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This map is based(Not 100% based) on the MMORPG Game here in the Philippines,
Ran Online / BabyRan Online.
Features:
You can Exchange your gold to Game Points, to buy Special Items...
You can also upgrade your weapons up to +7 !
Some weapons (Epic weapons) can only be upgrade to +5.
1000 Gold = 100 Game Points.
4000 Gold = 400 Game Points.
6000 Gold = 600 Game Points.
10000 Gold = 1000 Game Points.
You can find a Secret Shop that sells Ring somewhere in the map, to make your character Powerful or "IMBA (ImBalance)" .
The Maximum Level is 50 !
You can choose any class you want !
There are Four Classes.
Classes Description:
Archer Class - With the power of their bow and arrow, the archers targets their enemies from a long hunting spot. They are the "novice lurers" because they can attack their enemies using some long distance skills.
Brawler Class - Brawlers can choose to minor in Fist Strikes, where they learn to channel their kinetic energy into lightning-quick pugilistic attacks. These Brawling students who focus on hand speed tend to rely on the violent volume of their rapid-fire, two-fisted strikes to knock out their opponents. In contrast, Brawlers who minor in Kick Strikes concentrate on their kicking power, which may be slower and more deliberate, but deal more damage. For these Brawlers, one spinning leg strike, delivered with powerful precision, is often all they need to end a fight.
Shaman Class - The fusion between martial arts and Qi-- the energy that flows through and around the human body, physically and psychically— is a difficult idea to comprehend for outsiders to the practice of Shaman, but for those students who choose this course, this much they know: one cannot exist without the other. The most powerful martial arts are driven by Zen-like spirituality and the most powerful magic effected only through flawless physical execution.
Sword Class - By honing their agility, some Swordsmen choose to minor in Swords, using these lighter, shorter weapons to create a higher defense radius for themselves, where they can thrust and parry with ease and flow, even as they sacrifice low base damage. Some Swordsmen, on the other hand, choose to minor in Blades. This minor limits their defensive abilities but also multiplies their offensive output, so that when an opponent does meet the end of their blade, the blow is swift, clean, and most of all, final.
Extreme Class - Has the power of Archer, Brawler, Shaman and Swordsman.
Gunner Class - Coming Soon ...
Assasin Class - Coming Soon ...
Screenshots and Videos:
Image Description:
Archer Class
Image Description:
Brawler Class
Image Description:
Shaman Class
Image Description:
Sword Class
Image Description:
Extreme Class
Added:
Added new Tiles and Environments.
Game modes:
(Only Player 1 (Red) can activate this Game Modes)
-ExpTime ( Experience drop rate change to 200% )
-Easy ( Easy Mode, Adds 50,000 Gold )
-Medium ( Hard Mode, Starting Gold = 1000, Starting Game Points = 100 )
-Hard (EXP Rate Drop = 75%, Starting Gold = 1000, Starting Game Points = 100 )
Changed:
The map's file size is now Smaller.
I Fixed the typo:
Eplosive Strike - Explosive Strike
The Hero description of Shaman Extreme Class:
"A mysterious and powerful magician that can learn; Magma Explosion, Soul Toaster,
Hexagram's Radiation and Judgement of Thunder."
TO
"A mysterious and powerful magician that can learn; Magma Explosion, Soul Soul Burning, Divine Punishment and Lightning Bolt."
The Buff Description of the Ability Divine Punishment:
"Hexagram's Radiation"
"This unit has been hit by Hexagram's Radiation; its movement speed is reduced."
TO
"Divine Punishment"
"This unit has been hit by Divine Punishment; its movement speed is reduced."
Added:
- New Items:
* Black Knife Ganil
* Special Phoenix Staff
* Emergency Locker Card
- New Modes:
* -ms
* -return
- New Characters:
* Intelligence - Support (Shaman Class)
*Intelligence - Attack (Shaman Class)
- New Skills:
* Vibra Blast (Shaman Class)
* EM Field (Shaman Class)
* Haste (Shaman Class)
*Absolute Zero (Shaman Class)
- Animations on NPC
- Sword Attachment on Extreme Swordsman is now bigger.
Changed:
- EXP Time's EXP Drop Rate from 400% changed to 200%
- Model of Strength (Archer Class).
- The Spells; "Jumping Slash (Extreme Class)" , "Lightning Sword" , "Flaming Arrow Rain" , "Chain Kick" and "Death Blow Kick" will not damage any nearby friendly units.
