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Map suddenly pausing or even longer

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Jan 27, 2007
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I have a problem with my map, it's stops randomly... I really don''t know the cause........

But it seems to be ok with single player, the bug seems only to appear with multiplayer.

I think it's in the triggers but it has so many to determine which is which.

Help much appreciated.
 

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I can't really seem to detect anything that would really make your map lag on random moments.. Though there's something you do I fail to understand...

  • Day
    • Events
      • Player - (Player((Min(1, 16)))) types a chat message containing day as An exact match
    • Conditions
    • Actions
      • Game - Set the time of day to 6.00
Why are you using Min(1,16) in the events? Just say (player 1) instead of player Min(1,16)...
 
The map stops occasionally on Multiplayer if you got a slow internet connection, laggers, a problem with your LAN or any multiplayer-related lag. That happend to our DotA game and various maps previously in my LAN games.
The connection seems fine w/ other maps so i realy don't figure why this laggs.

@Elandor

So, is that the cause of lagg?

I dont know any other idea to generalize the players from 1-16 so I used that:witch_doc_sad:
 
Hes right. Selection events cause problems.
Such as: Sometimes they return the wrong unit.
Sometimes they cause 'the selection bug' which means you can't control any of your units until after you've selected someone elses units.
 
ah sorry didnt mentioned
SELECTION EVENTS CAUSE BUG IN MULTIPLAYER

so thats the cause of the lagg???

And do you meant the Min(1,16) event?????

Well I have already deleted it...... But still don't tried if it still laggs.
 
Last edited:
so thats the cause of the lagg???

And do you meant the Min(1,16) event?????

Well I have already deleted it...... But still don't tried if it still laggs.

Remove all selection events you have in your map. Then tried it to see if it still lags.
 
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