Deleted member 247165
D
Deleted member 247165
Does anyone know how can I import a music file into the world editor for a map,but without increasing the size of the map.Because i heard that it is possible,but still i dont know how to do it.
Does anyone know how can I import a music file into the world editor for a map,but without increasing the size of the map.
Because i heard that it is possible,but still i dont know how to do it.
That's like saying you want to put infinite cereal into your bowl. It's going to eventually fill up the more stuff you put in. You can maybe reduce the file size of the music file, overall reducing the file size of your map. However, it is impossible to import anything without increasing the file size of your map.
Where did you hear this black magic?
Maybe was told to import it into mpq file and then just use the path to the music file from mpq? Or something like that
Does anyone know how can I import a music file into the world editor for a map,but without increasing the size of the map.Because i heard that it is possible,but still i dont know how to do it.
if GetSoundFileDuration(path) > 0 then
to find out if the external folder containing your music exists. If it does, play the music locally. If not, play a default.Except if it comes from another Blizzard game. Although technically illegal Blizzard actively runs a do not care policy since they own the resources anyway so do not really care if some Diablo III music ends up used in Warcraft III or StarCraft II. They will never officially admit this, but they have hinted at in on many occasions.But I'll just say this here: Keep in mind that it is almost always illegal to put licenced music in your map.
I'm not sure if that applies to the music, as music is almost always distributed as commercial soundtracks aswell and subject to national regulations of rights management (for example, the GEMA in germany).Except if it comes from another Blizzard game. Although technically illegal Blizzard actively runs a do not care policy since they own the resources anyway so do not really care if some Diablo III music ends up used in Warcraft III or StarCraft II. They will never officially admit this, but they have hinted at in on many occasions.
That is mostly due to a mistake with the game publisher, some music scammers (claiming it is their music when it is not) and false positive detection. Additionally it usually does not apply to free videos, only ones with sponsored adverts.This is the reason why Youtube Let's Players sometimes have to disable the game music in order to be able to publish their videos (even if it is custom music written specifically for this game). Music works different than other art resources, especially since 99% of game soundtracks are contract work to begin with and never produced in-house.
... which basicly applies to 99% of LPers.Additionally it usually does not apply to free videos, only ones with sponsored adverts.
Possible, yes. I just wanted to point out the possibility that the "you can use blizz resources in all blizz games for blizz game mods" rule of thumb might specifically exclude music for the mentioned reasons.Blizzard ports their music between games all the time. SC2 has the full SC1 sound track and all WC3 music in it. Heroes of the Storm received Diablo III music as well as SC2 LotV music. I am pretty much certain Blizzard owns their own music, specially since they founded several bands.