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MasterMarineV1.7_ByEpsilon

Heavy attack marine. Equiped with a minigun and a flamethrower.

All anims are custom with MdlVis.


---------- UPDATE ----------
::v1.1::
·Added shoulder-bazooka.
·Added "Spell" animation.

---------- UPDATE ----------
::v1.2::
·Added "Walk fast" animation.
·New UV Map.
·Added lights.
·Added glows.
·Added sound for "Spell" animation.
·More fire in "Spell channel" animation.
·Added fire particles in "Spell" animation.

---------- UPDATE ----------
::v1.3::
·Renamed "Attack" animation to "Attack One".
·Added "Attack Two" animation.
·Added fuel tanks.
·Changed glows texture.
·Added shells in attack animations.
·Added firelauncher lighter.

---------- UPDATE ----------
::v1.4::
·Improved UV map (Camouflage)
·New animations:
--Attack Alternate
--Death Alternate
--Decay Flesh Alternate
--Dissipate
--Dissipate Alternate
--Morph
--Morph Alternate

---------- UPDATE ----------
::v1.5::
·New face
·New animations:
--stand ready alternate
--stand hit
--stand hit alternate
--death spell
--portrait
--portrait talk
·Red point (The laser on the helmet)

---------- UPDATE ----------
::v1.6::
·Replaced "Helpers" for "Bones"
·New minigun
·New bazooka
·Added corpses in "Decay Bone" and "Decay Bone Alternate" animations
·Reviewed lights and sounds
·"Stand -2" animation was edited
·Renamed animation "Spell channel" to "Stand Channel"
·New animations:
--Attack One Swim
--Attack Two Swim
--Death Spell Swim
--Death Swim
--Decay Bone Alternate
--Decay Swim
--Dissipate Swim
--Portrait - 2
--Spell Swim
--Stand Channel Swim
--Stand Hit Swim
--Stand Ready Swim
--Stand Swim
--Walk Swim

---------- UPDATE ----------
::v1.7::
·Created separate portrait model.
·New fuel tubes.
·Added clips on minigun.
·New wrap on minigun cannons.
·Fading out shot effects

Keywords:
Epsilon, Marine, War, Combat, Heavy, Minigun, Flamethrower, Fire, Bazooka, Artillery, Suicide, Amphibious, swim, water
Contents

MasterMarineV1.7_ByEpsilon (Model)

MasterMarineV1.7_ByEpsilon (Model)

Reviews
20:17, 27th Jul 2010 DonDustin: the mesh changes seem rather simple to me, but the custom animations are really nice. DonDustin: Changed my rating from 3/5 to 4/5

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Moderator

20:17, 27th Jul 2010
DonDustin: the mesh changes seem rather simple to me, but the custom animations are really nice.

DonDustin: Changed my rating from 3/5 to 4/5
 
Level 9
Joined
Sep 4, 2008
Messages
603
i was watching a video from Gears of War 3 and would be nice if you put a chainsaw in his assault rifle(or whatever that is...) so he could cut ugly zergs in a half :D

Oh, forgot... 5/5 and +rep for the awesome work :D
 
Last edited:
Level 3
Joined
Dec 26, 2008
Messages
18
I think to you it is necessary to make 2 variations of a texture because it is model is strongly allocated against other marines, besides by the form it is possible to tell at once that he not the scout, and the tank and on it a camouflage is not necessary to him. Make the first variation as in version 1.3 another to leave such.
 
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