• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

MDLVIS problem (old problem) --- SOLVED

Status
Not open for further replies.
Converts the Hermite controller type to Linear in Mdlvis should be fix the animation problem.
Yup, or maybe you accidently caused that Z-Axis vibration during editing the anim.....if you edit an anim in MDLVIS, you can choose if you want the bone to move in any direction or into a specific one. The specific one is always a cupple of axis, like ZX. Maybe you selected ZX during the editing of the movement. Depending from which direction you see the model, there is a chance that by this way of editing you see the bone moving only into one direction, but in reality it will also move around in the second axis of the aforementioned cupple of axis
 
Level 23
Joined
Apr 8, 2017
Messages
1,605
Converts the Hermite controller type to Linear in Mdlvis should be fix the animation problem.
This one works, i forget to reply, sorry for that.

Yup, or maybe you accidently caused that Z-Axis vibration during editing the anim.....if you edit an anim in MDLVIS, you can choose if you want the bone to move in any direction or into a specific one. The specific one is always a cupple of axis, like ZX. Maybe you selected ZX during the editing of the movement. Depending from which direction you see the model, there is a chance that by this way of editing you see the bone moving only into one direction, but in reality it will also move around in the second axis of the aforementioned cupple of axis
Ty anyways :D
 
Status
Not open for further replies.
Top