Romanov named Volkov his second-in-command and explained his strategy for liberating the people of the Soviet Union and Scorpion X from Nod's control and the dominate the Earth. Firstly, he appointed Yuri the Psychic Madman as his Chief Advisor. Clearly, Yuri knew what Alex was thinking about and also used him to liberate himself from Kane's control.

Premier Romanov did what the Allies wanted him to do: turn the Soviet Union into a benevolent force. It was benevolent, for a time, establishing relationships with other socialist countries, thus forming the World Socialist Alliance and giving humanitarian aid. But despite this seemingly benign foreign policies as secretly, Romanov seethed with anger and bitterness. He thought of his predecessor, Stalin and how the Allies destroyed his beloved motherland.

As such, Romanov made the decision to rebuild the Soviet Union as a military power. Unable to build MiGs, he researched Kirov airships and developed the technological marvel of tanks, being the most mighty and advanced tank of all: the Apocalypse tank. He also found other "resources", such as Yuri, a powerful psychic.

He also found General Vladimir, an excellent tactician. But best of all he formed, a very formidable navy ranging from Typhoon Subs to Dreadnoughts, the world would finally see the Soviets rival the Allies in terms of naval powers. Then, he made his move. Premier Romanov built up the "World Socialist Alliance", outwardly a loose alliance meant to distribute peaceful economic aid to other socialist nations. Iraq, Libya and Cuba joined with Russia in the new alliance.

Ultimately, socialist Mexico joined the WSA; the Soviet Union would then used a local revolution in Mexico as an excuse to move Soviet military forces from Mexico without arising any suspicions. In reality, the Soviets had moved a massive portion of their land army to Mexico, and was amassing amphibious assault fleets from Soviet fleets in both the Pacific and Atlantic Oceans.

Until one day, American President Michael Dugan got a phone call from General Carville. Dugan received the news of a full Soviet invasion. Both coasts were under threat from Soviet Kirov airships and Soviet naval forces were staging amphibious landings, along the northeastern coast. In a masterfully coordinated attack, Soviet troops that had been deployed in Mexico were racing across the Texas border as well. Along at least the eastern and western fronts, Soviet planes deployed huge numbers of paratroopers to sow confusion and weaken American pockets of resistance.

President Dugan and the Pentagon's military command staff were briefly mind-controlled, before being rescued and evacuated from Washington DC. Before the city totally fell to the Soviets, the American government and military Commanders reallocated its HQ to Canada and struggled in a rapidly losing fight.

However, the Soviets seemed to have bitten off more than they could chew. European countries, such as the United Kingdom, France and Germany had up until this point been unwilling to enter the war, because they were afraid that, in response, the Soviet Union would attack them with Nuclear ICBMs.

However, the nuclear bombing of Chicago frightened the European leaders, and they later became receptive to American requests for aid. The European nations would join the war, contributing troops and funds, if a US commando mission led by Tanya Adams had succeeded to destroy two ICBM silos, located along the Polish border.

In one of the most important missions of the war, Tanya was successful in slipping her team past the border and destroying the missiles. The Soviets hid their remaining missiles deep inside Russia for safety. Even though, this meant that they were out of range of any European targets and strategically worthless after this point.

The European entry into the war divided the Red Army between the North American and European fronts, taking pressure off of the USA. Perhaps more importantly, Professor Albert Einstein who's working in his lab in the Black Forest of Germany was able to develop new technologies to share with the Americans, such as Prism Tower technology to counter the threat of Soviet Tesla Coils.

Using these new assets, American forces staged a large attack on Washington DC and in the ensuing battle, the capital city was liberated. The tide slowly started turning against the Soviets and American officials returned home afterwards. During this time, the Republic of Korea joined the Allies in fighting the Soviets.

The Soviet fleet then attacked Oahu, hoping to annihilate the US Navy at Pearl Harbor and capture the Hawaiian Islands in order to stage further attacks on the American west coast. While the Soviets were able to capture Kauai and Niihau, wiping out the American presence on both islands, they failed to capture Oahu and were eventually repulsed.

With battle lines fluctuating, the Soviets mounted a counterattack against St. Louis in the state of Missouri, using another Psychic Beacon to take control of the city.

However, Tanya's commando team infiltrated the city and destroyed the Psychic Beacon located in the bombed- out Busch Memorial Stadium. Conventional forces were then freed to enter the city without fear of mind-control. By this point, the Allied army had adapted Einstein's Prism Tower technology into mobile Prism tanks. They served as a highly effective artillery unit, whose long range and heavy firepower proved devastating against enemy base defenses. St. Louis was liberated and the Soviets were again forced into retreat.

With the capture of a west coast Allied base, the Soviets also captured a Prism Tower. Subsequently, they tried to reverse-engineering the technology at a laboratory in Mexico's Yucatán Peninsula, hidden in the ancient Mayan ruins of Tulum. However, an assault by a crack team of American Navy SEALs was able to wipe out the lab. The Soviets had been completely removed from the northeast, and were rapidly being pushed out of the few areas of California, they still controlled.

