- Joined
- Nov 26, 2013
- Messages
- 23
Hello,
I started modeling a few months ago, cause I never found the models I needed for my maps...
Now I use mdlvis for everything,
I know that most people here use 3dsMax, but I have neither the money to buy it nor the motivation to learn how to use it, a few years ago I tried modeling for Oblivion with blender, but blender models are very difficult to import and can't be animated there so I thought it was stupid to have that much work,
Now I never really tried to model for wc3, cause of that, but then I saw mdlvis,
And realised that (expect for cameras and collision) it got everything I need to create my characters.
While Magos does often corrupt my files, or does not work properly I never had problems with mdlvis in any way...
Soo, what do you guys think about mdlvis? why do most people not use it?
If you use it, what parts of your models do you edit with it?
PS: If there are any problems with mdlvis I did not find so far, I'd be glad if you could tell me why I'm stupid
I started modeling a few months ago, cause I never found the models I needed for my maps...
Now I use mdlvis for everything,
I know that most people here use 3dsMax, but I have neither the money to buy it nor the motivation to learn how to use it, a few years ago I tried modeling for Oblivion with blender, but blender models are very difficult to import and can't be animated there so I thought it was stupid to have that much work,
Now I never really tried to model for wc3, cause of that, but then I saw mdlvis,
And realised that (expect for cameras and collision) it got everything I need to create my characters.
While Magos does often corrupt my files, or does not work properly I never had problems with mdlvis in any way...
Soo, what do you guys think about mdlvis? why do most people not use it?
If you use it, what parts of your models do you edit with it?
PS: If there are any problems with mdlvis I did not find so far, I'd be glad if you could tell me why I'm stupid