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Master Of All Classes v1.1

Submitted by IcemanBo
This bundle is marked as approved. It works and satisfies the submission rules.

Master of All Classes
Created by IcemanBo



Introduction:
Master of All Classes was made for Mini-Mapping Contest #8.
It is a 2D single player Jump & Run game, inspired by older games like Super Mario or Rayman.

Story:
You play as Vivi, a Black Mage, and a much feared DJ in that time.
The time has come to a new DJ-contest and so you are gonna to participate.
But the last champion, the Fire Lord, doesnt want to let you enter the contest, so he is hunting you.

Gameplay:
Pass all stages with using arrow keys.
Your abilites are: Jump, Enegry Shield, Run and Shoot.
There is also the possibility to use ladders and barrels to reach higher spots.
The goal of the game is to master Free-/Ice- and the Lava world.. without touching the creeps of the Fire Lord.

Screenshots:


Credits:
- KeyItem by Mc !
- Black Mage by Ampharos_222
- BTNChronoHD by KelThuzad
- dummymodel by Vexorian
- Siege Ladder by MassiveMaster
- BTNLunarShield by Hellx-Magnus

Notes:
Map is optimized. If you want original one you can contact me.
It is recommended to turn on music.
It is recommended to play this map with a delay reducer or on a good bot, because of the sensitive treatment with arrow keys.



Feedback is always appreciated



Changelog
v1.1
New feeatures:
- Diving under water with new ability 'Energy Shield'
- Run ability as temporary boost
- Climbable ladders
- Energy fragments as items to increase mana
Others:
- Code improvement & restructuring
- Some level changes (not too many)
- Easteregg added

v1.0 - release


Keywords:
Minigame, Contest, #, 8, Escape, IcemanBo, null, nullSkill, Jump, and, run, 2D, world, Fire Lord, Black Mage, Vivi, Bo
Contents

Master Of All Classes v1.1 (Map)

Reviews
Moderator
12:20, 15th Jan 2014 Hell_Master: Map approved with a rating of 3/5 based from I_am_Death's review. I shall be spotlighting it: I_am_Death's Review PM/VM if you need a review once again (a review coming from me).
  1. 12:20, 15th Jan 2014
    Hell_Master: Map approved with a rating of 3/5 based from I_am_Death's review. I shall be spotlighting it: I_am_Death's Review

    PM/VM if you need a review once again (a review coming from me).
     
  2. IcemanBo

    IcemanBo

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    ~Reserved

    Here you can find the original entry. (outdated) link
     
  3. Legal_Ease

    Legal_Ease

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    +rep
    LEGAL_EASE REVIEWS
    MASTER OF ALL CLASSES

    by Icemanbo


    Really cool 2d scrolling movement system.
    Great music. Clean and easy to learn. Description here is great.
    All systems work well. All well chosen models and doodads.
    This can hardly be called a map because there is really no map,
    this is a whole new game. No reason why this shouldn't be 5/5


    Vote to Approve
     
  4. I_am_Death

    I_am_Death

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    [​IMG] REVIEW FOR THE MAP Master Of All Classes by I_am_Death
    PROS:

    - Interesting
    - 2D game, Mario bros and warcraft is a great combination xD
    - Music :3
    - Unique :D
    - Terrain average, not impressed me
    - You use terrain as a part of gameplay :), gj man

    CONS:

    - Checkpoints are too far :c
    - I dun see any energy fragment :c. Rare....
    - When u died and revive at a checkpoint, smt u will turn upside down
    - I've played many map like this before and the movement by key cant be smooth. So ofc it will happen with this map but some ground are too short to action
    - Fireball is too small, hard to hit
    - Speed buff hotkey doesnt work

    SUGGESTIONS:

    - Make speed buff and shield appear on status. I dont like da dust flying over mah head
    - Make everything become un-clickable
    - Firelord's minion kill us instanly :c. I want it burn mah health. Water do instant kill is enough
    - Make ground be wider
    - Improve fireball's description
    - Change gold resource into Point
    - Reduce Manacost, but also reduce the mp regen (or u can keep increase mana by collecting fragment, i's ok)