Meanwhile, Volkov and his troops destroyed the Shadowy Portal located in Northern Africa. Yuri was nowhere to seen after the destruction of the Shadowy Portal, the reason is seemingly to be the destruction of the cursed Portal broke the shadowy psychic link between Yuri and his former master, Kane.

Teams of Allied forces were teleported in. Suddenly, Soviet forces found themselves fighting a battle within Moscow itself. Although surprised, they still had an operational Nuclear Missile Silo as well as the secretly rebuilt Iron Curtain device, both of which would prove extremely useful.

The Allies, eventually overran the entire city defenses and eradicated the Soviet superweapons. After eliminating Romanov's Black Guard, which included some of the finest, most elite and advanced Apocalypse tanks in the Soviet Union, Romanov refuses to surrender and swore Allied death in a shout from the Kremlin. Agent Tanya was brought in and her team stormed the Kremlin. She eliminated Romanov's guards inside and eventually found the great man himself - down to his boxers and underwear. This moment of utter humiliation was made public in the newspapers around the Earth for the Allied Forces.

Romanov was brought to the Parliament Building in Great Britain and forced himself to sign a treaty, proclaiming that the Allies were victorious and that the Soviet Union would stand down. After the treaty was signed, he was locked away in the Tower of London. However, in the chaos of the bloody Battle in Moscow, the Allies overlooked one critical detail: Yuri was nowhere to be found. This would prove to be a critical mistake on the Allied part, as now the whole world was in greater danger than the conflict had already began......

While the world celebrated its victory over the Soviets, Yuri and his PsiCorps set out on their own to create his own faction and with it, Yuri assembled his plans for world domination. Under supreme secrets, Yuri's forces constructed a series of Psychic Dominators across the globe, one of which was placed on Alcatraz Island in San Francisco Bay.

After the American government discovered this, Yuri announced that he was about to take over the world: mind, body, and soul. Refusing a full presidential pardon, he went on to deploy his series of Psychic Dominator devices, which could release enough psychic energy to Mind Control the entire world.

Eventually, Yuri was defeated and was imprisoned in the Psychic Isolation Chamber. Shortly after Yuri was held prisoner, the universes which was split after the Great Sundering occurred, were successfully merged into the MegaCraft Multiverse as we know today via an unstoppable Chrono fusion. Kane restored his full powers, and gave Yuri a second chance to serve the Brotherhood of Nod. Yuri was granted extraordinary psychic powers while still imprisoned in the Psychic Isolation Chamber.

Kane has shadowy warped the location of the Psychic Isolation Chamber from an Allied battleship to the cold continent of Frostground of the Planet Lothedaze. Yuri was the forerunner of the Lich King Ner'zhul, as both of them has similar abilities but different elemental powers.

The New World Order had started in that same year of different dimension. 5 factions battled at the same time. Volkov and Boris led a repel subfaction of the Brotherhood of Nod known as Scorpion X and also the Soviet Union. They had launched numerous repel activities against the Shadowy Legion.

Meanwhile, Jack Chronosmith and his Chrono Elves of the Nation of Chronomidas quitted the Allied Forces and the United Nations as their leaders are corrupt and show racism to the Chrono Elves.

Military Strength:
Relies on light, medium and heavy weaponry and armory. Also relies on medieval, fantasy, modern and futuristic technology with the exception of demonology, shadowmancy and necromancy.

The Illidari Empire


Origin: WarCraft (silly question)

Main Leader(s): Emperor Illidan Stormrage, Empress Lady Vashj

Secondary Leader(s): Prince Kael'thas Sunstrider

Ideology/Type: Imperialism, Militarism, Imperial Cult

Capital: Black Temple, Imperial District of Shadowmoon, Planet of Dreanor, WarCraft Universe

Founding Members: Illidan's Servitors, Coilfang Naga, Sunfury Blood Elves, Ashtongue Tribe

Ingame Subfactions: Illidari Headquarters, Ashtongue Tribe
Early 21 WA (2009 AD): Known as the Illidari, a provisional government and a coalition of military and economic aid.

21 WA (2009 AD) - 42 WA (2038 AD): De-facto political and military superpower, incorporating the governmental functions of subfactions.

42 WA (2038 AD) - 48 WA (2044 AD): Advanced supra-national superpower.

Early 21 WA (2009 AD): To overthrow Magtheridon, rule Outland and destroy the Lich King.

21 WA (2009 AD) - 48 WA (2044 AD): To establish a great imperialist and militarist Empire over the MegaCraft Multiverse, and to destroy all the other Great Factions and other organizations opposing itself.

  • 26 WA (2014 AD) - 48 WA (2044 AD): To destroy the Alliance and the Horde.
  • 42 WA (2030 AD) - 48 WA (2044 AD): To destroy the Ultrakov Union, as well as their respective ideologies.

Background: (Errr......coming soon......)

