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Everything add to map size
Each new imported icon increase size by 3 - 10 Kb and so on
Example:
Empty 32x32 map: 12.0 KB (12,288 bytes)
Empty 256x256 map: 88.0 KB (90,112 bytes)
It also depends on how efficiently you trigger(if any) as GUI will take up the most but kinda depends on how you trigger as it may take up to an average of lets say 40 kb(just guessing) but its just mainly what is placed on the map example is doodads and how many are placed but strangly I think the scale size of the object increases the file size of the map as well as I did that as an experiment when I was still a noob a map making.
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