    OVERALL:

    That's all i can say. Very interesting map and could be better with multi :p. But the story... you should change: hunting you into prevent you from joining the contest


    VOTING FOR: Approval RATING: 3/5
    FOR SOME QUESTIONS
    CONCERNING THIS REVIEW:
    PM: [​IMG] VM: [​IMG]
    OUR BETA
    TESTING GROUP:
    BETA TESTERS
    REVIEWED BY: I_am_Death
     
  5. Shadow Fury

    Shadow Fury

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    That's quite fantastic but here are my remarks:-

    The terrain wasn't really nice, especially in Free World. Outland Dirt and any type of Grass just don't fit together. In Ice World,
    - Too few traps and intelligent mechanisms, some moving fire and spikes and spiny static traps aren't enough. I want something more innovative
    - The boss fight was far too easy to win and the Fire Lord couldn't even strike me with his fireballs because they always hit the moving barrels. Also, the Fire Lord had only one ability
    - I found a bug! I could fly!
    A screenshot of the bug
    [​IMG]


    Despite the bad points, I think this map is marvellous because it has many great things like the arrows keys command, 2D gameplay and sophisticated use of terrain.

    SUGGESTIONS:-
    - Add more traps, like using "Trap Side Fire" or "Trap Side Frost" emerging from underground, more mechanisms like levers to activate something.
    - You might also add some secret points in the map.
    - Fix the bug
    - Most important, make the final boss fight more amusing and exciting. Make the Fire Lord's fireballs pass the barrels and not hit them. Add more abilities to him like some Flame Strike ability, Magma Ray or something like that


    To conclude, I'm giving this 3.5/5, rating 4, voting for APPROVAL and also rep you :)
     
  6. Hell_Master

    Hell_Master

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    Map approved with a rating of 3/5 based on I_am_Death's review. Great review, I_am_Death, you pretty much explained most of my points.

    Great job to you as well, IcemanBo!
     
  7. Solu9

    Solu9

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    Typos discovered so far.
    -Speaker in the beginning: "Of couce" -> "Of course"
    -Speaker in the beginning: "Isnt" -> "Isn't"
    -Map Info "What to do": "Obstackles" -> "Obstacles" (also "pass 2 stages BY using not WITH)
    -Map Info "Barrels": "cant" -> "can't" and "Methodes" -> "Methods" (also deleted the TO after "help you")
    -Map Info "Dark Mage abilites": "abilites" -> "abilities" and "obstackles" again and "Energry" -> "Energy" and "unter" -> "under" (you are German alright :p).

    Misc.
    In the Map Info you might want to change "Dark" to "Black" mage.
    It is quite frustrating to make precise jumping with the current movement system. But I can't see how it can be improved.

    I'll add to this list as I go on.

    Note:
    This is in no way to make you look bad, merely to help you with things you overlooked :)
     
  8. Bloody Wolf

    Bloody Wolf

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    ive seem some maps like this on reing of chaos (long time ago) but this one is a whole new level so im giving you a 4/5. ill be waiting for the next update
     
  9. IcemanBo

    IcemanBo

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    Thanks much, for a lof of reviews in that short time.. guys, really cool :thumbs_up:

    Here are some statements:


    Legal_Ease
    Thx, Legal :grin:

    I_am_Death

    Thx for so much effort :) .. but I also wanna do some statements

    1. "i dun see any energy fragment" - Well there are 8 of them, you have to look a bit for them, so idk...^^

    2."when u died and revive at a checkpoint, smt u will turn upside down" - could you explain please?

    3. Fire ball is about same as the attack of FireLord, you don't get an advanatge. But maybe I will make it a bit bigger.

    4."speed buff hotkey doesnt work" - There should be no buff, only a little effect above the hero. The effect, and boost itself should work. Or what do you mean?

    5. And sorry I won't do add buffs instead of effects, there are several trigger reasons for that. With these effects it's much cleaner.

    6. "make all unclickable" - Everything is unclickable already :), or do you mean selectable? If yes, thats also such a trigger issue.