Military Strength: Arcane Magic, Physical Strength, Near-advanced Weaponry

The Omega


Founding Members: PsiCorps

Former and Current Members: Omega Headquarters, PsiCorps, Kirin Tor

Ingame Subfactions: Omega Headquarters, PsiCorps, Kirin Tor

Capital: Psychoheart, Continent of Antarctica, Planet of Earth, C&C-GTA Reality

Classification: An extremely evil organization that wants to conquer the whole MegaCraft Multiverse and try to make all people be one with Yuri.


The founding member of the Omega -- PsiCorps, was once a Soviet military division.

The PsiCorps are responsible for the destruction of the Peacekeeper Nuclear Silos and the deployments of the Psychic Beacons across the American soil.

Yuri was secretly planning to dominate the whole Earth by building the extremely "IMBA" Psychic Dominators, which range was in par with those of the Psychic Amplifiers.

After the Allies won the Second Red War, Yuri resurfaced and revealed his sinister plan to the US President Michael Dugan. Dugan initially offered him the rulership of the Soviet Russia, but Yuri rejected and thought that why he would lead only a nation when he could dominate the whole world.

Dugan immediately ordered an airstrike. The airstrike failed, but one of the Harriers fell onto the Nuclear Reactor powering the Psychic Dominator on Alcatraz. That bought the US remnants some time to activate the Time Machine.

Eventually, the Allies went back in time, made a peace treaty with the Soviets and foiled Yuri's plan. Yuri was captured by the Allies, and was thrown into the Psychic Isolation Chamber.

The Psychic Isolation Chamber has amplified Yuri's psychic power instead. Thanks to the Chamber, Kane was able to re-establish contact with him......

Kane and Yuri channeled their powers and caused a Chrono Fusion which re-merged the realities split after the Great Sundering at the Planet of Azeroth. A new multiverse -- the MegaCraft Multiverse, has formed. And thus the New World Order (Events of C&C: Reloaded) had begun.........

.........the New World Order and the events of WoW: Burning Crusade had gradually evolved into the First Megawar.

Yuri always wanted to broke free from Kane's control. He found Lady Darkscale, one of the most powerful Naga Sea Witch ever. She and her Darkscale Naga were working for the Illidari Empire, but she was not satisfied.

Yuri had started a telepathic communication with Lady Darkscale, telling her to covertly betray the Illidari Empire and be one with him. Yuri promised her the cure for her people's magic thirst, the authority of the Darkscale Naga and some other unknown offers to her in exchange for her loyalty. She agreed.

Yuri and Lady Darkscale then formed a close bond. They were working in order to convince Jaina and the Kirin Tor to join the Omega.........

Military Strength: Psychic Manipulation, Stealth Technology, Gravity Manipulation, Genetic Weaponry, Mutations, Arcane Magics, Brute Force and other special weaponry.

The True Horde

Origin: WarCraft (obviously)

Main Leader(s): Garrosh Hellscream

Secondary Leader(s): ???

Ideology/Type: Supremacist, Warmonger

Founding Members: Extremists within the Old Horde and New Horde.

Ingame Subfactions: N/A (itself serves as its own subfaction, oh, and did your mind get blown?)

Capital: Orgrimmar City, True Nation of Durotar, Planet of Azeroth, WarCraft Universe

Classification: A cruel, ruthless, goose-stepping, bloodthirsty, racism organization. Always.

Background: ???

Military Strength: Barbaric weaponry, warlock spells and shamanic spells. Gargantuars are their ultimate unit.

Brotherhood of Nod


Origin: Varies (subfactions are from different stories)

Primary Leader(s): Kane the Shadowy Messiah.

Secondary Leader(s): Seth (formerly), Ryder (formerly), Big Smoke (formerly), Scorpius, Yuri Prime (formerly).

Members (Lore-wise): Brotherhood of Nod, Ballas Gang, PsiCorps (formerly), Stalinist Soviet Union (formerly)

Ingame Subfactions: (Haven't decided yet)

Ideology/Type: Religion, Quasi-state, Gangsterism, Necromancy, Demonology and Shadowmancy.

Capital: (Unknown)


The Shadowy Legion was formed before 3600 BC. Originally, it consisted of Brotherhood of Nod, the Ballas and the Shadow Council. The Shadowy Legion was considered to be the most evil faction (surpassing even the Illidari Empire and the Omega) since its formation.

After the Great Sundering, the original Universe was split into multiple universes and Kane was also split and the Brotherhood of Nod also disappeared unexpectedly, leaving the Ballas alone.

The Ballas gangsters used to regularly communicate with Kane and other important Nod personnel via telepathic means. The Ballas gangsters worked hard in order to re-merge the split universes, re-bring the Brotherhood of Nod to their dimension and summon their master Kane.

It was the Ballas Gang and the Brotherhood of Nod who masterminded events such as the War of the Ancients, World War I, the original World War II, the erasure of Adolf Hitler, First Red War, Second Red War, Psychic Dominator Disaster, New World Order, etc. Under the orders of Nod personnel, the Ballas gangsters also blessed and cursed Yuri Prime with their shadowy magics.

The shadowy minions of the Shadowy Legion also used their unholy powers to corrupt various persons, such as Tichondrius, Big Smoke, Lance "Ryder" Wilson and Frank Tenpenny.

