Matrix Eater 1.20 - Weird Error with mirror animations

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Jun 20, 2013
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Ok, i'm using mirror animations for a long time but this is first time with this bug.

In the screenshoot you can see the left lower leg position during a Walk animation.

After re-making the mirror model at least ten times the result is always the same, some data is lost making the leg moving on the wrong way.

I tried this again with the Bandit model that is the source of the bugged model animations and the mirror model is perfect.

At last the Fixed version has the data from the bone copied and pasted with Magos.

So i'm a bit lost here.
 

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  • MirrorAnimationError.png
    MirrorAnimationError.png
    179.9 KB · Views: 185
  • BEDragonHawkLancerNormal.mdx
    BEDragonHawkLancerNormal.mdx
    70.3 KB · Views: 89
  • BEDragonHawkLancerReverseError.mdx
    BEDragonHawkLancerReverseError.mdx
    70.3 KB · Views: 95
  • BanditReverse.mdx
    BanditReverse.mdx
    56.6 KB · Views: 91
  • BEDragonHawkLancerReverseFix.mdx
    BEDragonHawkLancerReverseFix.mdx
    70.3 KB · Views: 103
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