Have you finally found an exceptional ability for Malfurion? I remember it was transforming him into an Ancient, but I think it could be into an animal like the other druids, like in WoW, but if you're stick with Ancient, I don't mind.
You know that Druids in WoW do have both Tree of Life and Treant forms.
I know you took off Malfurion's aura because there's no need, due to the Furbolg's Barkskin spell, I'm wondering if he would have another aura, one that could be pacific or protective, for him and the rest of his allies, it could come from a legendary item or maybe a transformation.
Like in Highborne storyline, I'm fairly certain that some Legendary items will be giving auras.
Cenarius' horn is obviously an important item in Malfurion's inventory but what it gives is not much helpfull. Since it's going to be permanently in his inventory, occuping one of the slots, I was thinking if you could give it more stats, similar to a legendary item or an artifact, in future chapters, probably when he is with Cenarius acomplishing an important test.
Imo 200 HPs is quite helpful, it doesn't need more stats, cause then you'll lose your motivation to find legendary items.
Better check Faradrella's number of levels, last time I saw it was different form the number of abilities learned. Also, is it possible to give her another model? For me, she looks a lot like a dryad, I know she is daughter of Cenarius but can she be a little different? If is not, then OK.
She is a Dryad. She's a dryad that's a Hero unit. All daughters of Cenarius are Dryads. It's kinda like with Garithos, he's a knight that's a Hero unit as well. Or the Satyr hero units.
Units are OK for me, but I suppose you have plans for them, 'new' ones, right?
I agree here. There are only two druid units, which is imo kinda too little in an expanded tech tree. I personally think that a Restoration Druid would fit much better than a Furbolg Shaman, especially cause there's already Barkskin, a Restoration Druid signature ability. And would be cool if he had some AoE nature healing spell and Treant Form. Imo Lightning Shield and Healing Wave don't really fit the Night Elf tech tree. And there's even a cool organization name from WoW for Restoration Druids, Druid of the Branch, just like Druid of the Claw represent Guardian Druids in WoW. Furbolg Shamans would instead imo be much better as mercenaries.
The legendary items, I know the first two will be the same and the other six will change. Can they be a bit more natural, suitable for the heroes? I'm saying it because of the storyline.
I agree here as well, would be really cool if some legendary items were meant for Tyrande instead of Malfurion, and if she was playable to the very end, but I think they've already got that planed out.
Tyrande is OK but I wonder if you have something else for her in her abilities.
I actually really like Tyrande's abilities, it's all of her Wc3 abilities, plus making owls far more useful with making them able to do battle, plus another starfalling ability. Imo it's a winning combination.
Please fix Jarod's Shout ability, it was showing Tyrande's Moon ability instead of silencing enemy spells and would you consider changing his first ability, I think it was a healing strike or something, to another simialr to a Shockwave but in straight line?
I agree about the Shout, however I also think Jarod has really good tanking abilities, especially the first one.
For enemies, I saw you put a Satyr hero in the Highborne storyline. But in the Sentinel storyline, can you put other types of heroes, like a Forest Troll hero, a Murloc hero, a Spider hero and / or a Furbolg hero? That would be amazing and challenging.
Satyrs are important to the story and have bases more often than not, and are even quest objectives sometimes. That's why they needed heroes and I'm fairly certain we'll be seeing them in the Sentinel storyline as well, maybe some custom Satyr unit, who knows. Dark Trolls, Murlocs and Spiders are just creeps with no bases next to no importance and do not need heroes in any way. As for the Furbolgs idk, while they do have story importance and even bases sometimes, their bases are kinda primitive, and their role is far lesser than those of the Satyrs, so I don't know what to think. It would be cool to see Furbolg hero in some chapters like chapter 3 and 9, but maybe not idk.