- Joined
- Jun 27, 2014
- Messages
- 227
Alright, so, I come with a little problem which I've noticed through a little bit of exploring.
My exploration process:
I've taken one of the models from Tranquil's modular wall sets currently on hive so that I may edit a small aspect (It had clipping issues at the screen border, such as disappearing after I've passed a certain extent with the screen's border). Simply calculating extents in the Magos model editor wasn't enough, so I needed to create a 2D plane which would greatly expand the size of the model without adding anything visibly new (I slapped an Alpha texture on the 2D plane for transparency)
Moving on, I saved the model in Mdlvis, calculated the extents in Magos and imported it. This is where the issue happened.
Although the model was no longer disappearing on the screen's borders, the shading of the model was altered. To put it simply, it looked like a gradient which shaded the right side darker. You can imagine how irritating and bad it looks when we talk about a modular set where every single model has its left side lighter and right side darker. If you can't, just imagine 5 short walls placed in a line, each suffering from inconsistent shaders which break immersion.
Finding the culprit:
I've been tracing where the problem occurred by exporting the original and saving the model individually in both the editors, The results:
Request:
Now my questions are, how can I fix the texture shading problem and is there a way to prevent the issue from occurring when using Mdlvis?
Example:
I've set a picture up to show the issue; the two-piece on the right side are the models edited by Mdlvis, whereas the models on the left are unedited and what I wish to have.
EDIT : THIS ISSUE HAS BEEN SOLVED
My exploration process:
I've taken one of the models from Tranquil's modular wall sets currently on hive so that I may edit a small aspect (It had clipping issues at the screen border, such as disappearing after I've passed a certain extent with the screen's border). Simply calculating extents in the Magos model editor wasn't enough, so I needed to create a 2D plane which would greatly expand the size of the model without adding anything visibly new (I slapped an Alpha texture on the 2D plane for transparency)
Moving on, I saved the model in Mdlvis, calculated the extents in Magos and imported it. This is where the issue happened.
Although the model was no longer disappearing on the screen's borders, the shading of the model was altered. To put it simply, it looked like a gradient which shaded the right side darker. You can imagine how irritating and bad it looks when we talk about a modular set where every single model has its left side lighter and right side darker. If you can't, just imagine 5 short walls placed in a line, each suffering from inconsistent shaders which break immersion.
Finding the culprit:
I've been tracing where the problem occurred by exporting the original and saving the model individually in both the editors, The results:
- Magos Model Editor is clean and hadn't caused any issues for as far as I know.
- Mdlvis is the crowned culprit which altered the shaders of the model, even if I didn't alter anything.
Request:
Now my questions are, how can I fix the texture shading problem and is there a way to prevent the issue from occurring when using Mdlvis?
Example:
I've set a picture up to show the issue; the two-piece on the right side are the models edited by Mdlvis, whereas the models on the left are unedited and what I wish to have.
EDIT : THIS ISSUE HAS BEEN SOLVED
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