After Yuri Prime was imprisoned at the Psychic Isolation Chamber, a chrono fusion occurred. The chrono fusion causes the split realities are re-merged into the present MegaCraft Multiverse. Yuri did not lose his powers, instead his psychic powers was enhanced. However, as a result, he was under direct control of Kane again.

At some point, the Ballas gangsters had successfully managed to purge GSF from the State of San Andreas. Later, GSF was reformed and instead the Ballas was forced into exile (fled to Africa).

The Ballas gangsters have finally re-brought the Brotherhood of Nod to this world (in 1973 AD, New World Order, event of C&C: Reloaded) and successfully summoned their master -- Kane the Shadowy Messiah (in 1993 AD).

The Shadowy Legion has rose to power after Kane was summoned and its subfactions, Brotherhood of Nod, Ballas and PsiCorps (NOTE: PsiCorps later broke free from the Shadowy Legion) were planning to conquer the whole Multiverse.........

Arsenal: The Shadowy Legion relies on light, medium and heavy units. In addition, the Shadowy Legion also relies on stealth, hit-and-run tactics (such as drive-by) and chaotic, shadowy and unholy magics. Some Fel Orcs are reported to be spotted among the ranks of the Shadowy Legion.

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Level 7
Jul 29, 2014
United Reich???!! yeah it's good since the HRP makes the real storyline more futuristic... :) So Hitler has invented the Pencil of Universe and teleport into this world.
Level 7
Jul 29, 2014
the real UR is having those soldiers... but the weapon is more advanced
and that model doesn't have any weapon so you can attach hi-tech weapon for it
UPDATE: Alpha Demo Map Released (many features missing, e.g. missing shipyard for Illidari Empire, only 2 factions, etc.)

UPDATE 2: Minor fixes (including added quest)

UPDATE 3: The map can be played again (well, if not, contact me)

NOTICE: (bug, fixed) The demo map is currently having some problem.

HOTFIX: Now can be played. Added Illidari objective.

UPDATE 4: Fixed object data and starting resources for the Illidari.

Download: Here
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MegaCraft Characters

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King Varian Wrynn is the current Federal Leader of the Alliance and the King of the Nation of Lionwrath.

Varian Wrynn was born to King Llane Wrynn in the Kingdom of Stormwind and as a youth lived a joyful and prosperous life as prince of Stormwind. But all that changed when the orcs appeared from beyond the Dark Portal and attempted to destroy his homeland, thus ushering in the First War between his beloved Kingdom of Azeroth and the Horde.

Convinced that Stormwind could not be retaken, Anduin Lothar gathered Varian and the survivors and led an escape from their homeland. Upon arriving to Lordaeron, young Varian was greeted by King Terenas, who treated him as an equal king despite Varian's young age. King Terenas quickly offered him his pledge to stand by him until his homeland was retaken, and invited him to stay with him for as long as Varian was willing. Shortly after he began staying in Lordaeron, King Terenas formed the Alliance of Lordaeron. Under the command of Anduin Lothar, its supreme commander, the Alliance was finally able to put an end to the Horde reign during the Second War. However, the victory came at a great price as Anduin Lothar was killed shortly before the war ended and would not live to see the retaking of his Kingdom of Stormwind.

With Stormwind retaken and slowly being rebuilt, he was officially crowned at the age of 18. King Terenas himself was well-pleased with how Varian had grown into a clever and noble King, feeling a father's pride as he had grown attached to Varian over the years, considering Varian his second son.

During his reign as king, Varian left Stormwind City under the stewardship of the House of Nobles and traveled to the many corners of his kingdom to protect his people from raiding orc parties, meeting with spies who were searching for the assassin Garona, and directing the restoration of his kingdom. After many months Stormwind was finished, reborn as a kingdom of majesty and architectural brilliance eclipsing even its once-pristine condition before the First War. It was during this time of renewed tranquility that Varian would marry a young, beautiful woman named Tiffin and conceive a son, Anduin Wrynn, named after Anduin Lothar.

However, the Alliance soon began fracturing, and the elven Kingdom of Quel'Thalas, along with the human kingdoms of Stromgarde and Gilneas seceded. Despite this, King Varian vowed he would stand by King Terenas and the Alliance as they had stood by him in his time of need. A riot had started, it was dangerous and chaotic and in the confusion Varian's young queen was killed by a stone thrown. The rioters fled Stormwind while Varian mourned Tiffin's death. He fell into a great depression but over time regained his determination and vowed to continue to create a new and better world for himself, his son and the people of Stormwind.

With the fall of Lordaeron during the Third WarCraft War, Varian had become the leader of the Alliance and Stormwind had become the strongest remaining human kingdom. He then renamed the Kingdom of Stormwind as the Nation of Lionwrath as it expanded its territories after the Third WarCraft War......