    And story, I know it's actually crap.. but I'm very bad in story writing.. so I just made a non serious one :csmile:


    Shadow Fury

    Thx to you, too.

    I know the terrain is not very attractive someties, especially the edges of tiles sometimes...maybe I will add a sky or something like this as background some day.

    "I want something more innovative" - Me personally like the sliding feature very much in Ice World. But in next game I will try to implement yours. (I anyway just will make a second map out of it, with all new levels and so on instead of changing here too much)

    Boss to easy? For me too it's not a real hard enemy, but I thought it's maybe I tested it thousend times. I had a tester which said it's too hard so I didnt make it harder.
    But in next map I will add a boss in each level I think, and last boss will be harder.
    And the attack by boss doesnt hit barrels. Maybe it just looked like it, but actually it just expries, same as Fire attack by black mage.

    Wow, I'm sad you got this flying bug. ._.
    I already found it, and I'm not sure if it's my fault or of wc3 accuracy of certain operations.. because I could not find any mistake in the code.
    I will try to fix it anyway.

    "- you might also add some secret points in the map." - There is an easteregg! Find it dude :csmile:


    Hell_Maser

    Bit sad you didnt make own review, even I woud need to wait more time. But thanks for that ninja approval :thumbs_up:


    @Solu9, thx for that list. I will change all these things in next update ^^.. and yes I'm german :p
     
  10. MAgmapolis

    MAgmapolis

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    Good Map


    [​IMG]
     
  11. I_am_Death

    I_am_Death

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    i mean, i press "E" but spell doesnt work
     
  12. IcemanBo

    IcemanBo

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    That's not normal. Have you changed anything?.. for example hotkeys for playing dota with a tool or anything like this.

    It works fine for me.
     
  13. I_am_Death

    I_am_Death

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    1. K
    2. Hmm, you respawn and you see your head is on ground and foot is walking in mid air but you still moving. But it happen sometime and turn back to normal fast
    3. K
    4. i pressed "E" many times, nothing happen until i use mouse click it
    5. K
    6. Yeah, that's right
     
  14. chobibo

    chobibo

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    I can't seem to make v1.1 work, it perpetually loads, it gets stuck on the loading screen. Could someone else confirm this? Thanks you.
     
  15. IcemanBo

    IcemanBo

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    I'll check it, wait a moment. :D

    Edit:

    It loaded for me, and I could play it without any crash.
     
  16. chobibo

    chobibo

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    Looks like my system is at fault, v1.0 works for me though.
    EDIT: It looks like I made a mistake, v1.1 works, it just takes too long to load on my machine. Sorry :)

    Anyway, the map is good, the music is nice, the controls are just NES-like (reminds me of megaman 2's flashman stage) lol XD But it's still enjoyable :D 5/5
     
    Last edited: Jul 18, 2014
  17. Alireza Evil

    Alireza Evil

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    Can you add some screen shots?
     
  18. IcemanBo

    IcemanBo

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    There are some, you only have to click on the tabs.
     
  19. Emm-A-

    Emm-A-

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    So I just played this map(s) 5 minutes ago and I personally think, that 3/5 is too low. I would give it a 3.5/5 up to 4/5, when you compare it to other ratings on the hive. I mean, this map is made very properly and it is a solid jump and run.

    In my eyes, the terrain is very basic, the red tiles look ugly, there is no sky and low details on the map(s). But on the other hand, jump and runs are not meant to be eye pleasing.

    The important question in a jump and run is the movement mechanics, isn't it? In my eyes, this map is a bit too slow, but the mechanics themselves work quite well. I mean, this is arrow key movement in wc3, so one should not expect too much ...

    I think, that stating the maps difficulty as a con is not right, because jump and runs are meant to be difficult. Look at Kaiser Mario on the net, then you see, what you can call too difficult.
    @IcemanBo, you could make an easy mode though, where you enlarge players' projectiles and maybe generate a few spots of solid terrain at critical points, especially in the beginning. (and please add a sky and some nice tiles while your on it ;) )

    ----
    So yeah as I said, in my eyes, this map is a 3.5-4.0/5.0 because it is well made and fun for a short time and that's all that counts for mini games.