- Joined
- Feb 2, 2006
- Messages
- 1,571
Hi, in my current map I place trebuchets on invisible platforms which have a fixed Z value like 520 or something else. Units should walk on these platforms and the units which I place in my map on the platforms should also appear on top of the platforms. The unit type is building. In most of the games it works perfectly. I have created a trigger which replaces the units with the same unit type after the game has started to assure that the units are recreated on the platforms. However, in some games it doesn't work. The units are under the platforms.
How can I make sure that the units are on top of the invisible platforms. They are also under the platforms in the world editor
I could assign a fixed Z value to the units in the beginning of the game? Can I retrieve the Z value of the invisible platform and use it for the unit? The Reforged editor shows a Z value and a checked box with Fixed Z. This is the exact value I would need to take. I don't want to set it for every trebuchet manually but maybe this will be the only way?
How can I make sure that the units are on top of the invisible platforms. They are also under the platforms in the world editor
I could assign a fixed Z value to the units in the beginning of the game? Can I retrieve the Z value of the invisible platform and use it for the unit? The Reforged editor shows a Z value and a checked box with Fixed Z. This is the exact value I would need to take. I don't want to set it for every trebuchet manually but maybe this will be the only way?