King Varian Wrynn
Role: King of Lionwrath, Federal Leader of the Alliance
Known as/Title(s): King of Lionwrath, His Majesty King Varian Wrynn of Stormwind, Dear Leader (by the people of the Alliance), The Pussy King (by the Illidari Empire), The Huge Obstacle (by the Ultrakov Union and the United Reich)
  • The insulting titles is even used in the respective Factions' official documents.
  • Varian's name was originally Varien, as recorded in the Warcraft II: Beyond the Dark Portal manual. It was retconned to Varian in Warcraft III. When spelled with an "a", there is the implication that Varian was named after his grandmother, Queen Varia

Daelin Proudmoore was the Lord Admiral and king of Kul Tiras. As "Grand Admiral" of the Alliance, he was the supreme commander of the naval forces of the Alliance during the Second WarCraft War. He was a staunch enemy of the Horde, refusing to believe that it could ever change its ways — he greatly hated the orcs and would have been more than willing to see them all dead.

Proudmoore remained a close ally of Lordaeron for many years, with Jaina studying in Dalaran under Antonidas himself. He was crushed and horrified to hear the news that Lordaeron was destroyed by the demonic invasion. When he searched Lordaeron for survivors, he found nothing but legions of undead and demons, and few survivors.

Grand Admiral Proudmoore is one of the people responsible for the breakdown of Horde-Alliance relations after the fall of the Burning Legion. In the aftermath of the Third WarCraft War, Daelin departed from Kul Tiras, leaving his son Tandred behind, taking a large part of the Kul Tiras fleet and sailing across the Great Sea to Kalimdor, in order to search for his daughter and the survivors that fled there after Lordaeron fell to the Scourge. Though Jaina Proudmoore had managed to earn Warchief Thrall's trust, Daelin felt that he had to crush the Horde before they gained a foothold in this "new land" and became too powerful to defeat.

When dark news about the upcoming Second Megacraft War......

Admiral Daelin Proudmoore
Role: Lord Admiral of Kul Tiras, Grand Admiral of the Alliance
Known as/Title(s): Lord Admiral of Kul Tiras, Grand Admiral of the Alliance
  • He was killed by Rexxar and the Horde people in canon lore. In MegaCraft lore, this did not happen, BUT he was mortally injured and survived by the same Horde people, however.

High Tinker Gelbin Mekkatorque, King of Gnomes, is the current leader of the gnomish evacuees from Gnomeregan.

The highest office in Gnomeregan, High Tinker, has been held by the crafty Gelbin Mekkatorque for the past seven to nine years. Gelbin is one of the most renowned Alliance inventors ever, and has been honored as a just and skillful leader. While in office, High Tinkers are allowed to hold grand titles but only hold their power for set terms of office, after which they return to the work force. Mekkatorque took on the title "King of the Gnomes".

His inventions sometime near the beginning of the First Megawar include: the Mechanostriders, the repair drones and the Alliance Prism Tanks.

High Tinker Gelbin Mekkatorque
Role: High Tinker, King of the Gnomes
Known As/Title(s): High Tinker, King of the Gnomes
  • He is a few cm taller than most common gnomes.

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General Info (or Summary)

Volkov (Russian: Волков) was a Soviet cyborg supersoldier first appearing in Red Alert 1 expansion packs, along with his trusty companion, Chitzkoi. He was the greatest commando in Stalin's army, later became the current Grand Premier of the Ultrakov Union.

The exact origins and much of the past of Volkov are unknown. He is a cybernetic soldier created by Soviet scientists as the ultimate weapon of war, with extremely durable armoured plating and equipped with heavy weapons.

At some time, he realized that the Soviet Union and the Brotherhood of Nod must be freed from Kane the Shadowy Messiah's influence, corruption and control. Premier Romanov and he worked together to free the Soviets and the Nod followers from Kane's dark influence. However, the majority of the Nod followers are stubborn, and even declared the Soviets as traitors. The minority of the Nod followers, however, supported Volkov and established the Scorpion X.

After careful observation, he saw that Jack Chronosmith, the leader of the Nation of Chronomidas, is a good enough person to recruit. Jack, fed up of the Allies, decided to let himself and his nation to join the Ultrakov Union.

Grand Premier Volkov
Role: Grand Premier of the Ultrakov Union, Cybernetic Supersoldier
Known as/Title(s): Grand Premier of the Ultrakov Union, The Stubborn Cyborg (by the Illidari Empire), The Electronic Dope (by the Alliance and the United Reich)
  • He was likely being killed by the Soviets during the First Red War in canon Red Alert lore. In MegaCraft lore, this did not happen, BUT he just created a fake version of himself instead, in order to make Kane believe that he was gone.

Missing Cameo

Deputy Premier Boris (Russian: Борис), who is also the Premier of the Soviet Union at the same time, is one of the important personnels of the Ultrakov Union. He was a field commander and an elite commando during Psychic Dominator Disaster, replacing Volkov's role as a commando in most battles and traitor Yuri's clones. He is also a recipient of the Gold Star medal, because he is one of the Heroes of the Soviet Union.

After Premier Romanov's mysterious death, he has become the current Premier of the Soviet Union.

He, as well as Jack Chronosmith, was contacted by Volkov -- a commando of his USSR and the de facto leader of the Scorpion X, to establish the Ultrakov Union......

