- Joined
- Mar 24, 2011
- Messages
- 1,082
Greetings,
So, directly to the problem, I want to make Unit A (Creature) leave tracks which are visible only if Unit B (Hunter) sees them.
My initial plan was to create a dummy unit (Track) which has Permanent Invisibility + Locust. The problem is that apparently locust-ed units can not be revealed by true sight. I tested with some other non-locust-ed units around and they were properly revealed, also I can see the Tracks if I own them.
So what I want to achieve for the Track is:
[check] - No health bar (No funny effects )
[check] - Un-destroyable (Can not be attacked or damaged)
[check] - Expireable (Will naturally die after some time, expiration timer)
[check] - Rotatable (Faces the facing of parent unit upon creation)
[check] - Invisible
[damn] - Revealable
Any suggestions ? I do remember about reading a thread about some ways of removing locust but keeping the "No health bar" effect but I can't find it now
In the worst case I will settle with permanent invulnerability instead of locust, as the "Revealable" is much, much more important than "No health bar".
So, directly to the problem, I want to make Unit A (Creature) leave tracks which are visible only if Unit B (Hunter) sees them.
My initial plan was to create a dummy unit (Track) which has Permanent Invisibility + Locust. The problem is that apparently locust-ed units can not be revealed by true sight. I tested with some other non-locust-ed units around and they were properly revealed, also I can see the Tracks if I own them.
So what I want to achieve for the Track is:
[check] - No health bar (No funny effects )
[check] - Un-destroyable (Can not be attacked or damaged)
[check] - Expireable (Will naturally die after some time, expiration timer)
[check] - Rotatable (Faces the facing of parent unit upon creation)
[check] - Invisible
[damn] - Revealable
Any suggestions ? I do remember about reading a thread about some ways of removing locust but keeping the "No health bar" effect but I can't find it now
In the worst case I will settle with permanent invulnerability instead of locust, as the "Revealable" is much, much more important than "No health bar".