- Joined
- Jul 10, 2007
- Messages
- 6,306
Maze Techniques
Floating Platforms
Grass burning
Terrain check
Dummy unit
Portals
Puzzles
Bosses (coming soon)
Unit Death Handling
Keep in mind that I didn't code nice item handling for the dummy unit. It's ok, but I was semi lazy : P.
These are not systems in here, these are just proof of concept ; ).
The terrain check can be fine tuned to be more or less accurate (how far the unit has to be on the terrain for that terrain to kill the unit).
For platforms and collisions with traps, I'd suggest checking both xy range and z range (if the platform is floating above an enemy, that enemy shouldn't kill the player unit).
Floating Platforms
Grass burning
Terrain check
Dummy unit
Portals
Puzzles
Bosses (coming soon)
Unit Death Handling
Keep in mind that I didn't code nice item handling for the dummy unit. It's ok, but I was semi lazy : P.
These are not systems in here, these are just proof of concept ; ).
The terrain check can be fine tuned to be more or less accurate (how far the unit has to be on the terrain for that terrain to kill the unit).
For platforms and collisions with traps, I'd suggest checking both xy range and z range (if the platform is floating above an enemy, that enemy shouldn't kill the player unit).
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