Deputy Premier Boris
Role: Premier of the Soviet Union, Deputy Premier of the Ultrakov Union
Known as/Title(s): Hero of the Soviet Union, Premier of the Soviet Union, Deputy Premier of the Ultrakov Union
  • He is one of the recipients of the Gold Star medal.

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General Info (or Summary)

Illidan is the current Emperor of the Illidari Empire. He was born a night elf and, as stated by Maiev Shadowsong, became "neither night elf nor demon, but something more". He is the twin brother of Malfurion Stormrage and was in love with Tyrande Whisperwind, currently in love with Lady Vashj. Once an unusually gifted sorcerer, the extent of his powers became difficult to classify due to his powers increasing in large bursts as a Demon Hunter and his having absorbed the powers of the dangerous arcane object known as the Skull of Gul'dan.

His pursuit of power and arcane mastery led him to commit a number of horrific acts against his own people and the races of Azeroth, including defecting to Sargeras during the War of the Ancients and creating the second Well of Eternity. For his actions, he was imprisoned for ten thousand years, until his release during the Third War. He came to be called the Betrayer for his acts against the night elf people and carried the title of Lord of Outland after defeating Magtheridon.

After the Legion's defeat, Illidan was visited by Kil'jaeden, who, while noting Illidan's sketchy track record with the Burning Legion, offered him one final chance to serve them. He told Illidan to seek out the Frozen Throne and destroy it. Ner'zhul had grown far too powerful for Kil'jaeden to control and Illidan was to remove him from the equation in exchange for more power and magic than he could dream of. Kil'jaeden granted him the Orb of Kil'jaeden to aid him in this task.

By harnessing Gul'dan's enchanted skull, Illidan came to possess the warlock's memories and a plan came to mind, but he would need allies to help him. He decided to enlist the aid of some old friends.

Illidan called the naga to the surface. The naga, formerly the quel'dorei servitors of Azshara, were eager to take vengeance upon the night elves and the other land-walking races that had been spared from The Great Sundering. Azshara sent her handmaiden, Lady Vashj, to establish contact; the naga, respecting Illidan's magical talent, accepted the alliance and Vashj eventually came to lead those who would be known as "Illidan's Naga". After being rescued in Outland, Illidan accepted the allegiance of the blood elves who would be known as the "Sunfury Blood Elves", and made Kael his second-in-command. He was worshipped as a deity, like his wife and assistant Lady Vashj did.

Role: Emperor of the Illidari Empire, De Facto Leader of the Illidari Empire
Known as/Title(s): The Betrayer (by almost all entities, especially the Night Elves), The Great Emperor (by his people), The Silly Narcissist (by the Alliance and the Ultrakov Union)
  • The "The Silly Narcissist" title is even used in the Ultrakov official documents.
  • He is less influential compared to Lady Vashj in Illidari Naga society. Serpents will prioritize Lady Vashj's orders over Illidan's.

Lady Vashj is the current Empress of the Illidari Empire and the Minister of Illidari Technologies. Born in the city of Vashj'ir, where her mother, Lestharia Vashj, was the high leader and matron. She somehow left her homeland, and came to the city of Zin-Azshari, capital of the night elves, sometime before the War of the Ancients. Once chief among Queen Azshara's handmaidens, Vashj became one of the serpentine naga when Azshara and her followers were sent to the bottom of the sea during the Great Sundering.

Ten thousand years later, Vashj answered Illidan Stormrage's call and followed him first to Lordaeron, where she met up with Kael'thas Sunstrider and rallied his blood elves to Illidan's cause, and then to Outland when Illidan deposed Magtheridon as lord of the shattered world. As leader of Illidan's Coilfang Naga, Vashj and her followers set up shop in Coilfang Reservoir in Zangarmarsh, where the naga began to pump the lakes into their underground lair. Lady Vashj is also responsible for developing advanced Illidari technologies.

When Queen Azshara finally decided to make the naga's existence known, she sent Lady Vashj to establish contact with the surface dwellers. Lady Vashj met the demon-cursed Illidan and they struck a pact to aid each other against their night elf enemies and to establish an enormous empire which would then known as the Illidari Empire. Vashj and her people were quick to join him, and their first act of loyalty was to facilitate Illidan's escape from Kalimdor, and bring him to the Broken Isles and the Tomb of Sargeras.

After careful observation, Vashj saw that Kael'thas, prince of the ruined Quel'thalas, was the perfect new recruit for the new order Illidan was fashioning. And with the ample forces Maiev had brought to Outland, Vashj knew that they would need reinforcements. Kael had been under the oppressive whip of a racist human general named Garithos, who had sent Kael and his people on missions that any laymen could do while keeping the elves from the front lines.

After a perilous battle with Garithos' men, however, they were victorious and fled through the portal to Outland.

Vashj, Kael, and Illidan went back to Azeroth and advanced upon Northrend, only to be met at every turn by Arthas and Anub'arak, Ner'zhul's prime generals. Finally, they reached the Frozen Throne, and the forces squared off against one another. But, in the end, Arthas opened the doors to the Throne Chamber and defeated Illidan.

