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Problem with AI

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Sep 8, 2011
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Hello
I have problem with AI. I have map, with alliance base. There are buildings and units. I want that if somebody attack them they will repair buildings and train lost units.
I've made AI but i don't know how to start it (I've done trigger: Event - map init and then action - Start melee AI for this player:NAMEOFAI.ai)
And it seems that it's not working. They don't do anything.
Please help :(

Thanks for responding

Bukk
 
:)... have found the mistake. Its in your Ai. The Ai dont know, thats he has peons. So he can just collect gold. But dont work on trees and repair buildings. You shold add the peons in the building queue. When you want help for special scripted actions, you can pm me.
 
Thanks i will try it ! :) And also i've send you PM i hope that you can help me :)
 
Hello again
I need AI which deffend player but not attacking. And if someone destroy their building or unit would be built again on same place. Can you help me with this AI please? :) Can somebody make this AI and send it?

And if you really want help me i need also AI which attack player's Base and defend yourself (and rebuilds buildings).

In both AIs they have built any units/buildings at start (Thats my problem. I don't know how create custom AI if they have buildings/units on start).

Bukk
 
I hope anybody can help me :( I've tried it XX times and still not working:vw_wtf:. Please help :(
 
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