- The color effects of the Abilities; "Aegis of Blessing" , "Aegis of Evasion" , "Aegis of Haste" and "Aegis of Precision" is now Pink (Blue on the Previous Version).
- Special Effects on some spells are now improved.
- Format of Classes Descriptions
* FROM:
xxxxxxxxxxxxx can learn: xxxx, xxxx, xxxx, and xxxxx.
TO:
xxxxxxxxxxxxxxxxx.
Skills:
xxxx, xxxx, xxxx and
xxxxx.
Added:
- Maximum Players are now 5.
Changed:
- Player 1 is now Blue.
- Some of the Game Modes has been Changed:
* The Player 1 is now Blue.
* (Only Player 1 (Blue) can activate this Game Modes)
* -Easy ( Easy Mode, Adds 25,000 Gold and Enemy units Life is Less 25% )
* -Hard (EXP Rate Drop = 75%, Starting Gold = 1000, Starting Game Points = 100, Enemy units Life is 50% more. )
- The Maximum Player is now 5.
- The Lag when you buy a weapon has been fixed.
- The Weapons will now drop if you give it to other Class.
(It vanishes on the Previous version)
Added:
- Camera Locks on Hero or Emergency Locker.
- New Skills:
* Breath of Life
* Demon Palm
* Red Dragon Flame
Changed:
- Intelligence - Brawler Class' Model and Icon has been changed.
- Intelligence - Sword Class' Icon has been changed.
- Some of the Spells has been improved.
- Boss Conversation Events has been changed.
- The Message when trying to exceed an Upgrade of Weapons has been improved and does not Leak anymore.
Changed:
- Using EXP Time on Medium and Hard Mode has been Fixed.
- EXP Time can be used only in Easy Mode.
- The misspelled word "dosen't" has been changed.
Credits:
Alternative Cooldown Indicator and HQ Treasure Chest
By HammerFist132
Blood Elf Sorceress
( I used it on Intelligence - Shaman Class )
by Sin'dorei300
Spearman v7
( I used it on Strength - Shaman Class )
By Arisaitou
High Elf Chronomancer
( I used it on Shaman - Extreme Class )
By debode
Swordsman, War Fang and Masamune / Spinning Masamune Missile
( I used the model and the Swords Attachment on Swordsman - Extreme Class )
( I used the Spinning Masamune Missile, on the Megatron Ability )
By Kitabatake
BTNVillagerManVar01
( I used it on Swordsman - Extreme Class )
By Dan van Ohllus
BTNVillagerMaleGrey
( I used it on Intelligence - Brawler Class )
By graystuff111
Villager 255 Animations
( I edited some of the Animations , I used it on all Brawler Class and Etherial Fist )
By Graber
Ranger
( I used it on Strength - Archer Class )
By HappyTauren
Ice Slam
( I used it on the Ice Crack Ability )
By valkemiere
Guardian Wisp
( I used it on the Ability Aegis of Blessing, Aegis of Evasion, Aegis of Haste and Aegis of Precision )
By JesusHipster
Fireworks Dragon Head
( I used it on the Ability; Red Dragon Flame )
By Jhonny Janbo
BlueArrow
( I used it on the Ability; Light Pierce )
By nGy
Orbital Ray
( I used it on the Ability; Demon Palm )
By Callahan
Empyrean Sigil
( I used it on the Dance of Death Ability )
By JetFangInferno
Ethereal Phoenix
( I used it on the Wrath of the Phoenix Ability )
by Judash137
Meteor Strike
( I used it on the Meteor Smash Ability and Mar's Burst Ability )
Fall in Love (Buff / Effect)
( I used it on the Lover Heart Item )
By Dan van Ohllus
Shadow Assault
( I used it on the Madness Blow Ability )
By UgoUgo
Advanced White and Metal Pauldrons / Improved White and Metal Pauldrons
( I used it on the God of War's Helmet Item )
By Astaroth Zion
Shiva's Wings
( I used it on the item, Special Angel Coat )
By JetFangInferno
Thanks to Hell_Master for giving some tips on Terrain editing.
Author's notes:
I created this Map cause' I really Like the Game, Ran Online.
The Map date is April 20, 2013 - May 05, 2013.
I'm going to change the Gameplay when I add the Gunner Class.