When Illidan is resurrected, he declare himself as the Emperor of the Illidari Empire. Months later, he married Vashj and this make Vashj the Empress of the Illidari Empire. Recently, she put all her loyalty from Queen Azshara to Illidan. Like Illidan, she is worshipped as a deity by the people of the Illidari Empire.

Lady Vashj
Role: Empress of the Illidari Empire, Minister of Illidari Technologies, Illidan's Assistant
Known as/Title(s): Empress of the Illidari Empire, Naga Sea Witch, Priestess of the Tides, Minister of Illidari Technologies, The Mad Scientist (by the Ultrakov Union)
  • Lady Vashj is a lot more influential than Illidan in the Illidari Naga society.
  • Serpents will prioritize Lady Vashj's orders over Illidan's.

Kael'thas Sunstrider was a powerful mage and a senior member of the Kirin Tor.

During the Third WarCraft War, with the Scourge invasion of Quel'Thalas, he evacuated as many survivors as he could. He assumed command over the bulk of the surviving high elves and renamed his followers blood elves in homage to their murdered brethren.

He encountered a racist human general named Lord Garithos. Garithos gave him very difficult missions to accomplish. Lady Vashj soon approached and aided him. When Garithos found out about this, he imprisoned Kael and his blood elven people.

Lady Vashj soon freed him and the blood elves and went to the world of Outland via the portal that Archimonde used to enter Azeroth which was opened by Kel'thuzad.

Kael found himself on the barren lands of the Hellfire Peninsula, and Vashj revealed that this Outland was once the orcish homeland of Draenor. They searched for Illidan for days, until Vashj caught a familiar scent on the winds. Maiev had captured Illidan and was escorting him back to her base in a prison wagon. Kael and Vashj's forces quickly rushed into the fray and battled Maiev's army in order to retrieve the unconscious Illidan and return him to their base, where they could undo the magical lock that kept him caged.

Illidan was pleased with the tenacity of all his servants, new and old alike, and told them of the situation in Outland. Illidan had fled to Outland only to find it overrun by Magtheridon and his fel orcs, reinforced by demons arriving through Ner'zhul's dimensional gates. Kael had hoped Illidan might be able to cure the blood elves of their addiction to magic, and asked if he could help them. Illidan sadly told him that there was no cure for their condition, but promised Kael that if he joined him, he would provide the blood elves with enough magical energies to keep their hunger sated forever. Upon hearing this, Kael pledged his loyalty to Illidan. Rommath was sent to spread Illidan's message of a new homeland to Quel'Thalas. His blood elven followers are branded the Sunfury Blood Elves by Kael himself.

Months later, he helped Illidan and Vashj to establish and govern the Illidari Empire.........

Role: Lord of the Blood Elves, Blood Mage, Illidan's Assistant
Known as/Title(s): Lord of the Blood Elves, Blood Mage
  • He had a crush on Jaina Proudmoore. The love triangle of Arthas, Jaina and Kael'thas has even fleshed out in "Arthas: Rise of the Lich King" novel.

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General Info (or Summary)

Yuri (Russian: Юрий) is a powerful psychic that was once Premier Romanov's chief advisor and later turned against the world in a bid to take over with his secretly organized personal army, the Epsilon.

Much of Yuri's past remains unknown. He is of Romanian ancestry and inherited a castle in Transylvania from his family. During the First Red War, he took part in Stalin's secret project, whose aim was to create an army of psychically-gifted soldiers to guarantee victory. However, the war ended with the Soviet Union's defeat and Stalin's death, although this likely did not stop Yuri, who single handedly continued it. It is possible that his implant is the original World War II model initially created by Soviet scientists.

After the Allies had finally defeated Romanov's forces through a surprise Chronosphere invasion of Moscow, Yuri resurfaced. However, he had abandoned his former employers, and revealed that during the war, he had raised an army of his own and a planned to take over the world with mind-controlling Psychic Dominators in specific points all over the world. Yuri personally contacted President Dugan to gloat over this plan. Dugan originally tried to dissuade Yuri with an amnesty offer and leadership of Russia, however, Yuri preferred the to rule the entire world over one country. At that point President Dugan ordered an airstrike which failed to destroy the Dominator in San Francisco, but damaged the nearby nuclear power plant providing power to the machine, allowing some Allied and Soviet command centers to avoid falling under Yuri's control. However, an overwhelming majority of humanity succumbed to Yuri's dominance permanently.

Albert Einstein invented a new time machine which allowed the Allies to travel back to a point in time when the Dominators were incomplete. They destroyed most of Yuri's bases and, after convincing the Soviets that Yuri was an enemy of everyone on the planet, the Allies and Soviets took up arms against Yuri together.

After his downfall during the Psychic Dominator Disaster, he was sent to the Psychic Isolation Chamber. However, his powers were not stripped by the Psychic Isolation Chamber, but enhanced instead, similar to the Lich King after being imprisoned in the Frozen Throne. Thanks to his imprisonment in the Psychic Isolation Chamber, the separate realities which was split after the Great Sundering was merged into one -- the MegaCraft Multiverse. Yuri heard Kane the Shadowy Messiah's dark voice......

