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MechWarriors

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Level 11
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Jul 28, 2007
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So if anyone is intrested in modern warfare maps, in this case with mechs let me know.


So somtn about the map;
Map would be an arena.
Team, DM and other mods.
Complicated map.

Map systems:
Custom models, probbly only legz and animations.
You will be able to modify upped body, so by default mech wont have upper body.
By special menu pop-up(inferface) you will be able to customize you mech, items and such, (example: buy some kind of torso, weapons, head, etc. )

Damage and Combat:
So, you can put few weapons on mech, depending how much weight mech can carry, weapons requires energy to fire(they are owerheating) so when you mech is owerheated you lose control on few seconds.
There should be special missile system like in "TcX" map by ToadCop.
There should be some point placed on mech, so those points can detect what part of mech takes damage, (example: you left arm weapon is destroyed; so you cant use it any more)
Fire system should be same as in TcX, by order issue, movement also with arrows, maybe fly system also.

Requires:
Modeler
Script writter (spells ąnd systems)
Terrain (not important)

If anyone intrested or has questions post reply.
 
Level 12
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Terrain is always important!

I myself will not play a map if it has no terrain, or just very poor/basic terrain (No variances with say, grass and dirt in a field. Having it just be solid "Trimmed Grass" is a HUGE turn-off!)

Just a helpful hint. :)
 
Level 12
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Oh, I see. I apologize for the misunderstanding.

Sounds interesting. Reminds me of the days of Mobile Suit Gundam...Good times.
 
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