Ok. Out of curiosity and I just really needed to know. I have a few questions here concerning File Size since it can really ruin multi player games hosted with a "Too Big" File Size.
Maps:
1. Do creating custom units and triggers wind WE make the file size bigger? As in make it go above 200 KB?
2a. Will putting units on a map increase file size? If so, does it affect it greatly or not so much?
2b. If I made a map which had "pre-made" and "set" units on a map and had another map where the game will spawn the same type of unit, Which map will have a bigger file size?
3. What are the things that makes a Map File exceed 1 MB other than a HUGE Map Size and Imports? Will making Triggers and Custom Units really reach 1 MB? I doubt it.
Models:
1. I see models with such great quality, and its less than 20 KB, does that mean models are better than skins as skins are usually above 70 KB regardless of what model its used on?
2a. I had a plan on adding more animations on a model to save file space. So my general question here is, Does a Mode with lots of animation tags affect it's file size allot.
2b.If you don't get this, heres my Idea. I edit an animation of a "Villager" and replace it with an "Archer" animation. But then, I also want it to have an animation of "Jaina" so I can have a spell casting type. Having lots of animations all stuck up on one model by adding a "upgrade" or "alternate" tag, will it be a huge difference rather than just having 2 Saperate Models for a Archer Villager and a Jaina Villager?
3. Will the size (scaling) of a model affect it's file size?
Thats really all for now. Thanks so much for Minding this thread as File Size gives me head aches in hosting maps.
Maps:
1. Do creating custom units and triggers wind WE make the file size bigger? As in make it go above 200 KB?
2a. Will putting units on a map increase file size? If so, does it affect it greatly or not so much?
2b. If I made a map which had "pre-made" and "set" units on a map and had another map where the game will spawn the same type of unit, Which map will have a bigger file size?
3. What are the things that makes a Map File exceed 1 MB other than a HUGE Map Size and Imports? Will making Triggers and Custom Units really reach 1 MB? I doubt it.
Models:
1. I see models with such great quality, and its less than 20 KB, does that mean models are better than skins as skins are usually above 70 KB regardless of what model its used on?
2a. I had a plan on adding more animations on a model to save file space. So my general question here is, Does a Mode with lots of animation tags affect it's file size allot.
2b.If you don't get this, heres my Idea. I edit an animation of a "Villager" and replace it with an "Archer" animation. But then, I also want it to have an animation of "Jaina" so I can have a spell casting type. Having lots of animations all stuck up on one model by adding a "upgrade" or "alternate" tag, will it be a huge difference rather than just having 2 Saperate Models for a Archer Villager and a Jaina Villager?
3. Will the size (scaling) of a model affect it's file size?
Thats really all for now. Thanks so much for Minding this thread as File Size gives me head aches in hosting maps.