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Map Help

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Well, it's an edited melee map which i've been developing for a quite of a time(i work on it when i've nothing to do or just dont want to do something(but also not that sleepy)).

It's not a titanic size thing, but there are something i would like some help
i've been trying to fix things myself and studying/copying triggers from other maps(1 trigger copied until now)

The problems are mostly triggers and creep's AI
Creeps - i've made a shockwave orb so every 2 attacks it will launch a 150 damage shockwave... the problem is, since its an orb, it only works on actual targets not auto-acquired ones.
The same, but with Frenzy/Berserk/Rejuvenation, they just dont use it at all(same problem above).

AI:
Idle workers - Aside from using them to get lumber and repair structures and sieges they dont get gold. So i had to make a gold/lumber trigger to give advantage and as well, "fix" this little problem

Make AI stay near fountain - I've given them a fountain, but they just dont stand there regenerating, instead, they send a 200 hp hero to the enemy base.

Make AI learn skills - Well, the old above lvl 11 i wont learn anything problem

Unit production - They dont make additional units even raising the max food to 300 or reducing the units food consumption

Units:
I dont have any problem with units, but i would like some help with names for their upgrades
* - I have a lot of icons and models i've found that could be useful for the map



There are 3 maps(triggers) that i've been taking a look to make use of them, so if someone has used them i would appreciate some words - Engage System - GUI AI System - Train System ---- Did some reading on their triggers to give it a try to learn something and maybe use them
Well, it's not that i want someone to fix all of those things(i feel like asking too much) for me, but, i would just like some help.

One Last thing: I would like a review on it - It's already existing map(with little changes), i just edited units and skills
 
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Level 3
Joined
Mar 3, 2011
Messages
58
i found something very interesting since this last trigger i got
The ai normally doesn't train some units(such as shades) but when i've ordered them to train it, they started train shades until the end
1 - Starting to get happy
2 - AI thinks shades are offensive units and sends them in the front lines(shades dies to splashes and aoe spells)
3 - /facepalm

i've found a tutorial for the above lvl 11 problem(yay)
 
Level 18
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Oct 17, 2012
Messages
849
For someone to review your map, you need to post your map or send us a link to your map. In addition, you could post some screenshots of your map. Now, for those systems, did you read the instructions on how to properly install each system?
 
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Level 3
Joined
Mar 3, 2011
Messages
58
Well, it's an edited melee map which i've been developing for a quite of a time(i work on it when i've nothing to do or just dont want to do something(but also not that sleepy)).

It's not a titanic size thing, but there are something i would like some help
i've been trying to fix things myself and studying/copying triggers from other maps(1 trigger copied until now)

The problems are mostly triggers and creep's AI
Creeps - i've made a shockwave orb so every 2 attacks it will launch a 150 damage shockwave... the problem is, since its an orb, it only works on actual targets not auto-acquired ones.
The same, but with Frenzy/Berserk/Rejuvenation, they just dont use it at all(same problem above).
I couldn't solve this one for now, unless the creeps get forced to attack by any means of the attacker, they wont use those skills.
AI:
Idle workers - Aside from using them to get lumber and repair structures and sieges they dont get gold. So i had to make a gold/lumber trigger to give advantage and as well, "fix" this little problem
Somehow, this got away by doing nothing, the AI gets resources normally, except for the hipsters(night elfs) they only get lumber and disregard gold.

Make AI stay near fountain - I've given them a fountain, but they just dont stand there regenerating, instead, they send a 200 hp hero to the enemy base.
I'm taking a look at GUI AI SYSTEM to see if i can fix this

Make AI learn skills - Well, the old above lvl 11 i wont learn anything problem
Above

Unit production - They dont make additional units even raising the max food to 300 or reducing the units food consumption
Taking a look at TrainSystem

Units:
I dont have any problem with units, but i would like some help with names for their upgrades
* - I have a lot of icons and models i've found that could be useful for the map
Need two new units for Orcs and Undeads, and names for the upgrades of Archers(using Shandris for now) and Huntress(using Naisha for now)



There are 3 maps(triggers) that i've been taking a look to make use of them, so if someone has used them i would appreciate some words - Engage System - GUI AI System - Train System ---- Did some reading on their triggers to give it a try to learn something and maybe use them
Well, it's not that i want someone to fix all of those things(i feel like asking too much) for me, but, i would just like some help.

One Last thing: I would like a review on it - It's already existing map(with little changes), i just edited units and skills

I've found someone to take a look at it, and he also gave some help. ^^

From all the AI tests, i've found some useful things.
Orcs > Night Elfs > Humans > Undeads

i'm searching anything i need on the tutorials and on google.
Going to upload it soon
 
Level 3
Joined
Mar 3, 2011
Messages
58
mediafire. com/?j60r97b1dkw905y

Latest version -
Playable
AI needs to be fixed- Working properly, they just have a stupid engage/retreat system and needs to have their units train system upgraded
New icon for Naisha(?) upgrade
New names for Naisha and Shandris units - They are upgrades of Huntress and Archers
Fix Hippogryph Rider interaction with Shandris(Or not(Or change something about it)) - Hippo shows the Archer model, so since they upgrade to Shandris, it looks pretty dumb

Requesting a final revision
 
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Level 3
Joined
Mar 3, 2011
Messages
58
@Almia, sorry, i had to upload it to send to the first reviewer

@En_Tropy, i will create it latter, thanks.

This is the latest version:
 

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