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Mech Arena

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Level 10
Joined
Feb 25, 2006
Messages
243
Hey people! I'm making a new mecha-themed FPS map! Any feedback or suggestions are welcomed!

Map Name: Mech Arena
Map Creator: Kildare
Current Map Version: V0.4 BETA FIXED
Current Stage: ALPHA/BETA?
Description: You're part of the crew of 4 Mechs competing in a Mech Tournament! Each mech consists of one pilot and 2 gunners.

Game Features:
- Third-person FPS gameplay. Movement(for pilot player) is still controlled using the mouse but directional keys control camera direction(both gunners and pilot).
- Weapons/Combat system based on a combination of my Harrier Command/Zombie Shooter map projects.
- Up to 9 mech abilities for the Pilot players and 11 choosable weapons for the gunner players.


Game Controls:
Mouse-click - Movement(pilot)/Shoot(gunner)
Directional Keys - Camera control
F1 - Basic controls(Pilot/Gunner)
F2 - Upgrades(Gunners only)

Features/Items yet to be added:
- Victory conditions and game modes
- Miscs. Events
- Upgrades
- Neutral Hostiles
- Multiboard/Leaderboard
- Scoring system
- Proper Quest logs and crediting
- Proper outlook to interface and text descriptions.
- Mech renaming
- Additional in-game commands
- Map Preview and Loading Screen.

Features currently still under consideration:
- Multiple Mech choices for players
- Mech Items

In-game Test Commands:
-restart - allows player 1 to restart the game. For testing purposes only.

Outsourced Resources:
- Jump system by Paladon
- Hellfire Dreadnought model by Pyramidhe@d
- Face to the Enemy 2 soundtrack from Red Alert 1

Miscellaneous Information:
- This map is actually part of a two-part project where if this map is successful, a second co-op, mission-based map project will be started.

Sceenshots:
attachment.php


attachment.php


attachment.php


(more screenshots to be added)


NOTE: Please let me know if there's anything missing or any other information you require. Also, please let me know if you discover any bugs or errors. Thanks.
 

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Last edited:
Level 2
Joined
Jul 25, 2009
Messages
13
Hey i cant open your map.

looks good from the pictures well i am not a good map maker ^^
 
Level 10
Joined
Feb 25, 2006
Messages
243
No. Arrow movement, "efficient" as it is, poses a HELL LOT of problems, especially if we're using it for ground movement. It's much better to use mouse movement. I've tried it already.

EDIT: Map version update. Some bugs were fixed.
 
Last edited:
Level 7
Joined
Dec 19, 2008
Messages
276
If you never seen TCX then you never seen real MODDING of WC3
TCX Site
Here you can DL DM version, XMAS, 1.0,2.0

TCX AOS

AOS based on that engine.

Dota can go to the hell.

On site you can get program for AWSD control and it works in multiplayer game.

-keys 1 (Enable key control)
-camz set camera Z axis (i prefer 3500)
-bx (Enable low-graphic mode for bad computers or just who love minimalistic style)
 
Level 10
Joined
Feb 25, 2006
Messages
243
Errm does TcX require you to change or install a mod to your WCIII? Coz it seems i'm unable to run the TcX map in normal Warcraft? Or do i have to update to 1.24?

EDIT: Also, it seems that if i want to use the functions the "mod" provides, i will have to raise the map size of the map to above 3mb. And that i DO NOT want. -_-'
 
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