19:38, 10th May 2013
Orcnet: Hell_Master's review:
Hell_Master;2334702 said:
Ok, I have played this, Its quite awesome but quite a short game.
Class of the Heroes Review
[+] Good Points:
-Cool classes that comes up with epic custom spells.
-Awesome custom items that are very useful in the game.
-Nice choice of custom music but I think that take all of the spaces so I suggest optimizing it.
[-] Bad Points:
-Somehow bad terrain. Your terrain misses doodads and detailing. Your terrain is so empty.
-The X boss dropped many items when I killed it but the game ended. What is the use of the drop afterall?
-You have a typo that I encountered: Eplosion Strike and it should be Explosion Strike.
[] Suggestions:
-Lower the size of your music, I guess it is the one that take up that lots of space.
-Improve your terrain. It is so empty, I suggest add some fitting doodads and also try mixing tiles.
-Fix the typo.
-Dont make X Boss drop anything, even it did drop anything, it is useless. Unless you want to continue the game and making more....
Overall, a decent RPG but misses a proper eye candy terrain and also some aspects of RPGs such as maybe quests and special events to make it more livelier. I quite enjoyed it but I will give this 3/5 for now but you still receive a +3 REP and a vote of Approval for the good game.
Ok, I have played this, Its quite awesome but quite a short game.
Class of the Heroes Review
[+] Good Points:
-Cool classes that comes up with epic custom spells.
-Awesome custom items that are very useful in the game.
-Nice choice of custom music but I think that take all of the spaces so I suggest optimizing it.
[-] Bad Points:
-Somehow bad terrain. Your terrain misses doodads and detailing. Your terrain is so empty.
-The X boss dropped many items when I killed it but the game ended. What is the use of the drop afterall?
-You have a typo that I encountered: Eplosion Strike and it should be Explosion Strike.
[] Suggestions:
-Lower the size of your music, I guess it is the one that take up that lots of space.
-Improve your terrain. It is so empty, I suggest add some fitting doodads and also try mixing tiles.
-Fix the typo.
-Dont make X Boss drop anything, even it did drop anything, it is useless. Unless you want to continue the game and making more....
Overall, a decent RPG but misses a proper eye candy terrain and also some aspects of RPGs such as maybe quests and special events to make it more livelier. I quite enjoyed it but I will give this 3/5 for now but you still receive a +3 REP and a vote of Approval for the good game.
How do you enter the Extreme School? I think you must put the Guide on the Gameplay Info on how to enter the Extreme School cause I waste my time in gathering Gold for that.
How do you enter the Extreme School? I think you must put the Guide on the Gameplay Info on how to enter the Extreme School cause I waste my time in gathering Gold for that.
You don't need to enter, you can just select the Hero you want in the Extreme School (Tavern).
Extreme Class are powerful than other class.
In classes description, if you read the Extreme Class description, it says;
"Has the power of Archer, Brawler, Shaman and Swordsman."
That's why its expensive. I'll change it anyway ..
I'll change the Torch and I'll make the Life and Mana Regeneration fast.
Extreme Class are powerful than other class.
In classes description, if you read the Extreme Class description, it says;
"Has the power of Archer, Brawler, Shaman and Swordsman."
That's why its expensive. I'll change it anyway ..
I'll change the Torch and I'll make the Life and Mana Regeneration fast.
Just gonna report a bug but I think it is impossible to advance to Extreme Class because there is a gate blocking it to the tavern for the Extreme Class and the tavern needs Nearby Patron to change to Extreme Class.
By the way, nice improvements as I can see. Terrain looks decent now... so vote changed to 4/5!
Just gonna report a bug but I think it is impossible to advance to Extreme Class because there is a gate blocking it to the tavern for the Extreme Class and the tavern needs Nearby Patron to change to Extreme Class.
By the way, nice improvements as I can see. Terrain looks decent now... so vote changed to 4/5!
You have enough Gold and Game Points to pick Extreme Class, 'cause at the beginning, you are given 2000 Gold and 200 Game Points, Extreme Class only cost 1000 Gold and 100 Game Points.
You have enough Gold and Game Points to pick Extreme Class, 'cause at the beginning, you are given 2000 Gold and 200 Game Points, Extreme Class only cost 1000 Gold and 100 Game Points.