Yuri Prime
Role: De Facto Leader of the Epsilon, Leader of PsiCorps
Known as/Title(s): "Hostis Humani Generis" (by Albert Einstein), The Psychic Madman (by his enemies), The Psychic Defector (by the Ultrakov Union)
  • Professor Albert Einstein referred to Yuri as "hostis humani generis", Latin for "the enemy of mankind".
  • After his downfall, he was sent to the Psychic Isolation Chamber. However, his powers were not stripped by the Psychic Isolation Chamber, but enchanced instead, similiar to the Lich King after being imprisoned in the Frozen Throne.
  • It is rumored that Yuri was once Kane's acolyte, sent back in time by an old Chronosphere which was accidentally activated by the GDI.

Jaina Proudmoore is the founder and current Lady of Theramore Isle, the Alliance's major port in southern Kalimdor. After the destruction of Theramore, she took leadership of the Kirin Tor. She is the daughter of Grand Admiral Daelin Proudmoore, sister of Tandred Proudmoore and Derek Proudmoore, and the alleged half-sister of Finnall Goldensword. She is also the most powerful human sorceress on Azeroth.

Jaina was one of the most talented and trusted sorceresses of the Kirin Tor. She was dispatched by Antonidas to discover what was happening in the northlands of Lordaeron. She was escorted by her childhood friend and one-time romantic interest, Prince Arthas Menethil, to uncover if the plague had magical origins. Jaina saw the fall of Lordaeron firsthand and — guided by a mysterious prophet — rallied what survivors she could and fled across the sea to Kalimdor.

Jaina swore to defeat the Burning Legion and its sinister agents any way she could. Joining forces with the night elves and even the orcish Horde, Jaina helped defeat the demon Archimonde and banish the Legion. She then gathered the human survivors in Kalimdor and founded the port city of Theramore. She rules here over the tattered remnants of the Alliance of Lordaeron and hopes to reunite the distant human kingdoms once more. In the aftermath of Theramore's utter destruction, Jaina soon becomes Grand Magus of the Kirin Tor and now rules Dalaran with a purple glove draped over an iron fist.

Shortly after she took leadership of the Kirin Tor, she inexplicably heard the voice of Yuri Prime in her mind...

Jaina Proudmoore
Role: Lady of Theramore Isle, Grand Magus of the Kirin Tor, (later) Yuri's Assistant, (later) Epsilon Proselyte
Known as/Title(s): Lady of Theramore Isle, Grand Magus of the Kirin Tor, (later) the Deciever (by the Alliance)
  • Jaina's hair in Mists of Pandaria is greyish-white with a strip of blonde in front of it, turned this because of the exposure to arcane magic. This is further explained in the book, "Tides of War".

Mistress Darkscale is a powerful Naga Sea Witch who was in service the Illidari Empire. She is the leader of the Darkscale Naga, which was once a subfaction of the Illidari Empire.

Like Yuri Prime, much of her past remains unknown. However, it is known that she and her Darkscale Naga were responsible for the attack of the Kul Tiras naval base located in Coastal Base.

A long time between the aftermath of Third WarCraft War and the First Megawar, she -- like Jaina did -- only much earlier, inexplicably heard the voice of Yuri Prime in her mind...

Mistress Darkscale
Role: Leader of the Darkscale Naga, Yuri's Assistant
Known as/Title(s): Naga Sea Witch, Epsilon Proselyte
  • She was originally known as Lady Darkscale......but Templassassin told me to rename her. Later, I decided to revert it back.
  • Of all the known Naga Sea Witches in the game, she is physically the largest and boasts higher stats than that of the Naga Royal Guard. There is no explanation for her size, and thus can be classified as a naga anomaly.
  • She was also a random Naga Sea Witch in WarCraft III melee games.

Vereesa Windrunner is a Ranger-General of the Silver Covenant and leader of the High Elves. Vereesa had her home and family killed by the Orcs, and now she have lost her husband, Rhonin, who saved her life, the woman of war, started to hate the Horde more than anything... She will help Jaina in her way to vengeance, and made her own!

Jaina -- now one of the second-in-commands of the Epsilon, knows this fact very well, and thus she manipulated Vereesa into betraying the Alliance and serving the Epsilon cause......

Vereesa Windrunner
Role: Ranger-General, Leader of the High Elves
Known as/Title(s): Ranger-General of the Silver Covenant, Epsilon Proselyte
  • I am planning to make a map
    (based on Mental Omega 2.0 true Epsilon Finale -- Epsilon Mission 10 -- The Mental Omega), where she realizes that she had been manipulated to betray the Alliance and unknowingly became a servant of the Epsilon cause......

Coming soon......

Coming soon......

Coming soon......

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Wel.... i played your map, is this on puropse... the units don't play their attack animation when attaxking...

which units

I updated my map just now. Make sure you play the latest map

NOTICE (bug, fixed): The demo map is currently having some problem.

UPDATE: Now can be played. Added Illidari objective.
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