This... this map... this disaster of maps and this insult to map making... it burns! Not really, this map made me so angry, not only it's not well optimized but it is so badly made it makes me wonder how can a map at such state get 3/5 and a vote for approval. First things first, the camera, it is good, but what made me angry was that it started to lag periodically after like second level and in fourth level it became unplayable and got my computer frozen... I believe it's an issue with memory leaks caused by periodically set camera to your Hero because bosses introductions' camera was running flawlessly... But this horrible map, this ugh... I know it's your first attempt to make a map, but don't you think you should do something that contains just a little bit of yourself, to me, it seems like it's just a collection of HWS resources (models, skins, sounds and systems) wrapped up in a pile of something that surely doesn't deserve 3/5! I don't think there's anything besides terrain which is blank and linear and items that made me angry because when doing something wrong it made them just disappear not returning my gold back you made on your own, even spells that are custom don't work at all times... in later levels you just run into a group of enemies, pop some spells and go onward to next group of enemies... fun! Multiplayer? None. Suggested players 2-5 and I still beat the shit up on solo without a scratch... I could make a map with only one Hero to choose from with one linear terrain going one direction and it would still got some spirit. This map insults me, it insults my hard drive by being 6+ MB large, whoever says this map is good it's not, and hence he should be checked by a doctor... Kill me, but if I could give you -10/5 I would do it, you're lucky I can only give you 1/5... more effort next time!
I tried, I totally did but I couldn't... also I'm not trying to stop others from rating them however they want because I know that it's impossible to do, I'm not a moderator or so... I won't fight you guys but seriously, take a closer look at this map.
not bad ideas, but i could drag mobs into the village and kill them w/o any problem. also the doom guard boss.
it definitely needs improvement like ppl sugest. but on the other hand, its not easy to do a good orpg. so keep on working. i think it can become a gr8 map.
This... this map... this disaster of maps and this insult to map making... it burns! Not really, this map made me so angry, not only it's not well optimized but it is so badly made it makes me wonder how can a map at such state get 3/5 and a vote for approval. First things first, the camera, it is good, but what made me angry was that it started to lag periodically after like second level and in fourth level it became unplayable and got my computer frozen... I believe it's an issue with memory leaks caused by periodically set camera to your Hero because bosses introductions' camera was running flawlessly... But this horrible map, this ugh... I know it's your first attempt to make a map, but don't you think you should do something that contains just a little bit of yourself, to me, it seems like it's just a collection of HWS resources (models, skins, sounds and systems) wrapped up in a pile of something that surely doesn't deserve 3/5! I don't think there's anything besides terrain which is blank and linear and items that made me angry because when doing something wrong it made them just disappear not returning my gold back you made on your own, even spells that are custom don't work at all times... in later levels you just run into a group of enemies, pop some spells and go onward to next group of enemies... fun! Multiplayer? None. Suggested players 2-5 and I still beat the shit up on solo without a scratch... I could make a map with only one Hero to choose from with one linear terrain going one direction and it would still got some spirit. This map insults me, it insults my hard drive by being 6+ MB large, whoever says this map is good it's not, and hence he should be checked by a doctor... Kill me, but if I could give you -10/5 I would do it, you're lucky I can only give you 1/5... more effort next time!
Woah .
It's not my fault that you have a slow Computer . xD
And, you're the first person who has that kind of problem . xD
If this Map is a disaster .. Why bother writing a Novel comment ?
----
Suggestions IF you want to try this Map again (If you don't want .. then DON'T):
1) Try this on a different PC .
2) Lower the settings of your WarCraft III . Try 640 x 480 x 16 Resolution .
3) Upgrade your PC .
This map is a disaster when it comes to optimalization, my PC is not slow, it could handle like 5 Warcrafts launched at the same time, and map's PC requirements should stay close to those for Warcraft itself, I mean you're not using any external graphic addons, no high-detailed texture, no high-poly 3D objects or any kind of a thing so it should run flawlessly because there aren't like thousands of units on one screen at the same time which normally slows the performace neither hence no reason to drop the FPS down yet it drops the FPS down... This is what makes your map along all other things I mentioned horribly done!
So while it might not be your fault my PC is slow it is your fault because of the way you made the map which isn't totally proper...
Why writing a novel? Because feedbacks like: "Cool map." or "Not cool map." feel so incomplete and it drives me crazy when it comes to searching for maps to download and play...
This is great map can you add save/load commands? and many features in ran online? and some problem the mobs should be respawn so the players can level.
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